Interaction Solutions?

Started by CurdyMilk, March 07, 2010, 10:58:52 PM

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tigaer

Don't over analyze my posts. I said still as in, nobody liked the game; it was bad; people went back to CT. A lot more than 100 people played CT at peak hours when it was popular.

Cronky

You over-analyzed first, so I did it back ;D

My point for my original response to you is that people would Play it.

Not KEEP playing it.

You did play DA SvM. They got your monies. They won. :P
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Spark Mandriller

Quote from: Cronky on March 14, 2010, 08:59:30 PM
:o LEARN TO PLAY BETTER!!!! Stop Bitching cause you have a problem with getting behind people and pressing a button! I didn't have a problem with Grabbing people! Roll with the punches man! If you don't grab the first time, then you are Fail Spy.

Because getting screwed by lag is just like not realising you can crouch jump/use snares/roll off high places?

Fuck, why am I wasting my time with this? I'm goin' back to Touhou, it's a lot more rewarding than arguing with someone who has no idea what he's talking about.

Quote from: Cronky on March 15, 2010, 08:50:26 AM
My point for my original response to you is that people would Play it.

Not KEEP playing it.

hahaha no it wasn't

tigaer

Quote from: Cronky on March 15, 2010, 08:50:26 AM
You over-analyzed first, so I did it back ;D

My point for my original response to you is that people would Play it.

Not KEEP playing it.

You did play DA SvM. They got your monies. They won. :P
lol.
I'm going to go back to my original statement; we're not Ubisoft. :)

Also, I never bought DA. Rented it, got 100% (Commander or whatever) on both spy and merc in a week and never touched it again.

Cronky

#64
@Noop

Glad you stopped in! If you're done debating. Then I am too.

(but I don't know... I could probably think up a few ways to connect lag to jumping. Then jumping to Berserking if you really want me to ;D)

Plus don't assume you know what I meant when I was typing. Looks bad on you. It's like a smudge on your otherwise pristine white undershirt. Mines dirty, so I can assume all I want, but you like to be in the right. So I think you might not want that kind of stain.

@tigaer

Edit: I know you all aren't Ubisoft, but you should still be willing to go outside of the Safe Zone every once in a while. Even if it's just for a minute. The point of PS was to NOT make an exact Copy of CT, I thought. Since most all of the ideas have been in text form only... You have no clue how they'd work in game. Only speculation as to it's eventual conclusion. Maybe it's backed by Info from the game that is trying to emulate, but that doesn't mean you should instantly take that "Proof" as solid evidence.

Okay Okay. You got me. Ubisoft didn't get your money... directly

...But the place you rented it did... to which they paid for the copy that you played, and that got Ubisoft Monies.

You may not have paid 60.00 dollars for it, but you did at least pay for a penny of it. (Even Fractions of a penny by now! But when it comes to money you HAVE to round up)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Roberto1223

Quote from: Ambiguous Rocket on March 12, 2010, 02:41:41 PM
If you keep getting berserked when you go for jumps you need to be less obvious. Letting spies jump berserking mercs would make it way too easy, shit'd suck. Imagine Club floor 2 or something, it'd be impossible for mercs to avoid it.

It's not like mercs are gonna have bullshit MT to automatically detect you anymore. If they have time to see you coming and react with a berserk, you should die. Instead of, what, they see you coming, react in time to berserk, and you knock them out anyway? What kind of bullshit is that?

ok tell ur brother to jump off the roof of ur house onto your head while your spinning like a little queer, see who wins.

Roberto1223

Quote from: I <3 U on March 12, 2010, 08:36:54 PM
Quote from: Cronky on March 12, 2010, 08:00:44 PM
I think the idea was that there is a less "Auto Aimed" jump involved with the idea also.

That you actually have to jump on their HEAD, not just near them to actually pull it off. Which is understandable since the area of effect for berserking should only be the Gun/Arm of the Merc. Landing above that shouldn't disregard the spies jump and knock him out.

Spy lands on Merc's head while Merc Berserks  = Spy Wins

Spy lands near Merc while Merc is Berserking = Merc Wins

yea but his head /shoulders are spinning dipshit so the spy will slip off and get pimphanded by the mercs gun. you ever tried balancing on a dude shoulders while hes spinning round in circles, i have and it didn't end pretty!

you are dumb, the impact would totally knock merc out if the spy hits him directly in the head (the merc would drop like a rag doll and the rifle would so too. balancing on shoulders like dumb circus monkey has nothing to do with jumping on someones head. ones lethal, the other isnt.

tigaer

Quote from: Roberto1223 on March 15, 2010, 10:27:54 AM
Quote from: Ambiguous Rocket on March 12, 2010, 02:41:41 PM
If you keep getting berserked when you go for jumps you need to be less obvious. Letting spies jump berserking mercs would make it way too easy, shit'd suck. Imagine Club floor 2 or something, it'd be impossible for mercs to avoid it.

It's not like mercs are gonna have bullshit MT to automatically detect you anymore. If they have time to see you coming and react with a berserk, you should die. Instead of, what, they see you coming, react in time to berserk, and you knock them out anyway? What kind of bullshit is that?

ok tell ur brother to jump off the roof of ur house onto your head while your spinning like a little queer, see who wins.

If we're using this mindset, the spy should also get knocked out, because that is what would happen if your little scenario went down. While we're at it, let's also make it where you can break your legs from a fall. I can't believe people are actually arguing this subject.

