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Vaulting

Started by monterto, June 17, 2010, 11:06:26 PM

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monterto

Been a while since I contributed to these forums but I thought I'd throw this idea out there just for shits and giggles.

Any thoughts on having different vault animations for the spies based on the speed they are running at?
In chaos theory if you were making your escape and you were running to vault over a railing, you would run into the rail and start to mash space until you went over and that would be that.

I would love to see an animation where the spy does a speed-vault or hurdles over the railing similar to the way the wall flip works. You run toward the obstacle hit the appropriate button at an appropriate distance and you are locked into the animation.

Just a thought. Yours?
http://sc2sig.com/s/us/329891-1.png[/img][/url]
Click to view my detailed stats![/url]

Serg


monterto

no more like escape moves than the wall flip
http://sc2sig.com/s/us/329891-1.png[/img][/url]
Click to view my detailed stats![/url]

Farley4Fan

I'd also like contextual animations based on your speed/position, but that's just fantasizing.  Unless, of course, you guys would do that.

VaNilla

The main thing we need in the way of contextual animations is the ability to hang on the other side of a rail when walking slowly towards it.

tigaer

Quote from: STON3COLDKILLA on June 18, 2010, 12:28:06 PM
The main thing we need in the way of contextual animations is the ability to hang on the other side of a rail when walking slowly towards it.

I agree. I also like the vault idea though when running at full speed. Running towards it, jumping onto the rail and then springing off with one foot to either cover a gap or jump off quickly, maybe even have it where you can time crouch to fall into a roll to avoid fall damage. Small contextual animations like that would be beneficial to both looks and gameplay.

VaNilla

Also, I know this is off topic but speaking of rails, we should be able to ledge grab from the top ledge of something as well as the lower ledge in my opinion; in CT you have to be on the lower level before you can grab :P

Serg

I don't exactly understand what you guys mean with vaulting. Can you give some references?

Tidenburg

Quote from: comicsserg on June 18, 2010, 01:42:15 PM
I don't exactly understand what you guys mean with vaulting. Can you give some references?
At the moment there will be the option to jump over the rail (no interaction animation, just a simple jump) or the animation where you kinda climb over. A vault over the rail would keep your momentum. Instead of climbing you kinda just hurdle over it (sometimes using your hands for support) or roll over it instead. It looks nicer and makes more sense with the speeds you move at.

monterto

Quote from: comicsserg on June 18, 2010, 01:42:15 PM
I don't exactly understand what you guys mean with vaulting. Can you give some references?

A good way of thinking about is how YOU would get over a short rail (about waist height). You would plant your hand on top and jump over.

http://sc2sig.com/s/us/329891-1.png[/img][/url]
Click to view my detailed stats![/url]

Serg

Thx guys, now it's very clear :D
I can make some animation for fun to test it but Lennard and other guys must decide, so it is not for sure if it would be in the game.

goodkebab

already did that animation...its also in CT

AgentX_003



-Thanks Murdy for da Sig <3  xD

Tidenburg

This is clearly agent in the above video.

Succubus Dryad Of The Undying Comet

Quote from: goodkebab on June 18, 2010, 11:05:20 PM
already did that animation...its also in CT
Good to know, thanks.