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Gamemodes

Started by BurningDeath, December 17, 2007, 10:01:42 PM

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goodkebab

We would probably have to create "DM" maps for DM to be appropriate.....otherwise players are going to have DM servers anyways.  Its not  a high priority before beta though.

Succubus Dryad Of The Undying Comet

DM_assault - gotta love this one.

Gawain

#17
Quote from: Kok4f4n on December 18, 2007, 10:32:17 AM
DM_assault - gotta love this one.
;D
some thoughts about dm:
-with a working blacklist (/skill indicator+filter/some way of stopping smurfing) and the small amount of players it's easy to avoid dm morons
-dm players are very unlikely to get anywhere good in story mode (you only play dm if you are stupid; there are even dm clans wtf)
-it shouldn't be possible to start the game with 3on1 in story mode (they call it "tag" if i got that right and it's quite popular among dm players) and there should be no customizable settings (after beta of course) because it's only noobs who want to make up their own rules instead of playing the game the way it's meant to be (no nvidia advertising lolz)
-better tutorial explaining the idea of story mode would help a lot
-it's not worth the time to implement a special dm mode, just give them another game mode (maybe with customizable settings) so that we can use it as a filter


Cyntrox

Gawain, why do you want to ruin the game experience for anyone who prefers to play a bit different from you? I agree that the main focus should be on story, but come on, we don't have to do everything we can to make it a bad game for DM players!

Gawain

this project is for the vets of the pc story mode ::)
and if you actually read my thought you would have noticed that
Quote from: Gawain on December 18, 2007, 12:20:46 PM
-it's not worth the time to implement a special dm mode, just give them another game mode (maybe with customizable settings) so that we can use it as a filter
and other stuff (like no tag in story mode) is not to take away the fun in dm, but it helps to better seperate the two groups from each other.

Cyntrox

Quote from: Gawain on December 18, 2007, 12:34:43 PM
this project is for the vets of the pc story mode ::)
The devs have already stated that to build a player base, the game needs to be aimed towards a bigger audience.
Quote from: Gawain on December 18, 2007, 12:20:46 PM
-it's not worth the time to implement a special dm mode, just give them another game mode (maybe with customizable settings) so that we can use it as a filter
That's hardly relevant, unless the custom settings include settings for whether or not the objectives should be there, in which case it will practically be DM. And that's fine by me, although there should be some kind of standardized DM settings. As for not being worth it, it seems you're willing to go much further in doing things that will make DM suck than what you will do for making it balanced.

Quoteand other stuff (like no tag in story mode) is not to take away the fun in dm, but it helps to better seperate the two groups from each other.
I'd think it was MORE separated if story players played 2on2 and DM players played 3on1...

Gawain

Quote from: Gawain on December 18, 2007, 12:20:46 PM
-dm players are very unlikely to get anywhere good in story mode (you only play dm if you are stupid; there are even dm clans wtf)
if you really want to attract more players, you need:
-good tutorial
-competitive environment and leagues
-good advertising
-minimize stuff like random bs, lag, bugs, etc
-a portal with advanced tutorials, videos or replay of ggs, news, etc

Cyntrox

Quote from: Gawain on December 18, 2007, 12:20:46 PM
you only play dm if you are stupid
This statement shows extreme bias and intolerance for other forms of play. You'd do well to show a little respect even if you disagree with someone. Especially when generalizing a group like this.
Quote from: Gawain on December 18, 2007, 01:15:33 PM
if you really want to attract more players, you need:
-competitive environment and leagues
Not everyone play a game to become über-1337, just to try something new and have fun.

Other than that, you are more or less stating the obvious, and ignoring my arguments utterly.

Gui Brazil

Quote from: Gawain on December 18, 2007, 12:34:43 PM
this project is for the vets of the pc story mode ::)

For the last time, SHUT THE FUCK UP about this being a damn mod only for vets, for christ sake!

We already said that it is to anyone who wants to play it and we're not limiting the fucking community because they're good or bad players.

