After Project Stealth is out, will it be possible to...

Started by puuusianka, January 06, 2011, 02:52:31 PM

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puuusianka

#15
Gosh...
Quote from: frvge on January 06, 2011, 07:25:44 PM
We don't have time to test things craeted by the communtiy. We barely have time to actually do the dev-work. =/

And that anim is basically impossible in Kismet.
Doesn't it say in the topic "After"? Even if you dont have time - ok then leave it to the community completely. As I said it won't hurt anyone it will be just like downloading maps in CT you dont have it, you can't play on the server. tahts all...

frvge

No, the game doesn't even allow you to connect to anybody that doesn't have the EXACT same binary version (same code != same binary for some weird reason).
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

NeoSuperior

Quote from: frvge on January 06, 2011, 07:43:24 PM
No, the game doesn't even allow you to connect to anybody that doesn't have the EXACT same binary version (same code != same binary for some weird reason).

OMG so if the devs add a new map to the game, then the people have to reDL the whole game?  ???
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

puuusianka

You can't play with others cause your game is not exactly the same that is true. That's why if you would confirm some of those free made, by someone, features then everyone would have the same exact game. There is really much less to do when you have something already done and just waiting to be tested for issues... but if you still wouldn't wish to add such free made implementations then what's the problem with keeping 2 game files?

1 - original PS
2 - "fucked up with your implementations" PS to play with friends who also have downloaded your implementations to have cool missions with jumping of the heli and skydiving.

NeoSuperior

Quote from: puuusianka on January 06, 2011, 07:51:48 PM2 - "fucked up with your implementations" PS to play with friends who also have downloaded your implementations to have cool missions with jumping of the heli and skydiving.

LOLz...

In THAT case you should make a whole new game by yourself :P
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

DreadStunLock

That exactly what I am thinking, you just basically stealing 90% of the Project Stealth developers game, and you make it your own and you give it out to the public and only they can play it. As well as PS cannot manage it and the only person that can manage it is you, so in overall you are stealing the whole system game and making it your own and publish it by yourself without the proper authority?

puuusianka

Quote from: Meister_Neo on January 06, 2011, 07:53:39 PM
Quote from: puuusianka on January 06, 2011, 07:51:48 PM2 - "fucked up with your implementations" PS to play with friends who also have downloaded your implementations to have cool missions with jumping of the heli and skydiving.

LOLz...

In THAT case you should make a whole new game by yourself :P

Nope. I would have to make a special animated staticmesh(parachute) and anim of spy who is flying with it. Then the whole map but that is to be covered by the editor.

puuusianka

Quote from: DreadStunLock on January 06, 2011, 07:55:26 PM
That exactly what I am thinking, you just basically stealing 90% of the Project Stealth developers game, and you make it your own and you give it out to the public and only they can play it. As well as PS cannot manage it and the only person that can manage it is you, so in overall you are stealing the whole system game and making it your own and publish it by yourself without the proper authority?

GOSH people you have some really big problems... Implementing stuff to the game that is not made by you doesn't mean stealing!!! If so then modding the DOOM 3 is stealing...

DreadStunLock

Quote from: puuusianka on January 06, 2011, 08:00:10 PM
Quote from: DreadStunLock on January 06, 2011, 07:55:26 PM
That exactly what I am thinking, you just basically stealing 90% of the Project Stealth developers game, and you make it your own and you give it out to the public and only they can play it. As well as PS cannot manage it and the only person that can manage it is you, so in overall you are stealing the whole system game and making it your own and publish it by yourself without the proper authority?

GOSH people you have some really big problems... Implementing stuff to the game that is not made by you doesn't mean stealing!!! If so then modding the DOOM 3 is stealing...

Ok, but you stated you want to mod without allowing the public to be able to download it, then you mention you want to play it with your friends? That basically same thing? Doom 3 allows modding and allows the code to be changed and downloadable by others.

LennardF1989

#24
Quote from: Meister_Neo on January 06, 2011, 07:50:56 PM
OMG so if the devs add a new map to the game, then the people have to reDL the whole game?  ???
No.

As for the code, the reason it won't be open source is actually quite straight forward: We made A LOT of custom code and only rely on our own subsystems, this means we are not using the following:
- Epics Input system
- Epics Weapon system
- Epics Network code
- Epics Animation system (partly, at least)
- etc...

Basically everything is custom which took a lot of time to create and think out and we (read: I) therefor don't want it to be out in the open just like that. Giving away the editor alone is already a hazard, as it would easily allow everyone to steal our hand-made assets (again, which took a lot of time).

