Jumping and turning ?

Started by AgentX_003, January 09, 2011, 04:15:59 AM

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Do you really find Jumping and turning cheap ? / Removed out of the game ?

Yes
0 (0%)
No
9 (52.9%)
Perhaps
2 (11.8%)
I think
2 (11.8%)
I dunno
4 (23.5%)

Total Members Voted: 12

Voting closed: January 13, 2011, 04:15:59 AM

Spark Mandriller

Quote from: DreadStunLock on January 18, 2011, 06:54:51 PM
Uhmm...That a bit illogical? Why wouldn't mercenaries be able to jump on rails from stairs? Seems like very basic physics to me...

Because mercs are not tightrope walkers and should not be able to balance.
Because it makes mercs invincible and that's kinda silly.


Take your pick dude.

Farley4Fan

The original question was jumping over rails, not on them.  Maybe Dread just worded it wrongly.  Either that or he doesn't understand physics lol

NeoSuperior

yes not ON rail but OVER rail ON STAIRS. I would even go as far as making it possible for mercs to jump over a rail... well with the problem of "coming up" again. The solution from DA would be ok too.

But well... i don't make this game, i can only give suggestions.
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

DreadStunLock

Wait, so clarify...

Mercenaries should NOT be able to jump over the rail?

OR

Mercenaries should NOT be able to jump on the rail?

Because no offense, your sentence is really difficult to read since you don't really use correct grammar in most areas, so for me it's a bit too tricky to understand, sorry.

(I may or even I am not as good at grammar as other people but I still try.)

Spark Mandriller

Quote from: Farley4Fan on January 19, 2011, 08:25:11 AM
The original question was jumping over rails, not on them.  Maybe Dread just worded it wrongly.  Either that or he doesn't understand physics lol

Whoops. Teach me to only look at the last page, huh?

NeoSuperior

#80
Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
Wait, so clarify...

ok


Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
Mercenaries should NOT be able to jump over the rail?

wrong


Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
OR
Mercenaries should NOT be able to jump on the rail?

right

I did just "brainstorming" there, so sorry for the bad grammar.

I meant that aside from the possibility to jump OVER the rail (at stairs) there should be also the possiblity to jump over a rail like in DA with a rope.

Regarding:

Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
[...]to jump on the rail[...]

it is just as B-3A said:

Quote from: B-3A Misty Lady on January 19, 2011, 07:52:51 AM
Quote from: DreadStunLock on January 18, 2011, 06:54:51 PM
Uhmm...That a bit illogical? Why wouldn't mercenaries be able to jump on rails from stairs? Seems like very basic physics to me...

Because mercs are not tightrope walkers and should not be able to balance.
Because it makes mercs invincible and that's kinda silly

That applies to spies, too
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

VaNilla

Spies should be able to, that kind of thing is their speciality. It's a good idea to not allow mercs because it's both illogical and harmful to gameplay, but not letting spies jump on it is silly, what's the disadvantage of letting them? All you would do by disabling it for spies is cause frustration, you wouldn't make things better for anyone.

DreadStunLock

Jump down from the rail as a Mercenary, as far as I know that won't be implemented but I might be wrong, it's something regarding to the balance issues?

But I would really want it to be implemented as well, because it looks very fancy and convenient.

But jumping on the rails as a mercenary, if really that shouldn't stop them from doing so, because if spies can run on rails same speed as if they were on the ground and making an exception to mercenaries? That stupid.

+ I don't see, standing on the rail is a big deal, unless you are a DM noob and always cry that Mercenaries camp on rails and you can't kill them. But an easy solution for Mercenaries being on rails on story is simple, bash them off it, or jump on the rail with them and grab them. Or smoke them out of there if you have to.

NeoSuperior

if spies can SLOWLY walk on the rail... then i could consider it...
but the way it was in CT, that the spy runs in the "air" while the rail was between his feet... was just ridiculous
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

DreadStunLock

Well...making them run like in Assassin's creed will just make a lot more difficulties to balance the game.

NeoSuperior

Well as i said... the decision is not in our hands... it's in the Devs' Hands!
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

DreadStunLock

I hope it's going to be a much better decision than what we have :) Cause both of the ideas suck, even mine xD

AgentX_003

#87
Quote from: DreadStunLock on January 19, 2011, 09:14:24 PM
Jump down from the rail as a Mercenary, as far as I know that won't be implemented but I might be wrong, it's something regarding to the balance issues?

But I would really want it to be implemented as well, because it looks very fancy and convenient.

But jumping on the rails as a mercenary, if really that shouldn't stop them from doing so, because if spies can run on rails same speed as if they were on the ground and making an exception to mercenaries? That stupid.

+ I don't see, standing on the rail is a big deal, unless you are a DM noob and always cry that Mercenaries camp on rails and you can't kill them. But an easy solution for Mercenaries being on rails on story is simple, bash them off it, or jump on the rail with them and grab them. Or smoke them out of there if you have to.

I made a post about this years back.  The merc shouldn't be able to balance on a rail to begin with , with all that kit hes got on em.  Try wearing a suit with 50 + pounds of kit and tell me you balance on a rail properly.  aint going to happen .  The way merc and spy was in double agent was perfect in terms of cat and mouse , the Spy being the mouse not cat vs cat.  All they had to do was just add in the rest of the gadgets ie. camo suit ,hearbeat , you get the picture.


-Thanks Murdy for da Sig <3  xD

DreadStunLock

Ok, try being a super agile spy, and get owned by a Mercenary in real life with his super heavy gear? I would have just brought a stealth pistol and give a headshot. As well as, I would have easily gone next to the Mercenary with 50 pounds of weight, take off his Rifle, and trip him and kill him eventually.

frvge

We had the capability of making a Merc fall off the rail in one of the first builds years ago. No problems there. It's not in the current build tho. That's part of the merging of the code...
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