Merc -finished!!

Started by goodkebab, May 11, 2007, 11:20:08 AM

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Succubus Dryad Of The Undying Comet

Quote from: Gawain on August 28, 2007, 06:27:30 PM
looks stupid/makes no sense.
In 2025 it will make sense, right? so stfu. This game is sci-fi.
Also the flashlight on shoulder is the best thing i can think of right now. It looks cool.

Gawain

in 2025??? there is no need for a flashlight atm. there's a gadget called nightvision, and it gets better and better. i doubt that in 2025 there will be need for mercenaries at all as there will be drones...

Succubus Dryad Of The Undying Comet

So i understand that you say the mercenary model is a waste of kebab's time?

Overstatement

It's not going to be in 2025...I think SC is always close to the future more because of storytelling (had to wait two years to find out if the US really got into a war with North Korea) than advancements in technology.

Anyway, SC is not sci-fi so I don't really like linking to Predator. Sounds too cocky and unmilitaristic for a professional merc.

Gawain

Quote from: Kok4f4n on August 28, 2007, 08:19:01 PM
So i understand that you say the mercenary model is a waste of kebab's time?
nope. i just disagree on the flashlight placing. the stuff i've seen so far looks incredibly good.

goodkebab

you guys are overlooking 1 thing:

Where merc looks, so does his torso face the same direction.  Why?  Mercs do not move their head left or right, why?  Because then as a player you would look in a direction you could not aim at. 

Also,  this has nothing to do with what you see while you play as merc because it is in FPS mode.

But it DOES have everything to do with the spy, because spies need to know what direction you are facing via flashlight.

Overstatement

Quote from: goodkebab on August 28, 2007, 08:41:04 PM
Where merc looks, so does his torso face the same direction.  Why?  Mercs do not move their head left or right, why?  Because then as a player you would look in a direction you could not aim at. 

It's already been done even on games from my computer's generation. When a player shoots, his torso moves to face where he is shooting at and his arms are raised so he can aim. After a short while of not shooting, he arms go back down the to relaxed position. And it looks realistic enough.

We can choose not do this and just have the body always aligned but personally, that feels like a really big step back in animation technology in the programmer's perspective.

Daybreak

To my memory, the merc head moves. He'll look slightly into the way your turning and when looking up and down. Wasn't the flash light in PT on the gun? I can't remember that one.

In anycase, I think we're looking into this a little too much. If it looks weird on the shoulder then it'll have to go on the gun or back on the helmet. I haven't seen any of the merc pictures yet so I really have no idea where else we could put it.

Why can't it go on the gun again?

Overstatement

Quote from: Daybreak on August 28, 2007, 08:52:40 PM
If it looks weird on the shoulder then it'll have to go on the gun or back on the helmet.

I'm not a modeller but I think it's easier said than done given the complexity of the model

goodkebab

nah, merc has no head animation,  everything is done with the shoulders.

Overstatement, if we can get that kind of animation (head look) in the game i would consider adding a head lamp.  It would be seperate geometry added to the low poly head so would not be complicated.

The point is,  you walk-shoot the same direction you are looking except for strafing.  As the merc, you never see this animation,,,its meant only for the spies.

Gawain

i'm for designing things coherent and the most simple. if i got it right, goodkebap's point was that it looks bad on the helmet. i tend to see things more in the perspective of a physicist than in that of an artist, but i think it's quite possible to make it look good on the head.

Overstatement

Quote from: goodkebab on August 28, 2007, 09:38:41 PM
Overstatement, if we can get that kind of animation (head look) in the game i would consider adding a head lamp.  It would be seperate geometry added to the low poly head so would not be complicated.

With UE3, you could probably make the eyeballs turn without the head and the lips move according to mic input (I saw this once in Half Life 1 zombie mod, I don't know why more people haven't done it. It was very cool). I'm going to trust you again to do what you think looks the best even if that means disabling head turning.

goodkebab


Overstatement

#178
You didn't follow your concept art for the chest plate  :(. I don't like the new design on it. What are they and what do they do anyway?

Edit: all your characters are well endowed.

goodkebab

what is missing are the ammo pouches ....which come in the next update.

But it is true to the concept art ...just without the ammo schtuff.