Deathmatch balancing

Started by DreadStunLock, December 01, 2010, 03:51:43 PM

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Cronky

Quote from: B-3A Misty Lady on December 02, 2010, 12:01:14 PM
Panels which take time to fix aren't such a good idea. We want to encourage mercs to split up, and this basically forces them to stick together.

Good point. I liked the idea in Story mode because it encouraged Mercs to team up, and go away.

Quote from: B-3A Misty Lady on December 02, 2010, 12:01:14 PM
Quote from: Cronky on December 02, 2010, 04:00:39 AM
I like this idea. Though it should be made into a mode all itself. Sounds like it could be fun.

Maybe it'll get as popular as disk hunt. :V

Perhaps it's Story mode Version TWO. Randomly picked when you go into a round of playing.

Either it will be:

-Spies take intel (In a variety of ways)

or

-Mercs... secure... areas by standing in them. With points...

Nah, that probably wouldn't work. Make some more to the idea though. It's literally vomiting potential greatness.
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Spark Mandriller

I dunno dude, just the stuff in this thread alone seems reasonably complete. A mode where the mercs have to move around a really dark map full of high places and hiding spots in order to press buttons to bring security back online or whatever. That's pretty much all we need. Say they've got specialised equipment that's needed to restart things that's too heavy to carry along with most of their usual gear and we can justify them having typical DM equipment too. Maybe make it so it's 1v2, 2 mercs might be a bit much. It'd be like the complete opposite of story, the merc would feel threatened instead of the spies, and have to be the hunted one trying to get around. Shit'd be good, I think.
Also, make it so the host can set an option which indicates that they'd prefer to be playing story but they're playing [mode] instead because they only have 3/4. That way you can play while you wait for a fourth guy to join, but your server will still show up in the server list for story so people still see it. That's kinda unrelated I know but I think it'd be pretty handy.

DreadStunLock

I agree with misty about the info on the servers, I would prefer to make a map that is 1v1 based, and just to make some sort of a notification when people join it will be changed to normal story. 2v1 maps can be made also, Dimmykron estate is good, but it just needs more work on it.

frvge

Keep going with the discussion of alternate gametypes. We love new ideas.
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Farley4Fan

I think 3 spies versus 2 mercs would be perfect.  If they split up, then one merc can still get doubleteamed (which is probably a good thing for balance) AND another spy can watch the other one.  If the mercs team up and work together (which might not even be possible if there are "synchronized" objectives) then the spies still have them outnumbered.  I figure that during at least one point in the game the mercs will be close together, so it's important that spies still outnumber them along with the advantages that the maps would bring.

As for 2 spies versus 1 merc... eh it could work.  It could work but I've never been one to like 1vsALL game modes or even 1vs1 unless it's a single player game offline.  I prefer to have teammates to add a layer of strategy. 

I like the "Merc Infiltration" game idea but the maps would have to be specifically designed for something none of us have ever played lol.  I suppose the maps would have to be created synonymously with the actual game mode.  A lot of work.

DreadStunLock

Would be nice if UDK could be possible to have like a mix mode, imagine, Aquarius instead of the greek temple having a pc, it could have a bomb objective there, just spread the bombs all over the greek. From the top place to the back of the room. Same thing can be done with the disk drop zones, instead of hacking office to get the disk you need to hack the tropical fish room and bring it to either pirates room or the fish tank.

In anycase, the DM idea is still very difficult :/  I mean I can't even figure, 3v2 can be a bit daunting since 3 spies can choose to gank up on 1 mercenary /

Farley4Fan

Well I was thinking that some objectives wouldn't take 2 mercs to complete.  Like a simple bomb plant or hack or whatever the merc objective would be.  If one merc is getting triple teamed then the other can go do some of those solo objectives and hopefully take some of the pressure (and spies) off of his mate.

DreadStunLock

Farley your going back on to story mode now, or the mini version of it, DM has to be something very unique something completely different to the story mode, meaning no objectives in my opinion.

frvge

I think it's funny how most ideas stay close to the originals.

The DM with objectives is a nice idea IMO. It's based on roughly the same arguments that Valve had to introduce new ' crescendo events' in L4D2 to prevent camping.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Well the ideas are always being transcribed to each own + it's hard to come up with something completely new since people only post when something hits their head :P

frvge

Think of variations. A lot of fun things can be done with that.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

tigaer

What about making it where Mercs have to hold hills for 10-15 seconds to get more ammo/weapons in DM? It could even be a hill in front of a door that opens a passage into an armory to refill grenades and swap weapons. Mercs could start out with a pistol, and then unlock a door to get their weapon of choice. Then if they die, the Spies could re-shut the door and possibly be able to steal a pistol for use, but the pistol would always have a visible laser on it and have limited ammo. When one door is re-locked, a different door is available to unlock for the Mercs. So it opens up a risk=reward for both Spies and Mercs. Does the Spy wait for them to open the door before he ambushes them so he can get a pistol, or kill them before?

I don't know, just brainstorming.

DreadStunLock

Sounds really complicated but good, but the problem is that not really deathmatch?--ish?

Cronky

#28
Just throwing this out there.

What if Mercs in Deathmatch had to pick between "Classes". Kinda Call of Duty-ish. Instead of balancing how the player plays, you balance what they play with.

This is assuming there is more than one gun to pick from. So you CAN pick a class that will let you use the shotgun, but you will be picking a class like "Support". Which makes you take:

-Backpack
-Flares
-Camnet
-Spy Traps

Then there could be another class... like... hunter or close encounters, or something which also has a shotgun but leaves you with:

-Mines
-Taser
-Spy Traps
-Gas Mask

These are just examples, and not very thought out ones, but the point is that you couldn't just take a god-like set of gadgets with a gun that works in 99% of situations. Since here you may have noticed that while yes, you can take a shotgun, you forgo the use of Frag Grenades. Which I believe is usually a staple to people's loadouts.

Very restrictive, but again, I'm just throwing the idea out there.



(There could of course be a balanced Cross-Class)
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DreadStunLock

I actually really like that, there should be same for a spy.