How do you think PS would play if the spy had a pistol?

Started by tigaer, February 05, 2011, 05:35:08 AM

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frvge

Deducting time for kils is a new idea. Interesting idea. Might be good, mmight be bad. I dont really know yet.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Ion.67


Cronky

No no no Ion. It's rewarding you... with less time.

;)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Ion.67

Everytime you kill a merc you must smoke a bowl. That would balance it out

Spekkio

#169
Again with this stupid "punish spies for killing a merc" shit...

Being stealthy does not mean you have to be a pussy. If I grab your ass because you had no idea I was around the corner, I still played stealthy. But you want to punish me for that, which basically means that you want to make a multiplayer game that is centered around little to no interaction between the players.

That is fucking boring. Stop saying stupid things like "the spies should have [insert penalty] for killing mercs!" It's bad enough that mercs get a damn equipment refill for their ineptitude, and no one wants to play a multiplayer game where you don't see the 'bad guys' for 10-15 minutes.

DreadStunLock

Spies as far as I know get refil for their ineptitude, and if this idea of a lethal fire arm being implemented by any chance, spies will be no different.

Also mercenaries ineptitude refil is also strategic not just, HEADsGShoT MEh PLoX with cross hatched eyes and a tongue on the floor.

tigaer

#171
I disagree 100% with time deductions for killing. So you're saying that if I risk my life to kill a merc I should get punished? And if I kill 2 mercs I lose the game?

k.

Spark Mandriller

They should make it so if you kill a merc then the mercs respawn with blue shells that automatically kill you.

I mean everyone loves it when that happens.

Ion.67

If my wins are greater than my losses my character should turn a different color too. Thank you, I pay you $20 if no one else get this.

Can I has 3 teamates plox

DreadStunLock

Quote from: tigaer on February 24, 2011, 03:17:59 AM
I disagree 100% with time deductions for killing. So you're saying that if I risk my life to kill a merc I should get punished? And if I kill 2 mercs I lose the game?

k.

Nope, you only get your time deducted if you make a kill blow from a pistol.

frvge

It's about killing a Merc with a pistol, or in DM. In story, it should not be punished of course.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Well then I don't see any point of not being cautious of using the pistol, you can just go Conviction style and pluck everyone you see...

Ion.67

You can't punish someone for killing a merc in DM! That is the whole point of the game! (if you even call DM a game)

NeoSuperior

#178
Quote from: DreadStunLock on February 23, 2011, 10:09:15 PM
Well don't you think if you get grabbed because they do that....is kind of noobish?

Well in CT it were HKs... but still it's just bullshit if 2 spies gang up on 1 merc... 1 spy bashes the merc, the other spy grabs the merc without any possible defense against it... and now you want to give the spy a pistol... you guys are crazy  :o (no offence)

Also in CT the game was already hard to play if ping was  >120... because snipes and shoots were delayed too much...
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DreadStunLock

Quote from: Meister_Neo on February 24, 2011, 04:27:20 PM
Quote from: DreadStunLock on February 23, 2011, 10:09:15 PM
Well don't you think if you get grabbed because they do that....is kind of noobish?

Well in CT it were HKs... but still it's just bullshit if 2 spies gang up on 1 merc... 1 spy bashes the merc, the other spy grabs the merc without any possible defense against it...

1. Don't let the spies get near you.

2. Use the area of where the mines are to your advantage.

3. Use general knowledge of shooting.

Everything can be easily avoided.