DM , as a way to introduce new faces to PS.

Started by Snakebit., July 12, 2008, 06:06:14 PM

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Spekkio

QuoteI din't say they don't like it..... Don't jump to conclusions please . I said they don't know how to play story because it is complicated  that is why a lot of people gonna leave . It is not very fun to get bashed by other people all the time , so deathmatch is just a way to teach them in a fun way .
First of all, no one knows why PT/CT didn't catch on with the masses. It could be due to a lot of different factors, but it's impossible to determine exactly why.

Second of all, you are still stuck on this concept of teaching people how to play a game by having them play an almost entirely different game. That's ass backwards. Personally, I never played DM to "learn" SvM; the only way to get better at playing story is to play story and work on strats with your teammate. I have also never played DM for fun. Q3A and UT do DM far better than SvM could ever hope to, so I'll just load them up if I want to play DM.

Third of all, lets say that you are correct and DM attracts more players. How does more DM players help the people who prefer to play story?

I <3 U

Quote from: Spekkio on July 17, 2008, 06:41:40 PM
QuoteI have also never played DM for fun. Q3A and UT do DM far better than SvM could ever hope to, so I'll just load them up if I want to play DM.

Third of all, lets say that you are correct and DM attracts more players. How does more DM players help the people who prefer to play story?

Don't say UT do DM far better. The DM in PS will be a completely different style to DM in UT, so don't say something like that. Thats like saying i've got CSS, so i won't get ANY other FPS. I've got WoW so i wont get ANY other MMORPG. Be real here. PS DM offers a completely different experience to the UT DM or CSS.

Gawain

Quote from: Spekkio on July 17, 2008, 06:41:40 PM
First of all, no one knows why PT/CT didn't catch on with the masses. It could be due to a lot of different factors, but it's impossible to determine exactly why.
there aren't that many games with tons of active mp players. i guess it's kinda hard for svm with no tradition of this genre, no uba promotion by the media and no working e-sports environment.

I <3 U

Quote from: Rambo on July 17, 2008, 07:29:18 PM
Quote from: Spekkio on July 17, 2008, 06:41:40 PM
First of all, no one knows why PT/CT didn't catch on with the masses. It could be due to a lot of different factors, but it's impossible to determine exactly why.
there aren't that many games with tons of active mp players. i guess it's kinda hard for svm with no tradition of this genre, no uba promotion by the media and no working e-sports environment.

Good Points well made. Young Padawan, learning, you are.  ;D ;D.

Another Idea, I was on the xfire forums a few months back, when looking for a supported / unsupported game and they said if you email them with the game you want supported, they'll try their best to get it supported for the next release. That was all off of the top of my head, but maybe you could get some sort of promotion through xfire, they're always supporting lots of other shit, even girls clans and stuff. Could be worth a shot?

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

I <3 U

Quote from: frvge on July 17, 2008, 10:29:49 PM
Not in this phase.

Yerh i mean closer to the time. But it was just a thought.

Ion.67

Quote from: Gui Brazil on July 13, 2008, 05:31:08 PM
Quote from: Papa Skull on July 12, 2008, 08:55:11 PM
It would be easy.  Just take off objectives, or turn em off, then add a customizable life limit. 

I love how everything is always so easy.

I agree. Quit proposing to test EVERY IDEA. Jesus, I would love to test having 30 women at once, but it isn't easy. Same idea.

Gawain

become a suicide bummer and u'll get 72 horny virgins if i remember correctly XD

Tidenburg

Quote from: Rambo on July 20, 2008, 11:10:37 PM
become a suicide bummer and u'll get 72 horny virgins if i remember correctly XD
Just before you edit it ;) Did you intentionally put "bummer" or was there something else on your mind when you wrote that ;D

Gawain

oh i just had achmed the dead terrorist in mind  ;)
and now: SILENCE, I KILL U!

Snakebit.

Quote from: Spekkio on July 17, 2008, 06:41:40 PM
QuoteI din't say they don't like it..... Don't jump to conclusions please . I said they don't know how to play story because it is complicated  that is why a lot of people gonna leave . It is not very fun to get bashed by other people all the time , so deathmatch is just a way to teach them in a fun way .
First of all, no one knows why PT/CT didn't catch on with the masses. It could be due to a lot of different factors, but it's impossible to determine exactly why.

Second of all, you are still stuck on this concept of teaching people how to play a game by having them play an almost entirely different game. That's ass backwards. Personally, I never played DM to "learn" SvM; the only way to get better at playing story is to play story and work on strats with your teammate. I have also never played DM for fun. Q3A and UT do DM far better than SvM could ever hope to, so I'll just load them up if I want to play DM.

Third of all, lets say that you are correct and DM attracts more players. How does more DM players help the people who prefer to play story?


