Instead of berserk

Started by neth, December 03, 2007, 06:49:14 PM

Previous topic - Next topic

Westfall

Grab that bitch and slam him. I'm tellin you. That would be pretty sick.

Farley4Fan

That would be where it gets complicated.  Then, you would have to synch the players when the spy is jumping on the merc and it would just get buggy.  Plus, grabbing the spy wouldn't hit the guys around you: Unless of course, you grab the spy by his legs and swing him around  :o  Too complicated but that would be tight.

I just want animation that makes sense.  An animation that hits BOTH the peopl around you and above you.  The force pulse field idea would be pretty good.  That Neth already suggested.  What if the merc were to crouch down and then the pulse field would come from like an emitter on his back and knock down everything within the same range the current berserk does now.   The merc would be a little dazed after it because he just had a powerful field around him.

OH!  What if the pulse/new berserk hit away the spy's grenades fired at him as well?  That would be pretty interesting!  Like if a merc was getting bombarded by grenades he could use his pulse field and knock a grenade like 10 feet away from him.  Of course the grenade would still go off but it would be a little further away from him.  It wouldn't always be a good idea because you wouldn't be able to berserk for a while after you just did it.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Test-Subject

#78
Quote from: Papa Skull on December 08, 2007, 09:58:02 PM
That would be where it gets complicated.  Then, you would have to synch the players when the spy is jumping on the merc and it would just get buggy.  Plus, grabbing the spy wouldn't hit the guys around you: Unless of course, you grab the spy by his legs and swing him around  :o  Too complicated but that would be tight.

I just want animation that makes sense.  An animation that hits BOTH the peopl around you and above you.  The force pulse field idea would be pretty good.  That Neth already suggested.  What if the merc were to crouch down and then the pulse field would come from like an emitter on his back and knock down everything within the same range the current berserk does now.   The merc would be a little dazed after it because he just had a powerful field around him.

OH!  What if the pulse/new berserk hit away the spy's grenades fired at him as well?  That would be pretty interesting!  Like if a merc was getting bombarded by grenades he could use his pulse field and knock a grenade like 10 feet away from him.  Of course the grenade would still go off but it would be a little further away from him.  It wouldn't always be a good idea because you wouldn't be able to berserk for a while after you just did it.


I think the pulse thing realy breaks the SplinterCell spirit... passing from a high-tech/abit futuristic theme too a totaly science-fiction/StarWar theme.

But I must agree that the berserk of Ct does either... swing ur gun wont help you if a 200+ pound guy jumps on you...

My suggestion is that berserk is a move only for when a spies jumps on you (where the animation is a powerfull elbow-push-hit to the side) or only for an all around hit(where the animation is a low turn-kick)

or the best would be (if it's possible):
-if there is no spy = low turn-kick
-if there is a spy on the ground in range = low turn-kick
-if there is a spy on top of the merc in range (of the berserk) = elbow-push-hit

Farley4Fan

What if there is a spy above the merc and around the merc? That is where your idea has a hole.  It's not science fiction.  If you looked at neth's description it's actually an electric field and not a pulse field.  But instead of shocking the spy, I thought it would be better if it had the pulse effect where it knocks the spy down.  I don't know why I called it pulse really.

What's more science fiction is a camo suit that works while you are moving.

frvge

Moving camo suit is possible.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Hardly.  The ones they have in development right now only work well while stationary.  While you are moving it blurs and the suit doesn't conceal you anymore.

Test-Subject

Quote from: Papa Skull on December 09, 2007, 03:04:01 AM
What if there is a spy above the merc and around the merc? That is where your idea has a hole.  It's not science fiction.  If you looked at neth's description it's actually an electric field and not a pulse field.  But instead of shocking the spy, I thought it would be better if it had the pulse effect where it knocks the spy down.  I don't know why I called it pulse really.

What's more science fiction is a camo suit that works while you are moving.

