Ask-the-Devs Revisited

Started by frvge, October 14, 2009, 01:23:30 AM

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kronf

Lag-wise is it gonna be the same as playing ut3 online?
Are you planning optimizing network/connection performance?
Are you planning on releasing dedicated server software so that game server companies can host PS?
Is fps gonna be capped at a certain number and what number is that?
Whats gonna be done about sound so that we dont have eax/no eax problem like in ct to make sound almost the same for everyone?
Will you be able to record demos?
Will we see some of the custom ct maps in ps(sanctuary, zioplex, state union etc)?

Some questions may sound stupid, but I dont know much about game making/programming.

Zedblade

Quote from: kronf on December 13, 2009, 10:27:07 PM
Lag-wise is it gonna be the same as playing ut3 online?
Are you planning optimizing network/connection performance?
Are you planning on releasing dedicated server software so that game server companies can host PS?
Is fps gonna be capped at a certain number and what number is that?
Whats gonna be done about sound so that we dont have eax/no eax problem like in ct to make sound almost the same for everyone?
Will you be able to record demos?
Will we see some of the custom ct maps in ps(sanctuary, zioplex, state union etc)?

Some questions may sound stupid, but I dont know much about game making/programming.


I wish we were far enough along to give you answers to those questions. Unfortunately, we aren't even close.

LennardF1989

- Probably better as the number of players is limited.
- Yes, we have certain new implementations.
- If that company has Windows servers, then yes.
- All code is made FPS independant
- That is a CT specific bug, OpenAL doesn't rely on hardware.
- Probably, as it supports it out of the box.
- Probably.

Zed, next time leave such questions to me.

Zedblade

Quote from: LennardF1989 on December 15, 2009, 10:42:01 AM
- Probably better as the number of players is limited.
- Yes, we have certain new implementations.
- If that company has Windows servers, then yes.
- All code is made FPS independant
- That is a CT specific bug, OpenAL doesn't rely on hardware.
- Probably, as it supports it out of the box.
- Probably.

Zed, next time leave such questions to me.

Hey! Don't you dare tell me when and when I can't make myself look stupid. Who do you think you are?!

Snakebit.

How is it going guys ?

I haven't been here in like 6 months , when is it going to come out ?

frvge

When it's done. Now with UDK :D
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

AgentX_003

Quote from: frvge on December 17, 2009, 07:53:16 PM
When it's done. Now with UDK :D

Speaking of which ,Now i got a very good question regarding that . Would it be possible now that you have the full hands on of the Development kit that you could be selective of how good or bad the quality for voice chat can be ? , so that it ensures that we get crystal clear voice chat xD ? or would that require a special codec implemented upon your guys end ? 


-Thanks Murdy for da Sig <3  xD

frvge

I don't know. Maybe Lennard can shed a light on that. But knowing the ins and outs of voice chat isn't anywhere on our priority list.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

That's like the last thing on my list (if it's even on it) to worry about. Not to mention it's essentially still UT3 without any real native access.

crossfadex

So there is a chance for this to come to consoles?
Would there be a chance of plugging a 360 controller in via USB to play PS?

I just don't like playing with the keyboard
IMO: mouse>controller, Keyboard<controller

MR.Mic

Quote from: crossfadex on December 23, 2009, 10:54:48 PM
So there is a chance for this to come to consoles?
Would there be a chance of plugging a 360 controller in via USB to play PS?

I just don't like playing with the keyboard
IMO: mouse>controller, Keyboard<controller

That's not a common request, but I am sure we'll be able to support gamepads.
That will of course be something for much later in the development cycle.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

crossfadex

Is the Merc's positioning going to be the same..I guess what I'm saying is-
is the Merc still going to be more vulnerable on his left side?
Are spys still quiet as long as they're crouched?
Will this mod be released in 2010? (seems to me like this mod isn't much of a priority for anyone, so)
Can you donate to the Devs?(I'd rather pay for this game and have it quicker, I don't care if its free, I'd pay big bucks for an updated, bug-free CT-style MP)

frvge

1: probably not. IMO it was stupid that 'from behind' actually meant 'a bit from the left'.
2: yes
3: yes, that's the plan
4: no, not yet.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

crossfadex

#43
okie, thanks for the response. The money i was going to use to buy Conviction should be donated to you guys :3

are you guys planning on having one Merc gun (like CT/DA) or several to choose from (CT)?

frvge

I am not entirely sure, but as far as I know it's multiple.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.