Electronic Glove strikes back

Started by neth, December 05, 2007, 09:58:27 PM

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Xris

Quote from: Westfall-US on March 13, 2008, 07:12:08 AM
Quote from: neth on March 13, 2008, 06:54:19 AM
Quote from: Ion.67 on March 13, 2008, 12:33:12 AM
What if, instead of being a weapon, it was a gadget. Instead of hacking objectives, it could only disable lights for a minute, and hack panels?

No one would use this.

I agree here.

Agreed.

Quote from: 0ctin on March 13, 2008, 09:26:26 AM
Why not just add the OCP as standard, and take out the glove completely, the only reason anyone would take the glove IMO would be for the OCP, as the SS is way more powerful, even for stealth players, so why not just put it in the standard SS, and scratch the glove idea.

PS: Sorry if i sound harsh here, its just how i feel.

Thats not a bad idea actually.  It sounds harsh towards the glove, not the community, so your good  ;)

0ctin

Quote from: FusionSlayer on March 13, 2008, 12:14:32 PM
Quote from: Westfall-US on March 13, 2008, 07:12:08 AM
Quote from: neth on March 13, 2008, 06:54:19 AM
Quote from: Ion.67 on March 13, 2008, 12:33:12 AM
What if, instead of being a weapon, it was a gadget. Instead of hacking objectives, it could only disable lights for a minute, and hack panels?

No one would use this.

I agree here.

Agreed.

Quote from: 0ctin on March 13, 2008, 09:26:26 AM
Why not just add the OCP as standard, and take out the glove completely, the only reason anyone would take the glove IMO would be for the OCP, as the SS is way more powerful, even for stealth players, so why not just put it in the standard SS, and scratch the glove idea.

PS: Sorry if i sound harsh here, its just how i feel.

Thats not a bad idea actually.  It sounds harsh towards the glove, not the community, so your good  ;)

Hehe thats ok then, i didn't want to piss anybody off.

Spartacist says: Who's for the OCP just being put on the SS and scratching the glove?

Farley4Fan

Quote from: Gawain on March 12, 2008, 09:01:55 PM
another idea: let the spy stay in activated camo while firing the "glove" (but noth should drain battery of course).

Hell, why not let a spy using camo use his ss as well.  I always wondered why you couldn't do that...

Gawain

Quote from: 0ctin on March 13, 2008, 02:21:16 PM
Who's for the OCP just being put on the SS and scratching the glove?
me.
i think ct should be more about the decisions you make ingame instead of the decisions you make before the game even starts (gadget/weapon choice). if the ocp was permanent for all spies, finding the balance for it would become easier, too.

Westfall

Quote from: Gawain on March 13, 2008, 03:11:38 PM
Quote from: 0ctin on March 13, 2008, 02:21:16 PM
Who's for the OCP just being put on the SS and scratching the glove?
me.
i think PS should be more about the decisions you make ingame instead of the decisions you make before the game even starts (gadget/weapon choice). if the ocp was permanent for all spies, finding the balance for it would become easier, too.

fixed....

Quote from: 0ctin on March 13, 2008, 09:26:26 AM
Why not just add the OCP as standard, and take out the glove completely, the only reason anyone would take the glove IMO would be for the OCP, as the SS is way more powerful, even for stealth players, so why not just put it in the standard SS, and scratch the glove idea.

PS: Sorry if i sound harsh here, its just how i feel.

The idea of another key weapon option for spies was the main thought here. One being more aggro intended and one being more stealth intended. The OCP being on the SS would be fine. I have no quarrels now with the glove being cut. At the same time, if we implement it like Spekkio and neth have been saying....I wouldn't mind it. Its a matter of what we really need. This would be a nice additive feature, but really nothing more.

