Run! Hide! It's a Mercenary!

Started by frvge, July 05, 2010, 12:18:20 AM

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frvge

As a small teaser, and to show we're having progress, we just released a few more pics of the Merc's first person perspective.

http://projectstealthgame.com/media/screenshots under the Merc Early Gameplay section.

We're aiming to release a video of some more stuff like this in the next... uh... I don't know. But we're certainly working on it :-). Can take a few more weeks, because a new internal Revision is coming up.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Why you got to tease us like that?!

You know how long I've been waiting for a new Video!?

Too long... 37 seconds ...too damn long.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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CurdyMilk

Thanks for the updates.  Most of it looks good, except the graphics can look a little weird when the merc has his light shining on the walls and in the vents.  Maybe it's just me idk...

comicsserg

great update :D look forward to the video update ;)

tigaer


unskilled

#5
WoW Whoever made nade explosion effect... grats for him, Great work! But imo rifle shine effect on the scope and that little ammo panel is weird. I want to see how it looks in video, but I* don't care about that thing ingame.  :P

Nice work guys, Peace! ;D

Tidenburg

Quote from: CurdyMilk on July 05, 2010, 07:10:57 AM
Thanks for the updates.  Most of it looks good, except the graphics can look a little weird when the merc has his light shining on the walls and in the vents.  Maybe it's just me idk...
This. The textures look really strange (reminds me of when you just turn lighting off altogether) when the torch is on them. Apart from that, freakin' sweet. ;D

Farley4Fan

Graphics bad.  Cancelling pre order.

No seriously, these were my first words: Wa woa wee wa.

Freakking great guys.  You guys should put cardboard cutouts of the spies in the game room.  Sort of an homage to squat/river mall.  Ya know.  I would love to fake being a piece of cardboard as a legitimate tactic.

frvge

I don't see problems with the textures when the flashlights shine on them. It's a bright flashlight... looks normal to me.

Cardboards of Spies don't really make sense in the setting of Lakehouse.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

You don't have cardboard cutouts of random people in your lakehouse like I do?

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

He means the gun looking like shiny plastic. It's an error that occurred due to the various transitions from one to another engine (RoboBlitz => UT3 => UDK), we are aware of it and goodkebab/MR.Mic will be fixing it sooner or later.

Thanks for the heads-up, though :)

tigaer

I think he means the fact that the door is black in the first pic and doesn't seem to be lit by the flashlight in the slightest. The wall looks amazing though, just the door is pitch black.

LennardF1989

I replied to unskilled.

As for the lightning on the door, not all StaticMeshes are setup to accept lightning yet, hence why it's WIP :D

VaNilla

Looks fantastic so far, keep it up! :)