Media Release

Started by frvge, April 23, 2010, 08:15:49 PM

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Cronky

Here's what I've gathered from all of these posts:

-The compass isn't NEEDED, but if it is in there make it more like Borderlands (Simple N,NE,E,SE,S... etc directions) because the numbers are apparently useless. Yes I know borderlands isn't the only one to use a simple compass, but I'm currently playing that so that's what I'm using as an example.

-The SD would be nice to have an option to make it much like CT instead of placed all over the screen. While that leads to more "Tunnel Vision" it is also something the Merc actually uses quite frequently. So I deem it center screen-able. Though from how I assume it works from reading, it is stylish and would work well once seen in action.

-Immersion is much an opinion in this thread.

@Rambo HUDs aren't counterproductive if they have a reason to be there. Metroid (as everyone is bringing up) feels right and immerses you because she is in a suit... she has a visor... she see's these things like you see them.

The difference between Project Stealth and Metroid is the fact that the Merc's aren't really SHOWN or TOLD that they have that kind of technology. Just implied by how they look. Unless I look REALLY close at the model of his head, I'd just think he has sunglasses on. I'm probably alone on that observation though.

-Other than the compass's numbers, Spekkio and Rambo (Among others but you two keep going with it) are being very picky about REALLY small things. The numbers are small too, but it's the only thing I read that was even slightly justified.

Seriously? Those tiny curved lines are BLOCKING your vision? I call bullshit unless Spies are 1 pixel big in this game. Micro Spies vs Mercs... It could work! The numbers on the compass... well I mentioned what could be done there.

@Rambo Again

I will agree that augmented reality stuff would look way badass. Pretty much a "Must Implement" based on the current style of the HUDs. (Spies should get some lovin too)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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frvge

We have 1 concept art/idea thing for augmented reality. And it is cool and new. No more hints now xD.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

tigaer

Quote from: frvge on April 29, 2010, 09:35:02 PM
We have 1 concept art/idea thing for augmented reality. And it is cool and new. No more hints now xD.

My super secret concept art thing? lol

Farley4Fan

Quote from: Westfall on April 29, 2010, 04:26:03 PM
Quote from: tigaer on April 28, 2010, 12:47:35 AM
I thought it was common sense when I said it'll act exactly like the SD. Meaning, if it's on your floor it won't show any idication other than the directional ones. The directional and above/below indicators are two totally different pieces, the directional ones are shown in bars, while the above/below indicators are shown in a blinking glow at the top/bottom.

Forgive me for lacking common sense, but I don't even see the directional indicators in the screen shot. If they aren't there and I'm just not aware of it, then I would wish for a screen shot showing it since this set-up isn't exactly the most ideal. I would even ask for the group to revise the sound detector since it plays such a vital role for the merc hud. If I'm the only one, let me know, but I don't want to have to stare at the sides of my screen for directions to the spy. It's more distracting than all of the other eye candy on the screen, like the ever so useful compass........The CT SD was better than the PT SD.

Edit: To go along with Rambo, how the fuck do you know if the spy is in front of you or behind you? Will the top lines ping? Doesn't that mean they are above you? Put the sound reticule back on the merc's aim.

There are directional indicators, they just aren't lit up.  They are shown at like a 60% opacity.  They are on each side of the screen, and the front and back indicators are slightly above the up and down indicators.  They are little bars that probably are about a third or a fourth of the length of one side of the screen.

Look closely.  Think about the regular sound detector, but spread out across the HUD rather than being centered in the middle with your cursor.

Westfall

That isn't something I look forward to unfortunately.

Gawain

*giving tigaer a hug*
you gotta understand that we don't wanna flame your work for flaming's sake, it's just that all those tiny little details in sum make the difference between a casual ubi/ea game and a great blizz/valve game.
yes, you can patch all of it later on. but it's better to make it right from the beginning.

Succubus Dryad Of The Undying Comet

Uhh, note that the CS:S, CS, HL/2 hud is just retancles spread on the sides of the screen. No artistic value, just usability.
On the other hand, I verily like the merc hud. It looks great and looks like it has great usability potential, however, I'd rather have the directional "bars" at 0% opacity and light them as much as there is noise made by spies.

