Jumping and turning ?

Started by AgentX_003, January 09, 2011, 04:15:59 AM

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Do you really find Jumping and turning cheap ? / Removed out of the game ?

Yes
0 (0%)
No
9 (52.9%)
Perhaps
2 (11.8%)
I think
2 (11.8%)
I dunno
4 (23.5%)

Total Members Voted: 12

Voting closed: January 13, 2011, 04:15:59 AM

DreadStunLock

Speaking of which, will we still be able to Aggro as spies? Or you guys dumbing them down?

frvge

Possible, but maybe a bit harder. You get a lot of coolness back in return tho.
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NeoSuperior

Quote from: DreadStunLock on January 19, 2011, 11:48:57 PM
Ok, try being a super agile spy, and get owned by a Mercenary in real life with his super heavy gear? I would have just brought a stealth pistol and give a headshot. As well as, I would have easily gone next to the Mercenary with 50 pounds of weight, take off his Rifle, and trip him and kill him eventually.

"Shadow Net" is an organization, that only works with non-lethal weapons...
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DreadStunLock

Ok, Meister, have you ever noticed that you can break the mercenaries necks? That a lethal weapon if metaphorically speaking, as well as, fine no lethal weapons, but who the hell brings a tazer that stuns a human being for 3 seconds? All tazers in real life will put you out of action for at least 2 hours, and in those 2 hours I can jump around you hack every computer, take pictures of you naked, and then kill you?

See where I am getting at? As Frvge said before, "Realism" and "Realistic" isn't the same thing.

AgentX_003

Quote from: DreadStunLock on January 20, 2011, 05:45:52 PM
Ok, Meister, have you ever noticed that you can break the mercenaries necks? That a lethal weapon if metaphorically speaking, as well as, fine no lethal weapons, but who the hell brings a tazer that stuns a human being for 3 seconds? All tazers in real life will put you out of action for at least 2 hours, and in those 2 hours I can jump around you hack every computer, take pictures of you naked, and then kill you?

See where I am getting at? As Frvge said before, "Realism" and "Realistic" isn't the same thing.

depends on the voltage and how long its held out for ie. the trigger on a real tazer. the spys shoot

a short burst of electricity allowing it to not last for that long :).



-Thanks Murdy for da Sig <3  xD

DreadStunLock

Quote from: AgentX_003 on January 20, 2011, 11:05:17 PM
Quote from: DreadStunLock on January 20, 2011, 05:45:52 PM
Ok, Meister, have you ever noticed that you can break the mercenaries necks? That a lethal weapon if metaphorically speaking, as well as, fine no lethal weapons, but who the hell brings a tazer that stuns a human being for 3 seconds? All tazers in real life will put you out of action for at least 2 hours, and in those 2 hours I can jump around you hack every computer, take pictures of you naked, and then kill you?

See where I am getting at? As Frvge said before, "Realism" and "Realistic" isn't the same thing.

depends on the voltage and how long its held out for ie. the trigger on a real tazer. the spys shoot

a short burst of electricity allowing it to not last for that long :).



Get a tazer, shoot it put duck tape around the trigger, and have fun, even for 3 seconds a spy would have enough time to break his neck while he is on the floor, as well as, Super agile spies, definitely would know some military fighting, that exactly why they would be always superior to any Mercenaries, because they can use stealth to approach them all the time. And once approach, point the gun away, and kill him.

Cronky

Slightly off topic, but while tasers are getting talked about...

http://www.youtube.com/watch?v=L6RVYRW_Aek

I want this one in the game.
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DreadStunLock

Lol, just played Starship Troopers Terran Ascendancy, that game has exactly same graphics as the game in the youtube link xD What a coincidence..

NeoSuperior

well... the game plays in the future... so maybe the merc got some implant, that gives him shock resistance.

Also... if you think so much about realism, then explain, why every spy can run around with 0,00000001 HP without any handicaps, but suddenly dies, if the merc shoots on his hand.

Explain why a spy cannot break the neck of a merc that lies on the ground...
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DreadStunLock


DreadStunLock

None of this bullshit with railing ever affected game balance, are you guys off your nut?

Cronky

Quote from: DreadStunLock on January 28, 2011, 09:48:21 PM
None of this bullshit with railing ever affected game balance, are you guys off your nut?

It did affect balance... just no one really cared. It's like playing on Deftec as a Merc and hiding on top of the lift thing outside. Also keep in mind that most of the affect to balance has to do with actually killing a Merc. If you played story a lot then you probably didn't run into this as much as someone playing DM would have.

I still like the idea that Mercs would slip off after a second of standing on a rail. Enough time to jump off, but not enough time to camp on it.
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DreadStunLock

Really guys, learn to play....If a mercenary camps on a rail, bash him, if that not possible, taze him, if that doesn't work smoke him out. I feel like I am talking to people that played CT for long time, but now it's like you have an amnesia -.-'

Farley4Fan

Yes, the apprentice has become the master.

It was just annoying, not game breaking.  Just because something wasn't game breaking doesn't mean it shouldn't be fixed/altered. 

DreadStunLock

From all I see? You guys are making this like the worst thing that ever happened in CT, it's almost as if you always play Deftec/Warehouse DM every day and see mercenaries camping, honestly, how many times do you see a mercenary on a rail when you play every map in a row?