Ask-the-Devs Revisited

Started by frvge, October 14, 2009, 01:23:30 AM

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frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

When?
How can I help (Very basic scripting/ brainstorming, etc. I'm certain I'd bring a new approach. Not.)?

frvge

You can try to brainstorm how to formally test for flow (concepts like introducting conflict, chokepoints, multiple paths, tradeoffs between speed and safety etc).
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Hahaha, formal testing is beyond me. I've put up a topic on general flow, though.

frvge

Nice post, but I was looking for an algorithm that grades a map based on a 3D-grid.

edit:
I might actually make something like that. ZOMG. Sounds pretty cool. :D
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

How low will  we be able to set the graphics?

Gawain

valve does some awesome data gathering which gives them a thermal-image-style map overview that shows the hot spots, eg. where most deaths occur, which paths most players take, etc.

frvge

Quote from: Succubus Dryad Of The Undying Comet on July 16, 2010, 08:20:03 PM
How low will  we be able to set the graphics?
hard to say. For now, it's one graphic setting I guess. You can pump up the resolution.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

CurdyMilk

Since this thread was bumped I will ask:
Have you decided which thermal vision to use for the spy?  I actually like both of them, although the blue one is more common to most players.  Maybe offering an option for both would be nice because you have a lot of progress with each.  :)

frvge

We had vision modes in the game for GamesCom to some extend, but in later versions it was removed, because it was still a bit hacky code.

So we don't know yet.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

By the way will you be able to make some sort of an option to make extra low settings? Something Like of Chaos Theory? I just hope my "ATI 3100" graphic card could support it... Would be quite upsetting if I had any framerate issues QQ.

frvge

ATI 3100? That won't run PS. It's afaik even a laptop card. Pixel Shader wise, it's ok... but the performance is probably lowlowlow.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo  :"(

DreadStunLock

Quote from: DreadStunLock on July 21, 2010, 02:37:37 PM
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo  :"(

Guess I will have to do something about that ><

Hybrid Circle

Why has this game not been picked up by anybody yet?? Have you thought about sending your concepts to Valve??