Gawain

#24
the dm folks play a totally different game...
tell me one good reason why i shoudln't consider dm players morons.

Quote from: Cyntrox on December 18, 2007, 01:21:50 PM
Quote from: Gawain on December 18, 2007, 01:15:33 PM
if you really want to attract more players, you need:
-competitive environment and leagues
Not everyone play a game to become über-1337, just to try something new and have fun.
i didn't say that you have to join a league or play  competitevely, you should read more carefully. my thought is that a game like starcraft stays alive for over 10 years and the general level is way higher than in other rts games (it's the same with css (even i don't like it)). i think those folks have tons of fun...

i think my idea not to allow tag in story mode is quite reasonable. it would also make sense being able to start the game with only 2 spies but this has been discussed elsewhere.

Gui Brazil

Quote from: Gawain on December 18, 2007, 02:11:54 PM
the dm folks play a totally different game...
tell me one good reason why i shoudln't consider dm players morons.

I'm not talking about DM players, I'm talking about your retarded view of this mod being only for the vets.

Cyntrox

Quote from: Gawain on December 18, 2007, 02:11:54 PM
the dm folks play a totally different game...
tell me one good reason why i shoudln't consider dm players morons.
No, tell me why you should consider them morons just because they like to play the game differently than you.
Quote from: Gawain on December 18, 2007, 02:11:54 PM
Quote from: Cyntrox on December 18, 2007, 01:21:50 PM
Quote from: Gawain on December 18, 2007, 01:15:33 PM
if you really want to attract more players, you need:
-competitive environment and leagues
Not everyone play a game to become über-1337, just to try something new and have fun.
i didn't say that you have to join a league or play  competitevely, you should read more carefully. my thought is that a game like starcraft stays alive for over 10 years and the general level is way higher than in other rts games (it's the same with css (even i don't like it)). i think those folks have tons of fun...

i think my idea not to allow tag in story mode is quite reasonable. it would also make sense being able to start the game with only 2 spies but this has been discussed elsewhere.
I think that limiting anything in order to bend the game towards your playing style is not reasonable. The worst thing that can happen is that you have to leave a few games, something you'd have to do anyways. So what? It's no big deal.

Besides, the world isn't black and white. It's perfectly possible to play both story and DM.

And again, you refuse to address half my post.

SITHDUKE

Right, anyways...

What if in DM, spies had certain objectives to trigger a win, the same for Mercs. The spies need 5 necks and 5 jumps (between them)to trigger a win. Mercs need 5 humiliation kills and 5 weapon kills? Kind of like objectives but objectives that are deathmatch related?

Gawain

if you insist on a dedicated dm mode, you have to prohibit camping.
how about this:
-1 life/player
-all areas including spawn accessable, no vents etc
-map design with much darkness, split jump places, gas tanks, etc
-mercs win by killing the spies, spies win by surviving or killing the mercs
-spy eq: camo, snares, flash, smoke
-merc eq: rifle; frags, flares/phos.nades, spytraps, camnet
this sounds like some fun to me, especially because the spies get no recon tools and the merc no mines.

Cyntrox

Quote from: Gawain on December 18, 2007, 03:23:18 PM
if you insist on a dedicated dm mode, you have to prohibit camping.
how about this:
-1 life/player
-all areas including spawn accessable, no vents etc
-map design with much darkness, split jump places, gas tanks, etc
-mercs win by killing the spies, spies win by surviving or killing the mercs
-spy eq: camo, snares, flash, smoke
-merc eq: rifle; frags, flares/phos.nades, spytraps, camnet
this sounds like some fun to me, especially because the spies get no recon tools and the merc no mines.

Lots of good ideas, although I don't think they should have only one life each (I don't want to spend as much time launching a game as being in it) - but it could work if the game was split into rounds.

I don't agree on the equipment either: I don't think it should be set, but some gadgets should be removed, like recon tools and mines. I don't think, for example, that the mercs should have spy traps and camnets, since those are recon.

Other than that, I agree with everything.