So, yes, it's basically a matter of stealing and why UDK isn't open-source (moneeeehh). If you are interested in anything specific I am more than happy to explain you how it works and give you snippets where possible, but don't expect me to give you code which I could sell (yes, you read that right) as a framework easily.

Without the source, modding something as custom as ours is mostly likely impossible as you will need reference/documentation. Besides, in UE2 it was impossible to compile code when the U files had their code stripped out (which we did) and I'm sure that's still the case for UE3.

puuusianka

Quote from: LennardF1989 on January 06, 2011, 08:04:50 PM
Quote from: Meister_Neo on January 06, 2011, 07:50:56 PM
OMG so if the devs add a new map to the game, then the people have to reDL the whole game?  ???
No.

As for the code, the reason it won't be open source is actually quite straight forward: We made A LOT of custom code and only rely on our own subsystems, this means we are not using the following:
- Epics Input system
- Epics Weapon system
- Epics Network code
- Epics Animation system (partly, at least)
- etc...

Basically everything is custom which took a lot of time to create and think out and we (read: I) therefor don't want it to be out in the open just like that. Giving away the editor alone is already a hazard, as it would easily allow everyone to steal our hand-made assets (again, which took a lot of time).

So, yes, it's basically a matter of stealing and why UDK isn't open-source (moneeeehh). If you are interested in anything specific I am more than happy to explain you how it works and give you snippets where possible, but don't expect me to give you code which I could sell (yes, you read that right) as a framework easily.


Tell me what did I steal from you. If I made my own map and implement there a (I'll keep using this example since it keeps showing up in my head) parachute and a spy flying with it?

What did I steal? Your spy model? Does it really pops up in your head as stealing? I put it on the internet and say you can download if you wish so(I never said you wouldn't be able to).

LennardF1989

You either get it but don't want to accept it, or you just read whatever you want it be.

We said we will not make PS moddable for the very simple reason it will make stealing our hard work to easy for the "bad" among the crowd, I've never said you are one of those.

You can do whatever you want within the editor to a certain level, but don't expect us to give you a rig to make animations (which you will need to make your "Spy Ass Likking") and that it works on all clients or access to code to make whatever mutation you want.

DreadStunLock

Quote from: LennardF1989 on January 06, 2011, 08:04:50 PM
Quote from: Meister_Neo on January 06, 2011, 07:50:56 PM
OMG so if the devs add a new map to the game, then the people have to reDL the whole game?  ???
No.

As for the code, the reason it won't be open source is actually quite straight forward: We made A LOT of custom code and only rely on our own subsystems, this means we are not using the following:
- Epics Input system
- Epics Weapon system
- Epics Network code
- Epics Animation system (partly, at least)
- etc...

Basically everything is custom which took a lot of time to create and think out and we (read: I) therefor don't want it to be out in the open just like that. Giving away the editor alone is already a hazard, as it would easily allow everyone to steal our hand-made assets (again, which took a lot of time).

So, yes, it's basically a matter of stealing and why UDK isn't open-source (moneeeehh). If you are interested in anything specific I am more than happy to explain you how it works and give you snippets where possible, but don't expect me to give you code which I could sell (yes, you read that right) as a framework easily.

Without the source, modding something as custom as ours is mostly likely impossible as you will need reference/documentation. Besides, in UE2 it was impossible to compile code when the U files had their code stripped out (which we did) and I'm sure that's still the case for UE3.

Just out of curiosity, hypothetically, how much would the whole thing cost?

-Models
-Animations
-Custom Script/Coding
-Textures

Are we talking about, 1000$? 3000$? 5000$? More? (I wouldn't be surprised at all)

By the way Pusianka you did state in one of your posts "Create yourself, and then only use it for myself" now at first I thought what was the point? Self-education? Maybe....Out of boredom? I smell fish...For friends? AHA! Publicz! But seriously why would you even want to mod it?

puuusianka

Quote from: DreadStunLock on January 06, 2011, 08:15:59 PM
By the way Pusianka you did state in one of your posts "Create yourself, and then only use it for myself" now at first I thought what was the point? Self-education? Maybe....Out of boredom? I smell fish...For friends? AHA! Publicz! But seriously why would you even want to mod it?

Because devs would have less to do? Isn't it obvious?

LennardF1989

#29
I wouldnt dare to say that, but the spy model alone is 800 hours of work, which in terms of hourly salary of 15 euro's would mean it costs about 12000 euro's, if not double (because 15 euro is really the lowest salary a modeller would get).

We all do this for free and therefor have even more rights to protect our intellectual property in any way possible. If not allowing modding helps with that, so be it.