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Gamemodes

Started by BurningDeath, December 17, 2007, 10:01:42 PM

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InvisibleMan999

Quote from: Test-Subject on December 20, 2007, 12:43:47 AM
Even with the lights off you can camp... and honestly "Camping" is usualy ppl complaining about somebody else strategie because can can't find a way to get them...
In story, yeah, but not in DM. Camping in DM is basically a cheap merc tactic because it means that the spies can't use stealth to sneak up on you. When you can dictate the spot of the combat as merc, you pretty much win, unless you really suck.

Hell without sidegrabs, you can just park your ass next to a wall and you're fine. The spy can't grab you at all. This isnt' story where the spies can just ignore a camping merc and go somewhere else. You really have to go straight at the merc, and probably head-on, which is the equivalent to suicide.

That's the main gameplay problem with DM. There's just no reason for the merc not to camp. Even if the lights go out and shit, who cares. You just plant your back against a wall away from anything the spies can jump onto you from and you're set. You honestly don't even need a gun, you just sit there and berserk now and then, and the spy can't do anything. In DM as is, youc an barely do stuff because of side grabbing and host grabs, but take that away and it's basically impossible to get a merc hiding in a corner.

AgentX_003

Quote from: InvisibleMan999 on December 20, 2007, 01:38:33 AM
Quote from: Test-Subject on December 20, 2007, 12:43:47 AM
Even with the lights off you can camp... and honestly "Camping" is usualy ppl complaining about somebody else strategie because can can't find a way to get them...
In story, yeah, but not in DM. Camping in DM is basically a cheap merc tactic because it means that the spies can't use stealth to sneak up on you. When you can dictate the spot of the combat as merc, you pretty much win, unless you really suck.

Hell without sidegrabs, you can just park your ass next to a wall and you're fine. The spy can't grab you at all.

this is where you fail to see that you can use a wall flip to neutrilize the merc when in doubt =)., not always about necks =) ,its about the objective for story.. but for DM, there always more then one way to skin a cat =).


-Thanks Murdy for da Sig <3  xD

Farley4Fan

Yeah agent, there isn't always a wall perpendicular to the corner he's camping in, you cannot backflip the merc that much.  The best way to get a camping merc is to use teamwork and lure him out using the other spy.  If that doesn't work then just wipe out his teammate and double team him.

InvisibleMan999

Quote from: Papa Skull on December 20, 2007, 08:12:14 AM
Yeah agent, there isn't always a wall perpendicular to the corner he's camping in, you cannot backflip the merc that much.  The best way to get a camping merc is to use teamwork and lure him out using the other spy.  If that doesn't work then just wipe out his teammate and double team him.

Problem is that smart mercs in DM (yes I know hard to believe that intelligence can exist in DM)... ANyway smart mercs are going to both be in the same corridor, on opposing corners.

Gawain

it's nonsense to talk about dm as if people would play it in a competitive way. dm should be for  fooling around and learning the basics, nothing more. heck, dm could even be fun on a "playground" map similar to steelsquat with all the gas tanks, railings, containers, crane etc

Farley4Fan

Yeah or just a small circle that you put everyone's spawn in and they pretty much have an orgy just trying to kill eachother.  jk

I like Gawain's idea, with a map where it's actually fun to screw around.  Like more interactivity, explosions, more open area connected by narrow corridors. 

InvisibleMan999

Quote from: Gawain on December 20, 2007, 05:47:49 PM
it's nonsense to talk about dm as if people would play it in a competitive way. dm should be for  fooling around and learning the basics, nothing more. heck, dm could even be fun on a "playground" map similar to steelsquat with all the gas tanks, railings, containers, crane etc

Yeah. Thats generally what I believe, though someone asked how exactly you could make DM better, so I came up with some suggestions. Whether we want to actually bother doing that or not is another story. I seriously could care less about DM.

Farley4Fan

Well, DM is fun for like just screwing around or showing people around the map etc because there aren't any restrictions of where you can go.  That's why I suggested a training mode a while back.

InvisibleMan999

Quote from: Papa Skull on December 20, 2007, 09:08:31 PM
Well, DM is fun for like just screwing around or showing people around the map etc because there aren't any restrictions of where you can go.  That's why I suggested a training mode a while back.

As far as training mode, youre better off just playing it in story, because otherwise you're showing the guy parts of the map that he may not normally be able to access. That'll screw with his strategies. If he wants to see what it looks like when you open the tech room doors, he can just hack greek.

Farley4Fan

Yeah, that's true.  But I think everyone would want a map to just screw around on with lots of goodies right?

Tidenburg

I dont think DM should be labeled as a playground gametype. Just because you don't you should realize that some people take DM as seriously as you do story.

T2C LeBron

just make DM maps dark and simple and the walls have electricity thingys on them and you get zapped when you touch them.  They would be bright blue coils or something.

Gawain

Quote from: Tidenburg on December 21, 2007, 04:12:41 AM
I dont think DM should be labeled as a playground gametype. Just because you don't you should realize that some people take DM as seriously as you do story.
those people should go jump in front of a train for the sake of humanity...

Quote from: T2C LeBron on December 21, 2007, 08:10:13 AM
the walls have electricity thingys on them and you get zapped when you touch them
that's the kind of stuff i'm talking about: an interactive map exactly designed for dm/fooling around.
-split jump places
-gas tanks, pipes that once destroyed let out water/inflammable gas
-electricity
-destroyable lights
-hack panes activating stuff like diggers/cranes/drop boxes
-puddles (ss and tazer fun)
-...

Farley4Fan

Quote from: Tidenburg on December 21, 2007, 04:12:41 AM
I dont think DM should be labeled as a playground gametype. Just because you don't you should realize that some people take DM as seriously as you do story.

You could still take it seriously and have a lot of fun doing it.  I take story pretty seriously, but I have a lot of fun doing it still.  In fact, why don't we make all maps fun and interactive as long as they are balanced?  This is why I brought up my interactive maps thread.

InvisibleMan999

Well, whatever we choose to do to DM has to be painfully simple. Setting up complex things like electrified walls just isn't worth the time to code. We don't want the programmers wasting time on DM.