Deathmatch balancing

Started by DreadStunLock, December 01, 2010, 03:51:43 PM

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Spark Mandriller

I used to do it sometimes if I was waiting for people to come online. Just get an unkickable account, and then sit in the corner. Spies can't do shit to you.

DreadStunLock

#46
Yes, but if the spies have .PL in their name, prepared to see MVT in action, cause jesus christ, once they get angry they just pop and poof!


PS: The best thing i've ever did with my teammate is just play Tag on DM TSJ as spies, we would be strategic and somehow manage to get one of us killed by tazing each other next to the merc, ofcourse it's problematic when a mercenary is a noob and doesn't manage to kill you in that period of time ><

CHOKE ARTlST

Quote from: Rambo on December 02, 2010, 12:44:26 AM
i never got the point of playing dm - story mode is simply better in all regards.

it's not like you couldn't play a deadly style in story mode, it's just that idiots don't understand the gameplay dynamic.

Well said. I second that motion.
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Cronky

Quote from: Wormfood on December 04, 2010, 11:04:30 AM
Quote from: Rambo on December 02, 2010, 12:44:26 AM
i never got the point of playing dm - story mode is simply better in all regards.

it's not like you couldn't play a deadly style in story mode, it's just that idiots don't understand the gameplay dynamic.

Well said. I second that motion.

In response to that I'd have to bring back up that, at least to me, DM isn't just about, "Hey I want to kill the Mercs instead of take objectives". It's both teams being on the same page. Killing the Mercs becomes marginally easier when they are potentially using a hefty amount of their gadgets protecting an Objective point you never plan on going to.

Though perhaps playing a "deathmatch" in story mode was a way to balance it. A false objective for Mercs to cover. A potential for less that the Spies would have to worry about.
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VaNilla

All a deathmatch is about is killing the opposition, it's not a deathmatch once you start adding objectives.

DreadStunLock

Quote from: STON3COLDKILLA on December 04, 2010, 01:53:59 PM
All a deathmatch is about is killing the opposition, it's not a deathmatch once you start adding objectives.

+1, ye silly blick


DreadStunLock

No chance, my laptop now overheats to 100C* just by switching youtube.


Anyway back on topic.

Cronky

#53
You know...

With the balance that's inevitably going to be put on the gadgets, the netcode (or whatever it's called) not giving the host some significant advantage, and a game that doesn't have hardware problems because it was made back in 2005...

Deathmatch will probably be as balanced as it was "supposed to be" in CT. Though camping is also one of those things you're not going to be able to alleviate completely without giving an objective (Or so it sounds like. Which also defeats the purpose of a Deathmatch); the simple fact is balance is going be coming up in more ways than one simply because the problems of the past have been talked about, and are going to be fixed.

Some things SHOULD be changed about it. Like getting to use all your gadget slots. Thinking about it again though, not much HAS to change about it.

Just a thought.
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Farley4Fan

To alleviate camping I have found the solution.  Simply install a system that detects how much a merc has moved in the last minute or so.  If he hasn't moved the required amount of distance in the time limit, then make the merc self destruct in a pink explosion that sounds like a fart. 


monterto

Quote from: B-3A Misty Lady on December 04, 2010, 09:23:41 AM
Quote from: savov on December 03, 2010, 10:06:24 PM
I think it will be easier if we list the UNbalanced thinks in dm so far. Sadly, I cant think of anything... it was perfect for me...

you never faced a merc who just camping a corner the whole game?

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Farley4Fan

I always thought of the forklift as a giant middle finger to the people who actually want balance in DM.  And that's, everyone.

DreadStunLock

What you don't want a balanced DM where you can just pop into it and enjoy it? Because so far I can't really enjoy DM and I refuse to play as a spy since it's horribly unfair.

Cronky

Quote from: DreadStunLock on December 05, 2010, 03:18:31 PM
What you don't want a balanced DM where you can just pop into it and enjoy it? Because so far I can't really enjoy DM and I refuse to play as a spy since it's horribly unfair.

Most of your previous reasons though could be put into 2 categories:

1.) Problems of CT

and

2.) Reasons why there is an actual challenge

I'm all for changing up some stuff (Use of all gadgets) or making new modes (Merc "Story Mode"), but you also have to take in consideration that half of your list of complaints is null simply because we're not talking about CT.

(Though the list is good to take down as "Things to avoid putting in PS".)
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DreadStunLock

It may be a challenge to DM a mercenary in story, but it's almost impossible against a "Quality" player.