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Bomb Disarming

Started by Savior20061, July 17, 2008, 10:25:45 PM

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Savior20061

I don't know if this has been suggested before, since I've been off these Forums for a while, but does anyone think that planted bombs should not be disarmed by being shot? (I don't even know if the devs will include them)
I know they devs have to give mercenaries some kind of quick way to disarm them, but it kind of sucks to plant a bomb on Missile and have a merc snipe it through the grating on the balcony. I was thinking that the devs add more time to bombing objectives, but disable the mercenary's ability to shoot them and destroy them from a distance, so that they'd have to disarm them by hand the way you do in Call of Duty 4 except it happens instantly.
I can understand why some people would not like the idea, but as a spy there is nothing more irritating than planting a bomb, have the counter go down to 1 second, then a merc snipes it from across the room, disables it, so you have to start it all over again.
Feel free to attack.
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T2C LeBron

i assume that was ubisofts idea first, but there must have been some balance issues.....

frvge

Or just unforeseen mapping issues.
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Gawain

it should at least be possible to disable bombs with frag nades...

Savior20061

Yes, I agree, a frag should have more than enough power to knock a satchel charge off without setting it off.
But if it turns out it was an issue with the map size or structure, I think the devs might be able to find ways around it, adding extra time to the bomb for instance. But yes the balance would be a greater problem, all the time a mercenary uses running across a room is valuable distraction time for a spy making his escape to another objective. PS devs could kind of balance this by making mercs sprint faster, but doing that may screw up the entire map layout.
I'll try to think up another solution.
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Tidenburg

I don't see the logic at all, unless you conviniently hit the right wires everytime how would shooting or fragging a bomb not detonate it? I never even knew you could de-activate them this way. :P

I <3 U

think that makes me wonder is:

LETS DISARM THIS EXPLOSIVE WITH ANOTHER SMALL / LARGE EXPLOSION, YEH THAT WORKS? Maybe a timer jammer compulsory gadget, then having to manually take it off?

Zedblade

Quote from: Tidenburg on July 17, 2008, 11:06:38 PM
I don't see the logic at all, unless you conviniently hit the right wires everytime how would shooting or fragging a bomb not detonate it? I never even knew you could de-activate them this way. :P

Becuase you destory the bomb itself. For the bomb to actually detonate, certain things must happen, blowing it up or shooting it prevents those chemicles from mixing, or the electrical charge from activating etc etc.

Like blowing up a nuke doesn't set it up, since for the nuke to actually detonate, it must be activated, otherwise it's nothing.

I say we try to go with a combination of how PT and Ct did it. Instead of allowing the spy to only be able to place it in a few designated areas, we allow them to place it anywhere within the radious of the objective we want to blow up. Say we want to blow up this rocket, the bomb can be anywhere within a radius of 20ft or whatever.

Wh1tE_Dw4rF

Quote from: Zedblade on July 17, 2008, 11:46:53 PM
Quote from: Tidenburg on July 17, 2008, 11:06:38 PM
I don't see the logic at all, unless you conviniently hit the right wires everytime how would shooting or fragging a bomb not detonate it? I never even knew you could de-activate them this way. :P

Becuase you destory the bomb itself. For the bomb to actually detonate, certain things must happen, blowing it up or shooting it prevents those chemicles from mixing, or the electrical charge from activating etc etc.

Like blowing up a nuke doesn't set it up, since for the nuke to actually detonate, it must be activated, otherwise it's nothing.

I say we try to go with a combination of how PT and Ct did it. Instead of allowing the spy to only be able to place it in a few designated areas, we allow them to place it anywhere within the radious of the objective we want to blow up. Say we want to blow up this rocket, the bomb can be anywhere within a radius of 20ft or whatever.

Although this idea sounds like a great idea.
It would be very exploitable, walls that mercs cant reach. Under little cracks to name something.

I <3 U

Quote from: Zedblade on July 17, 2008, 11:46:53 PM
Quote from: Tidenburg on July 17, 2008, 11:06:38 PM
I don't see the logic at all, unless you conviniently hit the right wires everytime how would shooting or fragging a bomb not detonate it? I never even knew you could de-activate them this way. :P

Becuase you destory the bomb itself. For the bomb to actually detonate, certain things must happen, blowing it up or shooting it prevents those chemicles from mixing, or the electrical charge from activating etc etc.

Like blowing up a nuke doesn't set it up, since for the nuke to actually detonate, it must be activated, otherwise it's nothing.

I say we try to go with a combination of how PT and Ct did it. Instead of allowing the spy to only be able to place it in a few designated areas, we allow them to place it anywhere within the radious of the objective we want to blow up. Say we want to blow up this rocket, the bomb can be anywhere within a radius of 20ft or whatever.

Sounds good as long as the radius's are sensible.

Gawain

yeah, nice idea. for instance, you gotta blow up a pipe and you can plant the bomb anywhere along the pipe.
but you gotta make the bomb area visible on the hud.

T2C LeBron

Quote from: Zedblade on July 17, 2008, 11:46:53 PM
Quote from: Tidenburg on July 17, 2008, 11:06:38 PM
I don't see the logic at all, unless you conviniently hit the right wires everytime how would shooting or fragging a bomb not detonate it? I never even knew you could de-activate them this way. :P

Becuase you destory the bomb itself. For the bomb to actually detonate, certain things must happen, blowing it up or shooting it prevents those chemicles from mixing, or the electrical charge from activating etc etc.

Like blowing up a nuke doesn't set it up, since for the nuke to actually detonate, it must be activated, otherwise it's nothing.

I say we try to go with a combination of how PT and Ct did it. Instead of allowing the spy to only be able to place it in a few designated areas, we allow them to place it anywhere within the radious of the objective we want to blow up. Say we want to blow up this rocket, the bomb can be anywhere within a radius of 20ft or whatever.
agreed

it was more fun and interesting when you could put it anywhere, giving more options for the spies to set up traps, ambushes, distractions....

Savior20061

Quote from: Tidenburg on July 17, 2008, 11:06:38 PM
I don't see the logic at all, unless you conviniently hit the right wires everytime how would shooting or fragging a bomb not detonate it? I never even knew you could de-activate them this way. :P
Well....let's assume that the spies' bombs are like timed C-4 or satchel charges or whatever.
C-4 can only be activated by extreme heat&pressure or by an electric jolt. So a bullet will not blow it up under any circumstances, unless the bullet is very big and very hot.
I don't know how "hot" a frag grenade is, but C-4 requires extreme heat. The average grenade is intended for people, and you only need a temp of around 130, and a lot of grenades rely on shrapnel rather than heat to kill somebody. At the very least, I think a frag could jostle around the spies satchel charges (enough to knock them off a structure or shatter the fuse), but not enough to affect the explosives themselves.
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T2C LeBron

lets not forget its a game not in the real world, we can do what we want, or rather PS dev team does what they want...

Savior20061

 ;D Yeah that too. A lot of people are saying the PS devs aren't listening to people, and if they aren't thats fine with me. They've done a fucking-A job so far, and so far I've had only one complaint the spy goggle/eyes. I just hope they think about this thread as they make the game.
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An upcoming novel by me.
Melonie from SC forums made this sig =D