Game mechanics

Started by a3c0i3d, August 08, 2007, 05:33:38 PM

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InvisibleMan999

Quote from: Gawain on August 29, 2007, 09:55:49 PM
you will always have bad aiming and/or slow turning with a controller, why don't you try getting used to a mouse?


Yeah, playing with controllers is fine if the other guy is also using a controller, but controller versus mouse isn't even a contest. You could maybe play spy marginally well on a controller, but merc would be at such a disadvantage.

Spekkio

QuoteInvisible hit the nail on the hat. the probem with mt is NOT the 360 motion detection, it is the lack of real weak points.
My point is people are discussing it as, and I quote, "magic vision" and "god vision." I'm sorry, but it's nowhere near that overpowered.

kronf

First of all, I think you need to copy every single game mechanic from ct even mt nightvision and only after major testing decide how and what to change. Because fixing obvious bugs like funny punching, instant nading, getting stuck in cam along with improved netcode which should fix issues such as warping, lag charges, inability to shock will shift balance significantly and no one can predict how. Only after that you can decide what really needs nerfing/boosting and what not. Also you shouldn't forget that maps' design is also important. I don't think anyone had so much of a problem with mt whoring on maps like club house or orphanage.

One thing that needs to be gone for sure is host advantage. Developers should try to make conditions equal as much as possible for all 4 players.

Spekkio

QuoteFirst of all, I think you need to copy every single game mechanic from ct even mt nightvision and only after major testing decide how and what to change. Because fixing obvious bugs like funny punching, instant nading, getting stuck in cam along with improved netcode which should fix issues such as warping, lag charges, inability to shock will shift balance significantly and no one can predict how.
I agree for the most part. But have you played PT? Most of the obvious bugs in CT didn't appear in PT.

Farley4Fan

Lag charges were in PT, those are the thing that really alter the gameplay/balance imo.  Someone can charge when charging the complete other way.  Really MT needs to be altered in some way.  Maybe you could take away its ability to detect slow crouching or decrease its range a bit?  Maybe both?

This got me thinking about how completely unbalanced DA was, it had MT permanently on and it had a HUGE range.  The one thing though is that it couldn't detect you when you were moving slow.

Gawain

papa skull, you completely mix up crouching and moving slow.

kronf

I did play PT.
I was just trying to emphasize that absence of those bugs in PS will affect everything and that people should take that into consideration before making small changes with visions and etc.

Farley4Fan

No, I didn't.  I meant slow crouching like the act of moving slow when you are crouching.  Since DA didn't have a slow crouch movement, I meant moving slow.

InvisibleMan999

Quote from: Papa Skull on August 30, 2007, 01:01:01 AM

This got me thinking about how completely unbalanced DA was, it had MT permanently on and it had a HUGE range.  The one thing though is that it couldn't detect you when you were moving slow.

Are you kidding? DA MT was much weaker than CT. I mean way weaker.. DA MT only detected you when you were running, that's it. It also only worked in your field of vision, not all around you.

If PS changed to DA style MT, stealth would get a big power boost. DA MT was very nerfed.


Farley4Fan

MT on DA could detect you from across the map.  It was also on all of the time.  If it DA MT had a limited range and you had to switch it on like CT then it would work great.

InvisibleMan999

#100
Quote from: Papa Skull on August 30, 2007, 05:17:31 AM
MT on DA could detect you from across the map.  It was also on all of the time.  If it DA MT had a limited range and you had to switch it on like CT then it would work great.

Yeah, it could detect you across the map if you were running... and only running. Big deal.

Also the white outline wasn't even obvious and lasted only until the spy stopped running. Then it was gone. you couldn't see where the spy was if he got to cover before you turned toward him, and sometimes you'd even miss the brief white outline (though you'd hear the sound).

Farley4Fan

Exactly.  I want PS to be like this, but make it a vision mode that you have to turn on and make it with a smaller range.

Spekkio

MT on DA is pointless. I'd rather have it off. It doesn't take a genious to notice a spy running around in your FOV.

iservealot

not to mention when they are outlined in white... haha

Gawain