Cronky

Quote from: tigaer on March 15, 2010, 10:50:53 AM
If we're using this mindset, the spy should also get knocked out, because that is what would happen if your little scenario went down. While we're at it, let's also make it where you can break your legs from a fall. I can't believe people are actually arguing this subject.

That was actually part of the idea!

Maybe not KNOCKED OUT, but both phased because both did an equal action... So they both lost.

Stalemate.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Roberto1223

Quote from: Spekkio on March 14, 2010, 01:16:11 AM
Ah, the old "testing" thing. We should test spies with rocket launchers too, since we're already throwing stealth out the window with this idea.

u guys are retarded, every idea that is good is bullshit for you. u never aprove any ideas. This forum is to propose ideas. u guys are so dumb in being scared of changing up gameplay. THIS GAME ISNT GOING TO BE CT PLEASE UNDERSTAND THAT!!!
YOU WILL NOT BE ABLE TO PICK UP THE GAME AND BE GOOD AT IT USING THE SAME STUPID BS TECHNIQUES FROM CT.
YOU WILL NO LONGER HAVE:

EMF GHOSTING
SHOULD NO LONGER HAVE UR BS BERSERK EASY-JUMP-ESCAPE
WILL NOT HAVE NIGHTVISION BUG TO GET AWAY FROM JUMP STALLS (WILL HAVE AN ANIMATION THAT REQUIRES GOOD TIMING INSTEAD)
WILL NOT HAVE FUCKIN SUPER SONIC EAX HEARING (HOPEFULLY CAUSE ITS BULLSHIT TOO)
im sorry to tell u that you will have to actually break a sweat and get ur adrenaline pumpin in Project Stealth because this gonna be a new game with less flaws.

PS. please tell me what ideas u think are good in the course of the 3 years of existance of this forum. you fuckin pessimist terrorist fuck.

tigaer


Roberto1223

Quote from: Ambiguous Rocket on March 14, 2010, 12:19:19 PM
Cronky, have you ever played CT? Because I mean I'm not sure if you've noticed or not but spies aren't actually meant to go for frontal confrontations. That's why their elbow just knocks mercs back, but mercs can charge and ko/do damage. If a spy gets seen while he attacks he is actually meant to lose. If a spy is trying to sneak up on a merc but the merc turns and sees him the spy is meant to lose. If a spy is trying to jump a merc but the merc sees him do it the spy is meant to lose.

If you try to jump a guy and he berserks you then you should die. Just like if you go to grab someone and they turn around at the last second and charge you. You attacked, you failed, you should pay for it. You shouldn't get away because your attack was so perfect, because if they had time to notice what you were doing and counter it then it wasn't really perfect was it?

ok so, if your crossing the road and you see a car coming at 120 mph heading towards you a split second before it hits you and u launch yourself onto the sidewalk but not fast enough and the car still runs over you, you survive? dosent make sense. i think youd still die, the fact that u saw ur death coming dosent make you invincible. sorry  man i suggest you stop watching pokemon and find yourself a job.

Cronky

I have to give it to you Roberto... I was skeptical about your methods at first, but you really knows how to NOT Sugar coat your opinion... and also make any part of it that could be sweet, bitter as hell.

Good Work! I approve.

I'm almost crying from laughter!

......


Edit: Tears of Hilarity now!
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Spekkio

#73
QuoteHa Ha Ha. So Witty. PT Servers are shut down from my knowledge.
Hamachi.

And maybe you haven't spent time playing PT, but I have. Additionally, many of the devs have, too. There are plenty of people who know what a world without berserk is like. Your idea has already been tested, and it sucks.

Oh, and there's a word for people who make idiotic posts in order to "stimulate discussion." They're called trolls. Discussion isn't useful when everything you write about is pure crap.

Roberto1223

Quote from: Spekkio on March 15, 2010, 01:04:16 AM
Cronky, I say again: you want uncounterable jumps, go play PT. Just tell yourself you won't SS + Jump. Same concept.

You think electricity for invulnerability is enough? Good players will learn how to time the animation so that they'll hit your head at the exact time when invulnerability wears off. Double jump will return, it will just be a little harder to do. The only thing preventing it is that the merc can berserk if he sees you attempt to jump him that second time, resulting in a spy death.

Berserk is the only way for mercs to counter a spy jump. If you want to remove that, what will you put in its place?

dude are u dumb? we arent saying we want uncounterable jumps u dipshit we just dont want douchebags like you pulling off dumb moves like that and saying that u have skills when all ur doing is pressing shift. its a shame this forum is filled with assholes like you that dont allow things to progress and/or evolve. its a shame that devs are fooled by ur dumb arguments. I think that lennard and fridge should take the time to listen to the revolutionary thoughts and ideas a little bit since they are the ones that will make a difference in the end to this mod. the fuckin conservatives here are a bunch of selfish assholes.
It is up to the devs to either really stick to their word and make this a better game by listeining to the community (and avoid getting in legal troubles too) or just copy CT again and remove the bugs.
This would make the gaming community be reduced to the same 60 asshole players from CT.
If this game ends up being CT but with shiny graphics ill stick to BF Bad compnay 2... Why would i want the same dumbasses and bullshit preventingme  from having fun online. i stopped playing CT due to the crappy gameplay, the bad community member vibe and  the lack of servers.
these fuckin assholes drive other new players away im telling ya. Then u gonna see em trying tto desperatly pull players into the community by offering them "training" lol.