Just some ideas.

Started by tigaer, January 02, 2007, 07:40:52 PM

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goodkebab

Quote from: Hybrid Circle on June 11, 2007, 12:40:59 AM
The Idea of water is not so far fetched, although i'm not a programmer. But to say that this is the opportunity to blow SCCT out of the water, why would you just make a simple "CLONE"? You have the chance to do what Ubisoft IS NOT doing, and that's listening to it's "beloved" fans and vets.

Hybrid,  you have to take into consideration the man hours behind this project.  You realize it requires thousands of hours to put this kind of game out...and even more if we want it to meet the standards of CT.

Not only that, we have to do it for free, which means its done on the weekends....or after work.


That makes us quickly reduce the number of features to "must have"  and "would be nice to have"
Water fits into the "would be nice to have".

LiVe.To.Di3

Quote from: goodkebab on June 16, 2007, 09:33:37 PM
Quote from: Hybrid Circle on June 11, 2007, 12:40:59 AM
The Idea of water is not so far fetched, although i'm not a programmer. But to say that this is the opportunity to blow SCCT out of the water, why would you just make a simple "CLONE"? You have the chance to do what Ubisoft IS NOT doing, and that's listening to it's "beloved" fans and vets.

Hybrid,  you have to take into consideration the man hours behind this project.  You realize it requires thousands of hours to put this kind of game out...and even more if we want it to meet the standards of CT.

Not only that, we have to do it for free, which means its done on the weekends....or after work

That makes us quickly reduce the number of features to "must have"  and "would be nice to have"
Water fits into the "would be nice to have".
lol not any fans that play mp and goodkebab is right i mean i wouldnt want to spend all my time on one thing that i do not get paid for.. who would wana do that?! lol

InvisibleMan999

Due to time constraints, anything that requires animations has to be carefully weighed for its worth. In fact, I would say that we should probably axe some animation maneuvers from CT for the sake of saving time on the mod. For instance, I really don't think we need the split jump or inverted shooting from a pipe. They're kind of nice, but it's not worth devoting time doing those animations for such little gameplay gain.

Succubus Dryad Of The Undying Comet

Quote from: InvisibleMan999 on June 17, 2007, 05:45:56 AM
Due to time constraints, anything that requires animations has to be carefully weighed for its worth. In fact, I would say that we should probably axe some animation maneuvers from CT for the sake of saving time on the mod. For instance, I really don't think we need the split jump or inverted shooting from a pipe. They're kind of nice, but it's not worth devoting time doing those animations for such little gameplay gain.
You can take away the shooting, but climbing must stay

InvisibleMan999

Quote from: Kok4f4n on June 17, 2007, 11:27:00 AM
Quote from: InvisibleMan999 on June 17, 2007, 05:45:56 AM
Due to time constraints, anything that requires animations has to be carefully weighed for its worth. In fact, I would say that we should probably axe some animation maneuvers from CT for the sake of saving time on the mod. For instance, I really don't think we need the split jump or inverted shooting from a pipe. They're kind of nice, but it's not worth devoting time doing those animations for such little gameplay gain.
You can take away the shooting, but climbing must stay

well yeah obviously. And I wasn't even saying the basic shooting should go, just the inverted shooting where you hang your legs onto the pipe and hang upside down. Virtually nobody uses that, so it's not even worth the trouble to code.

Spekkio


Succubus Dryad Of The Undying Comet

Quote from: Spekkio on June 17, 2007, 07:05:34 PM
Speak for yourself.
Yeah, i use the invert shooting quite alot (ware, deftech, factory, missile etc.)

Spekkio

Would use it even more if kebab was nice enough to give us vertical spytraps again  8)

Succubus Dryad Of The Undying Comet

helll, vertical spytraps would make the newbies go nuts :D

Gawain


Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 18, 2007, 02:00:40 PM
rofllol
Is it not???
The newbs wouldn't know how you got'em xD

InvisibleMan999

Quote from: Kok4f4n on June 17, 2007, 07:33:47 PM
Yeah, i use the invert shooting quite alot (ware, deftech, factory, missile etc.)

Really? Because I've never seen it used... like... ever. What rooms do you use it in and for what purpose?

Gawain

the problem with this is the loud gun drawing noise. every good merc will switch to emf and kill you in this bad position.
but it's sometimes funny in museum...

Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 18, 2007, 03:12:07 PM
the problem with this is the loud gun drawing noise. every good merc will switch to emf and kill you in this bad position.
but it's sometimes funny in museum...
No, not really - i usually use a RedDot displayer, so i use the gun without laser (no noise).
AND!!! i played quite alot with invert moving, and i can play stealth on Warehouse (lol)
Like if you are spy, you turn left off the spawn, then you go through the tunnel, turn back (creeping - no chanse that anybody will see you) get on the boxes right of the medkit, jump on the pipe, go to invert - creep like that to the end, hack in sych with the other guy - no chanse a merc can get you before you get to the ND133 (hell, i love this name for the hacks) :D
on other maps... well on factory i use it in main, to taz mercs without them noticing while the other guy hacks, on missile do the same in the East-West bomb sites
Really, some mercs are sooo stupid....

goodkebab

woot....i miss vertical spytraps...those were wicked.