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What if...

Started by Spekkio, September 17, 2010, 09:49:06 PM

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monterto

I like this idea because it means that instead of having slightly weaker visions that can be left on forever, you can have short periods of very powerful vision. A simple fix to the "energy balance" problem would be to simply give visions their own timer. It might also be wise to set ti up so that a vision once on cannot be used again until the timer recharges completely. This would give greater tension between the vision modes.
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Cronky

#31
While this idea is getting some good ideas going for it, I still have to side with the side that says this is an unnecessary add-in for a non-problem that can be fixed with balancing... or just taking into the fact that this isn't the same game. So the problems may arise again, but not for the same reasons.

Probably repeating myself but each sides visions are vital to their gameplay. While energy durations or cooldown timers could be the fix for those people that spend the entire match in one vision mode or the other, it's giving the game an added complexity that I don't believe it really needs. (Albeit not a HUGE complexity, but would be more annoying rather than helping keep the game fun)

A fix is definitely in order, but changing a big part of the gameplay around by doing either one of these options for this singular purpose is a bit much. I'm much more interested in a Motion Tracker that is actually balanced, and EMF that doesn't give away a spy's position regardless if they are in a vision themselves or not.

Thermal can be tweaked too to obscure the vision more (or something like that), but I never personally ran around in Thermal an entire match. Hurts my eyes just thinking about it.

Since this game wont be plagued by those problems (hopefully) it'll give much less incentive to whore the visions match after match.

...or something like that
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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B1nArY_001

Quote from: Cronky on September 20, 2010, 09:01:14 AMA fix is definitely in order

As you said, this isn't SCCT. There's nothing to "fix". We've approached every aspect of Project Stealth not from a "copy SCCT" viewpoint, but rather "what can we learn from the SCCT development team's mistakes and shortcomings to create a game in the same genera, but a better game."

This project sprang from a dissatisfaction with SCCT and DA but a love for the SvM style game play.

DreadStunLock

Quote from: B1nArY_001 on September 20, 2010, 09:52:34 AM
Quote from: Cronky on September 20, 2010, 09:01:14 AMA fix is definitely in order

As you said, this isn't SCCT. There's nothing to "fix". We've approached every aspect of Project Stealth not from a "copy SCCT" viewpoint, but rather "what can we learn from the SCCT development team's mistakes and shortcomings to create a game in the same genera, but a better game."

This project sprang from a dissatisfaction with SCCT and DA but a love for the SvM style game play.

I think saying Fix is just easier to understand for others, like fixing EMF ghosting or fixing vision spam to remove the falling delay...

MulleDK19

Bad idea.

If "energy" was added, then the players shouldn't show up on visions.

If my heart ever heals, I will make sure it'll never break again.

B1nArY_001

Quote from: Morten Pedersen on September 21, 2010, 12:23:15 AM
Bad idea.

If "energy" was added, then the players shouldn't show up on visions.

I assume you mean Spies wouldn't be seen on EMV hardly ever since that's the only vision that requires energy consumption by the other player to work. True, it would make EMV almost useless except to find ARMs and Decoys. Or a Spy using Camo.

Spekkio

Which means it wouldn't really be useless at all.

Cronky

#37
Quote from: Spekkio on September 21, 2010, 12:54:30 AM
Which means it wouldn't really be useless at all.

Unless Camo is not a gadget anymore and instead something the spies always have (as you've brought up before), then EMF not detecting Spies in their Visions will make EMF's biggest use... useless. (Of course biggest use is subjective, but it's the only use that doesn't depend on the other teams equipment choices)

It'd be a whole vision dedicated to optional gadgets. Which doesn't make sense... to me at least.

Also something would have to make Camo much more useful (If no longer an optional gadget), as you yourself say that you don't use it (Perhaps that's just because of the sound issue with CT). Which at that point EMF would be used for such a specific purpose that you'd probably never use it... so... Anti-Whoring.

Just my further thoughts on the issue. Again, assuming you made the trade-off of "Spies being seen while using NV/Therm." being replaced by "Energy based" visions.
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Spekkio

This thread has too much theorycrafting...

"gmo this idea won't work because the spies/mercs will behave exactly as I'm about to tell you, everytime..."

Cronky

Chaos Theory-Crafting.

Oh Ho.

It's all just assumptions. Who knows what people are going to do whether it was implemented or not. Is energy based visions going to actually make the game better? Will it actually solve the problem its setting out to fix? Is the problem even going to be in PS? Will it make an even worse problem? Is it fun?

Looks alright typed out, but without it actually being in the game, we can only assume what will happen with the idea.

Worst case scenario...

It's boring and complicates the game more than it helps.

Best case scenario...

Good work Spekkio, you're a genius.

Which are you banking on?
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
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B1nArY_001

#40
At this point it hardly matters... It would be incredibly time consuming to make it worth implementing. Until every map is complete and the consumption could be balanced to each maps' requirements for minimum vision usage it would have to be so minimal on the energy consumption as to be a useless feature. Not to mention any community made map would then also have to go through the process of balancing out its' consumption rate. There's just no reason to take time away from creating a variety of maps and getting the coding done required for a beta release and tweaking the features that are already present to balance those out.

How about a nice shiny yellow hardhat to prevent 1 shot kills to the head instead?

Westfall

Yea man, the spy could pick up the hat on his travels.

Spark Mandriller

Quote from: B1nArY_001 on September 21, 2010, 01:59:27 PM
At this point it hardly matters... It would be incredibly time consuming to make it worth implementing. Until every map is complete and the consumption could be balanced to each maps' requirements for minimum vision usage it would have to be so minimal on the energy consumption as to be a useless feature.

If your map requires visions to be playable then maybe you outta fix your map. They're meant to be helpful, not required.

VaNilla

But the fact is it's just a stupid idea, what use does it really have? I've said it before and I'll say it again, it solves a problem that DOES NOT EXIST.

B1nArY_001

Quote from: B-3A Misty Lady on September 21, 2010, 04:19:04 PM
Quote from: B1nArY_001 on September 21, 2010, 01:59:27 PM
At this point it hardly matters... It would be incredibly time consuming to make it worth implementing. Until every map is complete and the consumption could be balanced to each maps' requirements for minimum vision usage it would have to be so minimal on the energy consumption as to be a useless feature.

If your map requires visions to be playable then maybe you outta fix your map. They're meant to be helpful, not required.

On many maps in SCCT when playing against good players who new how to use the advantages the map design gave them not using your visions was such a stupid idea that I feel safe in saying it's required.

There is no reason PS maps should not be designed in a similar fashion and doing so doesn't make them poorly designed. If they were designed otherwise, the visions would simply be some pretty colors to look at.

If your preference is pretty colors and you aren't prone to seizures I suggest staring at this instead -
http://teamdead.net/gentoo/e-shrooms/