small window showing your mate's view

Started by Gawain, April 22, 2008, 10:35:25 PM

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Tidenburg

Why not go the whole way and allow people with second monitors to have their team-mate displayed on the other screen :O :O :O!!!!!







</massive sarcasm>

Kurbutti

Stupid? Fine. Whatever.

Actually, I thought having a fully rotateable 3D map available for both spies and mercs would be a lot better way of giving new players a better idea where they are, and most importantly how to get to the objective as a spy, or how to defend it as a merc. Besides of being a simply a map, it could show you a lot of different tactical locations such as doors, hacking panels, med kits, ammo boxes, objectives, disc drop offs, your mate, and your enemy, given he has been marked by either a spytrap or a spy bullet. That's probably the best way of sharing tactical information with your teammate fast and effectively.

As for some other things that came into my mind while reading the thread was the mentioned ability to see through your mates eyes. As such I don't like it; however, being able to share sticky cam feed with your mate will make co-ordinating manouvers easier because you can point directly at a location of some sort of tactical importance. Like a ledge, a box, hacking panel, objective, covering spot. Anything you can think of. Viewing will take up your whole screen and you won't be able to control your mate's camera in any way.

As for the cam mechanics, you should be able to place as many simultaneous cams you want, and the most recent should be able to launch gas. Now here's  the thing that's going to make "camnet" useful: The cams that can't launch gas won't glow on EMF unless they are being used. That way cams gain more potential as recon tools; a trait they miserably lack in CT.

LennardF1989


Farley4Fan

Me too, sounds great Kurbutti.  I especially like the sticky cam idea.  I'm all for a simple and easy to use 3D map, if possible.

Westfall

Never been against the 3D map. Do think the screen in screen isn't worth it. However, the spy camnet system was already talked about thoroughly in another thread. I really don't feel like discussing the same things again.

Tidenburg

MMMMMMMMm what about on the device on your arm you can bring it up like Double agents arm hacked, things will be blurred but you can still look around freely. Then you could swap between camera feeds, teammate feeds, 3d map and the options menu. Kind like an all-in one device.

Kurbutti

No need for such things. Just replace the vision and make the spy blind to everything else.

Farley4Fan


Gawain

Quote from: Kurbutti on April 24, 2008, 11:28:00 PM
Actually, I thought having a fully rotateable 3D map available for both spies and mercs would be a lot better way of giving new players a better idea where they are, and most importantly how to get to the objective as a spy, or how to defend it as a merc. Besides of being a simply a map, it could show you a lot of different tactical locations such as doors, hacking panels, med kits, ammo boxes, objectives, disc drop offs, your mate, and your enemy, given he has been marked by either a spytrap or a spy bullet. That's probably the best way of sharing tactical information with your teammate fast and effectively.

As for some other things that came into my mind while reading the thread was the mentioned ability to see through your mates eyes. As such I don't like it; however, being able to share sticky cam feed with your mate will make co-ordinating manouvers easier because you can point directly at a location of some sort of tactical importance. Like a ledge, a box, hacking panel, objective, covering spot. Anything you can think of. Viewing will take up your whole screen and you won't be able to control your mate's camera in any way.

As for the cam mechanics, you should be able to place as many simultaneous cams you want, and the most recent should be able to launch gas. Now here's  the thing that's going to make "camnet" useful: The cams that can't launch gas won't glow on EMF unless they are being used. That way cams gain more potential as recon tools; a trait they miserably lack in CT.
all this sounds pretty good to me, if you guys don't like it don't just flame it but provide some good points. i know the sticky cam suggestion was already under discussion, but as far as i can remember the result was that it was a nice-to-have-feature because it's pretty unnecessary, but i think if people get used to it they would make use of it just like hbs. especially with the new emf suggestions, i can't see any real valid point against it. 
a 3d hud like an improved version of the scda hud is really something that could improve the accessibility for newcomers drastically while not hurting the vets at all. i just think a combination of a 3d map and a 3d hud with some distance information would be required because it was kinda hard to read the exact distance from the scda radar.
making very basic stuff like communication, controls and map information hard for newb isn't exactly what gives this kind of game depth...

LennardF1989

I think the sticky cam thing is kinda neat, spies would be able to make their own spynet.

Farley4Fan

Funny, seemed to me like everyone was against it when I suggested it.

Hyrage

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Quote from: Papa Skull on April 25, 2008, 06:06:36 PM
Funny, seemed to me like everyone was against it when I suggested it.

I dont like it the idea, how would one easily be able to determine which pre-placed cam he chooses 5 different buttons (to confusing, buttons would get mishit), a scrolling system (takes to long for quick cams). I think this is the type of feature people would use once, because they think there 1337 cos they know were the merc are, and not use it again + u would waste your o' so vital cams.

Farley4Fan

Good points.  They would be even more "o' so vital" because aggro gets a little nerf in PS.  But it wouldn't be confusing, and buttons wouldn't be mishit.  What's even more vital than sticky cams is knowing exactly where mercs are at all times.

Kurbutti

Quickcams are bullshit, and the amount of cams should be reduced to three of four to make that idiocy less frequent.