Quote from: FusionSlayer on March 13, 2008, 12:14:32 PM

Thats not a bad idea actually.  It sounds harsh towards the glove, not the community, so your good  ;)

you're....;)

Xris


Farley4Fan

Quote from: Gawain on March 13, 2008, 03:11:38 PM
Quote from: 0ctin on March 13, 2008, 02:21:16 PM
Who's for the OCP just being put on the SS and scratching the glove?
me.
i think ct should be more about the decisions you make ingame instead of the decisions you make before the game even starts (gadget/weapon choice). if the ocp was permanent for all spies, finding the balance for it would become easier, too.

I say scratch the glove then.  However, you are giving a lot of stealth abilities to spies and letting them keep their aggro abilities at the same time.  I'd rather have them choose.  If the OCP makes it on the ss, then what would be the point of shocking a security laser?  Or, will this be turned base like the coop on CT?  If so, then I'd love it.  But if you can use the OCP on a laser, put your gun away, then go through it, it might affect the gameplay in a negative way.  If you have to have your OCP pointed at the laser while your partner walks through it, then he returns the favor, I think it would be awesome and add some much needed coop elements into the gameplay.

0ctin

So its agreed the glove should be scratched?

Discuss.

Farley4Fan

Start here:

"I say scratch the glove then.  However, you are giving a lot of stealth abilities to spies and letting them keep their aggro abilities at the same time.  I'd rather have them choose.  If the OCP makes it on the ss, then what would be the point of shocking a security laser?  Or, will this be turned base like the coop on CT?  If so, then I'd love it.  But if you can use the OCP on a laser, put your gun away, then go through it, it might affect the gameplay in a negative way.  If you have to have your OCP pointed at the laser while your partner walks through it, then he returns the favor, I think it would be awesome and add some much needed coop elements into the gameplay."

;)


Spekkio

QuoteHowever, you are giving a lot of stealth abilities to spies and letting them keep their aggro abilities at the same time.  I'd rather have them choose.
Equipment loadouts geared toward "full stealth" and "balls-to-wall aggro" generally don't fare well. Spies need to have flexibility.

Farley4Fan

Agreed, but this gives them a lot of both without having to sacrifice anything.  Pretty generous if you ask me.  My question and discussion point was this:

Would the OCP be like CT coop?  Where you have to hold the OCP on the device while your partner goes through?  Or will it be like CT Single Player where it disables the thing entirely for a given amount of time?  If it's the second option, it would have a bad impact on gameplay I'm guessing.  If it's the first option, the game would be THAT much better and include a much needed Cooperational aspect.

Gawain

i suggest dropping the glove idea and placing the ocp on the ss.

i see lots of interesting teamplay possibilities with this with more passive security. just imagine cinema lobby: one spy ocp-scrambles a motion sensor, and the other one qickly crouch-dives to the other side. awesome :D

however, my main concern is that it allows both spies to get through a laser grid (mutual ocp cooping) which is a bad thing. so far my only idea to balance this out is having the ocp draining really much energy.

Spekkio

QuoteAgreed, but this gives them a lot of both without having to sacrifice anything.  Pretty generous if you ask me.  My question and discussion point was this:
If an OCP-like gadget is put in on the SS, then just make it work like the coop one. Since you need the spies together for it to be useful, they don't need to sacrifice something for it. It would also eat a lot of time on the clock for the spies to use it, and give the mercs a lot of time to come find them. In other words, it already has negatives built into it.

You could also implement the alternate spy weapon, be it a "glove" or otherwise. Then the spies have to sacrifice the SS for it.

Farley4Fan

I know, that's what I said in the other half of the post that you didn't quote.  To me, it seems like the best solution.  As well as a new remote hack gametype for the DA junkies and for those who want to have GOOD remote hacking gameplay.  If possible of course.

neth

I think that if you want something as cool as the ocp, you have to sacrafice ss and take something that fits the stealth style of ocp....the glove.

Besides, why is it that only mercs can have many weapons and spies are forced to play the way ss allows them, its discrimination of stealthy players.