The Utility Belt!!!

Started by Farley4Fan, December 05, 2007, 10:15:12 PM

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Desolator2k

Quote from: Gawain on December 07, 2007, 06:20:07 PM
all zip lines make you vulnerable. even on polar base a zip line tool would suck. there are zip lines on most maps and they are used quite rarely. if there's a spot good for a zip line, the map maker can implement it in a balanced way. really no need for an additional tool.

The best place for a zipline is where people dont expect it - so putting them in the map sucks anways. I think the idea is that you can place it where you want which gets you where you want to go - not where the map thinks you want  to go.

Quote from: Gawain on December 07, 2007, 06:20:07 PM
the idea with the inverted neck break pipe is just hiliarious.

Is that a good or a bad thing  ???

Gawain

it's way too hard to arrange it.

goodkebab

I think we made it clear a long time ago that we would try to introduce new things that would favor stealth play without nerfing aggro as it is in CT.

SITHDUKE

So is that for or against the idea?

Desolator2k

Expanding on my previous idea of custom weapons - very crude visual aid i chucked together, but you get the general idea.


Farley4Fan

Strap wouldn't reduce recoil, only a foregrip or mabye a butt stock that is padded would reduce that.

I kind of like the idea of portable ziplines.  You could set one up where a disc is then you could get away faster using it.

B1nArY_001

#51
... Recoil is reduced by what is called a Muzzle Break. It exhausts the gases upwards and at a slight angle towards the back of the gun. The effect of this is the end of the gun is pushed back down against the recoil and the slight backwards angle of the exhausted gases pulls the gun away from the user further countering the recoil. Butt Recoil absorbers don't help maintain aim, they just keep it from beating the living piss out of your shoulder. Straps well... if you loop your arm through it (hard to explain if you haven't done it), you can use it to help stabilize the shot but other than that they are good for... well.. carrying the gun and that's about it :)

Farley4Fan

True binary, but a foregrip helps you maintain control of your gun especially with automatic fire in close quarters.  A padded butt stock doesn't feel as hard because it's padded and helps reduce impact on your shoulder.  Can't see what good a strap would do helping you stabalize, maybe a tiny bit.

Desolator2k

#53
Yeah i realise a strap wouldnt really do that but this is a game.  ;)

Remember there are laser mines and proximity mines and all other kinds of malarky.

I did think about this actually and thought it might help if they implement a penalty to accuracy while running. The stap could help with this and another upgrade could be an improved stock.

Farley4Fan

A foregrip would both look cooler and be more realistic.

B1nArY_001

Quote from: Papa Skull on December 07, 2007, 09:16:34 PM
Can't see what good a strap would do helping you stabalize, maybe a tiny bit.

I'll try to explain it but it's much easier to demonstrate, if the gun has a sling and you are right handed, you hold it as you normally would with your right hand and then holding the gun with the strap hanging down put your right hand through the strap, now with your arm still through the strap snake your hand under the strap then bring it up onto the stock as usual. The strap wraps around your forearm and just by bringing your left elbow up a little it tightens up the strap pulling the gun firmly into your hand. It helps to steady a rifle in the upright position when there is nothing to take a rest on.

Desolator2k

#56
Another Update - This is more of a brainstorm and yes I am aware some of them are crappy but they are just a few ideas  ;). Tell me what you think anyways.  :D



^ That should say "Puts the idea of Pnades to good use"

Cyntrox

Not a bad concept, but those attachments are far too imbalanced. I mean, if given the choice between grenade launcher and foregrip, the choice is pretty much given.. And what's the drawback of the sniper scope, strap and better stock for example?

Desolator2k

#58
Yeah I agree the balance is totally off, but possibly each item would have it's own negative drawback to balance it's self as aposed to trying to balance them each against each other.

Another way of balancing may be to catogorize them so you can have 1xlaunchers nadelauncher/shottie etc. 1xWeapon improvment stock/taped up rounds/foregrip etc. and 1xItem Scope/phospherous bullets etc.

SITHDUKE

Quote from: Cyntrox on December 08, 2007, 12:59:00 AM
Not a bad concept, but those attachments are far too imbalanced. I mean, if given the choice between grenade launcher and foregrip, the choice is pretty much given.. And what's the drawback of the sniper scope, strap and better stock for example?

Scope would leave you open to a grab like it does in CT. Strap could get caught on a hook as you jump down some stairs and you'd hang yourself and the stock can jam then explode in your face. Weee!