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Gamemodes

Started by BurningDeath, December 17, 2007, 10:01:42 PM

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BurningDeath

What about letting players decide which gamemode they want to play, just like in PT?
A fourth mode "Story" could be added aswell, which would be as it is now in CT, so we'd have
Neutralization, Sabotage, Extraction and Story.
Plus Deathmatch as a seperate mode, maybe only selectable if the server is not full yet?


Just brainstorming.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

VaNilla

Plus making DM only selectable when games are not full would mean more people just DM'ing in Story matches when we least expect it, they can do it if they want but it's easier for us and them to have a DM mode, it's piss easy to make a DM mode too so why not :P.

Gawain

what i don't get is why those newbs don't try to play a dm like style in story mode where the mercs don't expect it. i guess they get pwned by nades/mines/vision modes/uzi/shotty/skill and are too dumb to actually hack something after a break/ko.

Tidenburg

If you wanna keep DM out of any other mode then you should add it as an option, not "just" when the server isnt full. If people wanna play deathmatch then let them, just because you don't like it doesn't mean it shouldn't be added.


BurningDeath

Yeah .. of course, but I think PS should focus on playing story. We obviously don't want a situation like in CT now, where half the servers are DM on Aquarius. Not making Deathmatch a seperate option would lower the chance of newbies that open the game, play deathmatch and stick to it. If the story mode gets as thrilling as I expect, why would anyone want to play deathmatch in the first place?

Tidenburg

Exactly, make Story more attractive but have DM as an option. You shouldn't penalize it or make it any different to other modes. I'm telling you, if you don't give DM players somewhere to play then they will invade the other gametypes and ruin them. So you'd happily transfer them into you games than let them be in their separate rooms?

InvisibleMan999

People will always play DM. Always.

Having story as the default in PT didnt make fewer DM games. People just played story with made up rules for DM.

SITHDUKE

Okay, if DM has to be in...I propose some fixes. Mercs need a reason to roam around and not camp in a corner. The same goes for spies, they need a reason to move around and not sit ontop of a box until the merc gets bored and passes close enough for an instant kill. Berserk? Flares? Frags and some vision modes would be better since the spy gets them too. I'm not saying a Merc can't win even 3v1 against spies with flashbangs, no vision modes and no berserk but I dont see why they should have to.

Gawain

is it possible to ban ut cd keys from ps?

InvisibleMan999

Quote from: SITHDUKE on December 17, 2007, 11:54:34 PM
Okay, if DM has to be in...I propose some fixes.

Nah, we shouldn't' waste our time fixing DM. If anything it should suck so that hopefully people wont' want to play it. The only reason it's there is as a filter parameter so that we don't have to worry about joining story games and hearing how they're really deathmatch. That's it.

neth

not really. DM is also for luring new people. Perhaps some day they will switch to story.

Spekkio

Quote from: SITHDUKE on December 17, 2007, 11:54:34 PM
Okay, if DM has to be in...I propose some fixes. Mercs need a reason to roam around and not camp in a corner. The same goes for spies, they need a reason to move around and not sit ontop of a box until the merc gets bored and passes close enough for an instant kill. Berserk? Flares? Frags and some vision modes would be better since the spy gets them too. I'm not saying a Merc can't win even 3v1 against spies with flashbangs, no vision modes and no berserk but I dont see why they should have to.
Exactly. If you are really going to put a DM mode into the game, then you have to support it. That means changing the gameplay and rules accordingly, not putting the characters with story rules into the map with inf time and one gadget.

Otherwise, don't even bother and let people have fun fudging DM with the mod. I doubt that will happen much, though, because UT3 DM >>>>>>> PS DM

InvisibleMan999

Quote from: Spekkio on December 18, 2007, 12:51:25 AM
Exactly. If you are really going to put a DM mode into the game, then you have to support it. That means changing the gameplay and rules accordingly, not putting the characters with story rules into the map with inf time and one gadget.

Otherwise, don't even bother and let people have fun fudging DM with the mod. I doubt that will happen much, though, because UT3 DM >>>>>>> PS DM

The purpose of DM is solely to prevent people from wasting time joining games that you think is story and yet are DM. And yeah, I know you can label the game "deathmatch" in the room title, but lets face it, most DM players take 5 minutes to find their own ass with both hands, so thinking of naming your room "DM!!" is not going to come to them. Then there's those annoying fuckers who join your game and ask to play deathmatch and you have to kick them.

Lets not do that again.

As far as people who can play UT3 DM instead of PS DM, that oddly enough isn't true. It seems like ti should be, but it's not. A lot of people play CT DM on xbox, just like on PC. I don't know why they don't just pop in Halo 2, but for whatever reason they don't (and I highly doubt that they don't own halo 2). CT DM might be total ass, but for whatever reason, some people like it.

Farley4Fan

I like CT because the style of the game.  What other game do you get to hunt down player controlled spies and kill them?  You can't.  There really is no other game with that kind of experience regardless of the balance of CT DM.  It is kind of fun at times, but story mode is where it's at.  I've convinced a lot of people to play story because it is much more deep and tactical.