Spekkio i am talking from my experience . I have met several people outside ct in different games which have played Pt/Ct before and when i asked them why they didn't continue playing the game they usually all said something like ' The game is very complicated . I didn't know where to go or what to do and it wasn't funny to just get killed by mercs all the time. '


I don't get your argument about DM being 'ass backwards' . I posted few things about DM in my previous posts . Dm in Ct is crap , but it wasn't like it in PT ..... In Ct it got severely dumbed down . In dm people should have all gadjets [ 4 of them , not 1 ] , moves + something extra to kill mercs a bit easier .

Now why do you think they don't learn anything from dm ? You learn how gadjets work , even out of curiosity , people will try all of them out . Dm in ct just didn't allow that . You can learn the maps without being bashed by mercs. It's way easier to play mercs at start than spies , may be later when you get the hang of the game you can understand that some maps are easier to win with spies and some with mercs.[in story] But before anyone can understand it , he needs to play this game for some time and loosing all the time as spies and wining as mercs isn't something that noobs will like . On the other side Dm should provide a way for noobs to be able to win as spies and mercs .

And don't think that all people just stay and play dm all the time . Unlike you Spekkio , some of the players  i know  started playing this game and learning it by playing dm. I've had a lot of fun playing DM with Mosar during PT demo.  Some players will move from dm to story when they understand that it's not the way for this game to be played .... simply dm still gets boring after some time .  Well some will stay at dm , and whats wrong with that ?  If they have fun ,i am fine with it . Even if story gains 1 good player from dm ,i will be happy .


Dm in q3 and Ut has a different set of mechanics and ways to play it . SvM Dm and Ut or Q3 Dms ARE NOT THE SAME games . You can't compare them because they are played differently . And i don't find Dm that boring in Pt and even Ct [ I always play dm , while i wait for people to join my server or any other server ].
Simply put Dm in pt/ct has its own advantages and disadvantages compared to ut/q3 .





Gawain

you can't argue that the most effective way to learn story mode is playing story mode (and not dm or some other crap). svm isn't meant for people that consider it too complex in the first place because they would actually have to learn something new (as it doesn't play like the 973645878 fps shooters out there). my friends who tried ct mainly complained about the lack of a good tutorial (and the odd mouse implementation), not about the lack of a better dm mode.

I <3 U

Quote from: Rambo on July 23, 2008, 06:50:14 PM
you can't argue that the most effective way to learn story mode is playing story mode (and not dm or some other crap). svm isn't meant for people that consider it too complex in the first place because they would actually have to learn something new (as it doesn't play like the 973645878 fps shooters out there). my friends who tried ct mainly complained about the lack of a good tutorial (and the odd mouse implementation), not about the lack of a better dm mode.

And you can't argue that the most affective way to learn basic game mechanics (how the game is played, gadgets map) is easier in DM. All of my friends who play CT always started with DM. DM is an easy way to come to terms with the game. All of my friends who played were began playing ct all started with DM. DM would give players a way of learning maps without getting raped by mercs. I really don't see why one wouldnt want this implemented, i mean heck once story mode is complete, all you have to do is add a deathcount, and make the terminals / bombs unusable, seriously how long can that take? *looks at lennard*. Like snakebit if 10 dm players switch to story, which im sure they will, we'll have 10 more story players. I think you guys arent focusing on the broader picture. DM will attract / make people continue to play project stealth. Heck the first time i played PT Versus on xbox, i got my ass handed to me as soon as i got it. I didn't play it for a month because i didn't know what to do / kept getting owned. If they'd had been a dm mode, i wudve tried that, but there wasnt, so i just left it. A month or so later my frend persuaded me to retry it, said it was good. It was only then i began to like the game. DM WOULD MAKE THE GAME USER FRIENDLY!

LennardF1989

What do you guys have against DM? It's also not you guys job to tell us that DM will take "too much time to program", because on the contrairy, it doesn't. Story is the biggest gametype in the game with probably the most coding, ofcourse we do that first (also because other gametypes have no relevant code to Story whatsoever). After that, gametypes as DM and probably some kind of Diskhunt or whatever nice gametype we can think off (eg. Hackglove gametype) will be added***.

Just for you guys who are wondering, DM will only take around 5 min to code... MAX! Timer is already in, so that's not needed, customizable lives is available in each gametype (can overwrite map settings), same goes for spawntime and hackable object aren't even in the base gametype, they get added in the story gametype only....

*** EXAMPLES!!!! NOT OFFICIAL!!!!

Gawain

Quote from: FR33M4N on July 23, 2008, 11:19:21 PM
And you can't argue that the most affective way to learn basic game mechanics (how the game is played, gadgets map) is easier in DM. 
you should learn this stuff in the tutorial so that you aren't clueless when you start playing online. no need to add dm for this reason...