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Started by Test-Subject, March 05, 2008, 01:50:48 AM

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Succubus Dryad Of The Undying Comet

Think more open, people.
Say they have to do something, they don't get insterted INSIDE the building. They have to get inside alone. This gives: rope that you can freely shoot = more climbpoints = more interesting maps.

Spekkio

#46
Quote from: neth on March 08, 2008, 09:48:28 PM
Quote from: FR33M4N on March 08, 2008, 09:16:24 PM


What about a spy rapel gadget (like the batman gadget) where the rapel hook thingy can be shot out of the gun, and spies could climb the rope perhaps?



That could be cool, but not in a way of batman gadget but single player thing. Spies could attach the string to some place and slowly move hanging upside down - like in sector 2 on station from the ceiling to the ground. They could wait to perform reverse neck break.
Gadgets that change access to the map cannot be selectable because you run into a pain in the ass balance problem for when they do/don't have it. So the gadget either becomes a "must have" or ignored completely.

That's not to say I'd be necessarily opposed to giving spies a grappling hook. Just saying that it'd have to be an inherent ability.

I <3 U

Quote from: Spekkio on March 08, 2008, 11:22:50 PM
Quote from: neth on March 08, 2008, 09:48:28 PM
Quote from: FR33M4N on March 08, 2008, 09:16:24 PM


What about a spy rapel gadget (like the batman gadget) where the rapel hook thingy can be shot out of the gun, and spies could climb the rope perhaps?



That could be cool, but not in a way of batman gadget but single player thing. Spies could attach the string to some place and slowly move hanging upside down - like in sector 2 on station from the ceiling to the ground. They could wait to perform reverse neck break.
Gadgets that change access to the map cannot be selectable because you run into a pain in the ass balance problem for when they do/don't have it. So the gadget either becomes a "must have" or ignored completely.

That's not to say I'd be necessarily opposed to giving spies a grappling hook. Just saying that it'd have to be an inherent ability.

Ah yeh, that'd be better, I think a grapling hook would be quite cool, it might make the level designers job a fair bit harder though. But yeh a shootable grapling hook would be sweet.

neth

I don't think it should be a gadget but an item every spy would have. It also shouldn't be hard to do, devs opinion ?

Gawain

Quote from: Spekkio on March 08, 2008, 08:05:35 PM
sound/movement/ambient noise system

>im absolutely for a more sophisticated noise system. think about more different surfaces, speeds, acoustics, environmental noises (interactive map stuff like toggable generator that creates noise etc), merc sound reticule range variables,... .
however, the "rules" when something triggers the sound indicator should be quite clear, and there should probably also be an indicator for the spy when he did such a noise.

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How about the CT coop version of the OCP that the spies would always have? Can silently disable any defenses if you have a LOS to it. The spy using it will be immobile during activation.

>sounds great to me. immobility isn't even needed, as you cannot bypass lasers with your gun out (and cams way slower than by just avoiding their fov)

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CT is a great game, and the only thing that makes it stale for me is that I've played all the maps 10,000 times.

>yap. it's the small amount of good maps, good active players and the small amount of strong gadget choices that makes ct repetitive, but certainly not the game mechanics.

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If you take the best of PT/CT/DA, you will already have a "new" game without having to come up with outlandish gadgets or silly changes for the sake of "variety."

>hell yes. if there is one thing that's for sure, it's that you won't have to worry about "variety" (at least not if ps gets long-term patch support and finds a big enough competitive player base).

Westfall

Quote from: Gawain on March 08, 2008, 03:43:01 PM
westfall, you will get tons of variation just by "fixing" ct. these are the main points:

-gadget balance: 90% of the "pro" players use smoke chaff stickies hbs or nades mask mines backpack with some minor changes depending on map and mate

-map loadout: basically there are only 3 well-balanced maps in ct: club, factory and orphanage

As far as gadget balance, with only what we have you can't expect much. Adding may be helpful for variation purposes Gaiwan.

Balanced maps? Please. Club: both mercs stay downstairs...game over. Factory: Camnet is powerful, but this is the most balanced map imo. Orphanage: If Spies don't rush 2nd sector or 3rd sector, goodluck. Thats not balance. Thats getting lucky.

@Spekkio: multiple speeds plus the scrambler = FTW. I don't think we need a glove, but it doesn't necessarily have to be a bad thing.

As far as "new" spy gadgets: scrambler (maybe as gadget?), holopod (let there be more debate if necessary), heal needle in replacement of health boxes.

@ Gaiwan again: Constant fixes would be great, as well as listening to the community during the times when fixes are necessary. An overabundant amount of maps will save PS over time. We just need to make sure that these things continually happen.