I'll explain it better in points:
- no sound - 0% opacity, not active (by active I mean it doesn't flash)
- environment sound at x volume - x% opacity, not active
- spy, no env sound - 0% opacity , active (that is, it flashes, but returns to 0% opacity after the flash ends)
-spy, env sound) - x% opacity, active (as above, but returns to x%)

Basically the idea is to have it like a "general vs spy sound meter", like the one in CT, where it shows you the environments volume and how loud Sam is, but for the merc.

I hope this post is clear, since I'm not very good at explaining things.

Spekkio

Quote from: STON3COLDKILLA on April 29, 2010, 01:07:26 PMState how the HUD isn't simple, functional, or easy to read. Also name one piece of clutter on the HUD.
I'll play your silly game. What on the HUD isn't simple, functional, or easy to read. Also, what is a cluttering item on the HUD?

Ion.67

Quote from: Spekkio on April 30, 2010, 01:48:12 AM
Quote from: STON3COLDKILLA on April 29, 2010, 01:07:26 PMState how the HUD isn't simple, functional, or easy to read. Also name one piece of clutter on the HUD.
I'll play your silly game. What on the HUD isn't simple, functional, or easy to read. Also, what is a cluttering item on the HUD?
So confused

M4_007

Looks perfect! :)

Keep up the good work! Anyone still playing CT?

Gawain

another note on the merc hud: the health bar is too fat and should be orange. the merc's hp is quite unimportant.

Succubus Dryad Of The Undying Comet

Quote from: Rambo on April 30, 2010, 12:12:28 PM
another note on the merc hud: the health bar is too fat and should be orange. the merc's hp is quite unimportant.
Well, no. It is important, however it could be displayed as two boxes where each one represents 50% health.

VaNilla

#87
Quote from: Spekkio on April 30, 2010, 01:48:12 AM
Quote from: STON3COLDKILLA on April 29, 2010, 01:07:26 PMState how the HUD isn't simple, functional, or easy to read. Also name one piece of clutter on the HUD.
I'll play your silly game. What on the HUD isn't simple, functional, or easy to read. Also, what is a cluttering item on the HUD?

I assume you meant to say what is, but I digress; the reason I made this post is because you haven't actually stated anything that is not simple, that does not function, or one thing that isn't easy to read. You have stated that the SD lines and the compass clutter the screen, but they don't; the lines are so small that they can't obstruct your vision (although I do think they would be better situated around the crosshair), and the compass has its uses for communication. The curvature of the HUD is not a problem at all, it doesn't obstruct your FOV to any substantial amount; that just relates to preference, like many of your problems with the HUD.

I agree with your points about camnet and sniping, but the points you have made regarding them do not mean that the HUD isn't simple, functional, easy to read, or cluttered. I'm not playing games; I just believe your blowing things out of proportion :).

FugitiveSF

Quote from: tigaer on April 28, 2010, 02:36:35 PM
Well yeah, I used to play Ghost Recon 2 all the time, and in multiplayer everybody used the compass to call out. It was really cool and interesting hearing "in the trainyard SW corner" and everybody starts moving there. That was one of the reasons of adding it into the HUD, saying or pressing a callout key (similar to Shadowrun or tagging in Bad Company 2) and pops up "Spy in NW corner of Docks". It could even show up on the HUD when your teammate shoots a spy a few times. It'd help for people without mics and would just be useful in general. But that is just a concept I was thinking of.
Even easier:

if a spy is seen by your partner, or he is being attacked, a message could pop up indicating that the 'intruder' has to be nearby, maybe even stating the location where the spy has been seen. :9

Succubus Dryad Of The Undying Comet

Quote from: FugitiveSF on April 30, 2010, 01:23:41 PM
if a spy is seen by your partner, or he is being attacked, a message could pop up indicating that the 'intruder' has to be nearby, maybe even stating the location where the spy has been seen. :9
No.