Post Ideas for appearance of vision modes.

Started by goodkebab, September 07, 2007, 10:29:31 AM

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goodkebab

wow guys....keep it going!

The LOTR effect would be a motion blur + a smeared noise filter.   This would probably be pretty convincing in MT.  Kinda like its so sensitive that it is picking up air turbulance from everywhere.

Xray sounds like a lot of work,  but could be wicked to visualize.  Imagine seeing skeletons with glowing circuits glowing around them.  :D

Daybreak

So ya, I didn't want to play Halo3 for some reason and did this.

Here's an attempt at a new hud along with my version of TRON MT.

Anyway, about the hud, Top left, I didn't draw the grenade symbol because honestly I suck at making little icon things. See my UI page for proof. It's the same reason why there's no "crouching" merc beside it to show you're crouching. There's the health bar at the top, and below is a symbol i made for the objectives and then the time. Top right is the spy traped spy.

The reticle is currently going hay wire becaus of an alarm snar...I mean Sonic Disrupter. The little rainbow in the middle is the power of the grenade I'm about to shoot off the wall at full power. Text would appear bottom right and not in the middle of the fucking screen. And the warnings, well is right there.

I chose white, as the colour as it's white like this website here and that's about it. I made the sound detection sharp because I wanted it to be a little more menacing looking. Oh and the white thick bar on the reticule would go green when you pass over your teamate so you don't shoot the poor guy, and yellow for the spy. Although, that may not be good cause then it'd be like the lazer so scratch that and just make it go red when you shoot a spy.

I'll be making a HUD later with more of a central theme, meaning info would be sneakily placed at the bottom. And am currently entertaining the idea of a light border to resembel the visor.

The MT vision works kinda like Mr.Mics. If the spy isn't moving, you don't see him. Basically, the outlines are only there so you can get around. As you see everything disappears. Except when the spy shows up, it'd be like a spotlight on him and he'd be as detailed as in normal mode. The contrast should be pretty neat. Not very stylized though. That's what you get with TRON. Plus I would think making this would be pretty simple. 

 

Farley4Fan

Ooo, coold daybreak.  Shouldn't the gun be all outlined and such though?

Personally I will be happy if motion tracker stays the same but its ability to detect slowly moving spies and night vision are gone.  Then the problems will be fixed and less work would have to be done.  But hey, making X ray vision, LOTR effect vision, ambient occlusion will make this game a lot better.

Spekkio

Interesting MT concept that is an alternative to copying EMF-style shaders.

Gawain

Quote from: Papa Skull on September 27, 2007, 07:20:47 AM
But hey, making X ray vision, LOTR effect vision, ambient occlusion will make this game a lot better.
no it won't.

good idea daybreak. it allows for easy navigation and spies not moving would be invisible. should fast moving objects like spies get white outlines or boxes?

Daybreak

They'd be come detailed. I left the gun in so you could see the contrast. Something nicely detailed surround by black would stick out like a sore thumb. Hell, just find a picture of a spy and copy paste him into that picture. That's what would happen!

neth

I think there are too many colours in Daybreak's work. I guess it should be stylized like many tints of the same colour e.g. of grey or many white things.

Gawain

a detected moving object should be framed or boxed by a white line.
i'm ok with the colors.
the function itself should work like the stuff that mr.mic and others suggested, eg total invisibility when not in motion, camo lets you crouch walk without detection, box/outline should stay on a detected object for some some seconds, instant detection, 360Ã,° detection, radius about 25 meters (no environment lines should show up above 25m, too. so the merc gets a better feeling for the range).

B1nArY_001

#233
Would produce an interesting effect if the lines were black and it was mixed in with ambient occlusion and a light colored scheme. Some noise too. Be easy to see stuff and look pretty cool.

As long as the spy doesnt occlude the lines when moving slowly or stationary. That would make the spy to easily spotable in some locations.

Daybreak

white lines or boxes. I hear that one more time, i'll shoot my self in the foot. There are other ways to make a character visible for MT. White lines aren't as useful as you think, and that box thing never really worked for me. IT may have worked, but I'm sure there are other solutions that would work better at identifying a spy.

Gawain

sure but the there must be something like a box that indicates the location for 1s furtheron when the spy is running behind cover.
btw, any idea how to visualize smoke?

Spekkio

Quote from: Daybreak on September 27, 2007, 05:53:22 PM
white lines or boxes. I hear that one more time, i'll shoot my self in the foot. There are other ways to make a character visible for MT. White lines aren't as useful as you think, and that box thing never really worked for me. IT may have worked, but I'm sure there are other solutions that would work better at identifying a spy.
The boxes help see through smoke clouds.

B1nArY_001

Quote from: Spekkio on September 27, 2007, 07:08:01 PM
Quote from: Daybreak on September 27, 2007, 05:53:22 PM
white lines or boxes. I hear that one more time, i'll shoot my self in the foot. There are other ways to make a character visible for MT. White lines aren't as useful as you think, and that box thing never really worked for me. IT may have worked, but I'm sure there are other solutions that would work better at identifying a spy.
The boxes help see through smoke clouds.

QFE

Gawain

could some1 plz anser my question how smoke should be visualized in the tron design??

B1nArY_001

#239
Quote from: Gawain on September 27, 2007, 10:04:37 PM
could some1 plz anser my question how smoke should be visualized in the tron design??

You could make a suggestion  :P

No real good idea with the tron thing as it stands, but if it were a mix of the tron design along with mr mics rendering and kebab's ambient occlusion idea there would certainly be enough defining background to create a black cloud. The lines certainly don't need to be white or that solid either. The wireframe in a black with a little blur could be used to enhance detail. Would create a little more depth for navigation.

Edit: not sure how it would work in the post render but if the only real way to do it is to render the wire frame and layer it into the post; you might wind up with lines where you don't want them. Especially on complex objects.