Kubanator

Quote from: Gawain on March 07, 2008, 11:33:18 PM
cut the variations/new gadgets/other new fancy stuff/whatever would be sooooo great and original crap. adding new stuff isn't good for the gameplay in most cases, but you speak as if it was the other way round. just stfu ffs, noone needs nerve gas nades, backpack hiding games, pistols, etc ::)

vega is right, the goal should be to come as close to the ct vs mode gameplay as possible; i thought it wouldn't break any copyright no matter how similar it is anyways since it's all own code, graphics etc? my guess is that the guys use this only as a excuse to promote their fancy ideas of svm -.-

Gawain, please stop spouting what you want Project Stealth to be an realize that there is more than one opinion in the world. If someone else has an idea, please don't be an ass and shout "lololololol you idea r dumb, i r pro so i r write". Accept that there are other people with different ways of thinking.

MR.Mic

Splitting the smoke into two is a retarded idea since it isn't overpowered anyway.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

LennardF1989

#53
Quote from: Gawain on March 07, 2008, 06:12:46 PM
lennard, no offence, but learn the game before making stupid suggestions.
gawain, no offense, but learn that this isn't versus, but PS, we are not limited to what versus could, we can add a flamethrower if we want if it is fun.

@MR.MIC
I'm already lone gong from that idea, since it was just a suggestion to get the discussion going on.

@All
I'm just making a point that we are not trying to make a copy/clone of CT, but to make a different game inspired by versus. Westfall-US is right about not copying/cloning and the copyright infridgements.

If you (Gawain) don't like this, go play your buggy CT.

Men... I thought we already stressed enough we are neather copying OR cloning PT/CT Versus...

BurningDeath

Quote from: LennardF1989 on March 09, 2008, 11:12:10 AM
@All
I'm just making a point that we are not trying to make a copy/clone of CT, but to make a different game inspired by versus. Westfall-US is right about not copying/cloning and the copyright infridgements.

If you (Gawain) don't like this, go play your buggy CT.

Men... I thought we already stressed enough we are neather copying OR cloning PT/CT Versus...
BAM. Thank you!

Vega

#55
Quote from: LennardF1989 on March 09, 2008, 11:12:10 AM
@All
I'm just making a point that we are not trying to make a copy/clone of CT, but to make a different game inspired by versus. Westfall-US is right about not copying/cloning and the copyright infridgements.

If you (Gawain) don't like this, go play your buggy CT.

Men... I thought we already stressed enough we are neather copying OR cloning PT/CT Versus...

No, because from the beginning, it's been a "clone" instead of what you're saying.  Multiple developers have said, from the beginning, that this is going to be a clone.  Type in "clone" in the search function, and you've got 3 pages that are mostly dedicated to the discussion of this game being "cloned."  You've stressed jack shit.  Even goodkebab said, in reference to the game being cloned;

Quotethe rule is,  it needs to be 10% different.

Also, all Westfall said was "if you copy too much then it's copyright infringement."  Uhh, Lennard, duh?  Of course he's right about that statement, but that's not the point and nor does it pertain to this.  The point is that we're adding our own visuals, animations, names, and maps which more than accounts for 10% of the game.  We've brought up multiple threads and documents (the documents may be at SC Lamers) saying that what we're doing is in no way copyright infringement.


frvge

Vega, stop living in 2006. Those threads were made before Ubisoft got all aggrevated. Hint: do you still see the 'mission statement' saying that? No, because that was moved to dev-only to prevent people from thinking the wrong thing.

The official way you should see Project Stealth is:

We expand on the (currently known) SAM-based gameplay.

That's it.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

#57
frvge, Vega has a point here. The developers and anyone involved in the project is just trying to tip-toe around the issue because of Ubi's baseless accusations, so no one knows exactly what the goal of the project is anymore. I've been told things in private conversations that are different from what lennard is saying in this thread.

And if you're so worried about copyright, why in the goddamn world are you using the main character's name in the SC series to abbreviate your "original" game?

Seriously, all this out of the way synonymous wording is getting on my nerves. It's like when I worked at Nikon and they just came out with the D3/D300. We couldn't tell customers that the cameras were "shipped," we had to say "released" in a half-assed attempt to be intentionally vague.

frvge

Stealth Action Multiplayer has nothing to do with the single-player protagonist of another series.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

Goddamnit, there you go again.

QuoteSeriously, all this out of the way synonymous wording is getting on my nerves. It's like when I worked at Nikon and they just came out with the D3/D300. We couldn't tell customers that the cameras were "shipped," we had to say "released" in a half-assed attempt to be intentionally vague.