1. You an I lived in a electric field for about all our lifes... it never knocked me down

2. First law of basic physic you learn every reaction was a equal and oposite reaction... if there existed a "electrice field" able to push and knock out lets say a spy the merc would be knock out as well specialy if he as the device on him

3. I agree my idea as a hole

4. Moving camo suit is close to reality

Test-Subject

Quote from: Test-Subject on December 09, 2007, 03:59:01 AM
Quote from: Papa Skull on December 09, 2007, 03:04:01 AM
What if there is a spy above the merc and around the merc? That is where your idea has a hole.  It's not science fiction.  If you looked at neth's description it's actually an electric field and not a pulse field.  But instead of shocking the spy, I thought it would be better if it had the pulse effect where it knocks the spy down.  I don't know why I called it pulse really.

What's more science fiction is a camo suit that works while you are moving.

1. You an I lived in a electric field for about all our lifes... it never knocked me down

2. First law of basic physic you learn every reaction was a equal and oposite reaction... if there existed a "electrice field" able to push and knock out lets say a spy the merc would be knock out as well specialy if he as the device on him

3. I agree my idea as a hole - solution the merc prioterize get the spy jumping on him then hope not getting fucked by the other one

4. Moving camo suit is close to reality

Farley4Fan

More like an EMP, an EMP that has a big force but not a big range.  Remember, this is a game.  Anything is possible.  Like if a spy jumps on an electrified merc they aren't going to instantly die and fly off his head.

Test-Subject

Quote from: Papa Skull on December 09, 2007, 05:03:36 AM
More like an EMP, an EMP that has a big force but not a big range.  Remember, this is a game.  Anything is possible.  Like if a spy jumps on an electrified merc they aren't going to instantly die and fly off his head.

Yeah I had a feeling you were going to bring this up... I actuly don't like this part of the game... If we could keep it at some thing that make seen it would be nice... I would be disapointed is the merc became Jedis.

(Btw Emp basicly only disturb electronics - the spy suit wouldn't work (if it aint protected from Emps) but the merc would still have the problem of a huge monkey landing on him)

Farley4Fan

That's the thing, it would be a "force" emp.  It forces away electronic things.  Like a spy suit, and the blast would basically daze the spy for a few seconds ( like the current berserk does ).  I'm not saying it's realistic but atleast it makes sense somewhat, not like the current berserk where somehow a swinging arm knocks down spies above.  Again man, it's a video game.

How about just an electronic blast and not an EMP which would be kind of strange anyways.  There is a pack on the back of the merc and it shoots out bolts of electricity towards anything around him.  And anything above him would be sent back a little bit by the voltage shot.  If you were hit by a jolt of around 5,000 volts or so you would fly back a few feet.  So, this is realistic, FUCKING COOL, and it makes sense right?

Farley4Fan

I forgot to give Neth credit for that idea, but I modified it a little bit.  Here's the drawing.



Description:

A bunch of bolts of electricity go surging out of a little device on the merc's back.  It electrifies and pushes anything down around him.  Basically it has the same effect and same range as the current berserk except the spies get shocked and pushed down.  It does the same damage though...  Maybe the mercs have a little bar of energy level on their screen like spies do and when it recharges they can perform this again.  Of course it would recharge much quicker than a spy's bar.

How about that?

Wandering_Youth

#88
Hello. How about a guarding or shielding stance a Merc can go into to deflect the falling Spy? When the Spy lands on the Merc he's obviously deflected and falls to the ground (not completely knocked down on his ass). Of course, due the weight and speed of the falling the spy, the Merc get's a bit of the wind knocked out of him and he staggers a bit too.

To be a little more descriptive, the Merc would have to look up around a 75 degree angle (variable) and push a button to enter into the stance. How it would look is something like this, the Merc raising his rifle/shotgun over his head with both arms holding his weapon firmly and bending his legs slightly to brace for the impact of the falling spy. The spy lands on the Merc but is caught off balance by the stance and falls off while the Merc would be knocked down or pushed back a bit and dazed a little. During this time he's kind of invulnerable like after getting SS.

The Merc will not be able to move while in this stance and any spy sneaking behind him can knock the merc out similar to knocking out a crouched Merc in CT.

Farley4Fan

That's the problem man, there has to be 1 and only 1 move for knocking down spies above you and around you.