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Escape Move

Started by Test-Subject, December 20, 2007, 11:15:47 PM

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Farley4Fan

Quote from: Gawain on January 09, 2008, 05:13:03 PM
yap.
this way, the map designer can adjust it better, the mercs have a time bonus against aggro players that plant the bomb when it's obvious, but a harder time if the bomb was planted unsuspectedly.


Wait, what?  How will the game know if the bomb was planted unsuspectedly or obviously?  You mean if it was planted directly that is aggro?  And if it was remotely triggered it is stealth?  Not totally getting it either.  Explain please.

Oh, kok4fan just answered it.  It sounds good I guess.  Both Gawain's and Westfall's ideas sound pretty good to me.  I could do with either.  Although, I'd still like to remotely trigger the bomb timer.

Cyntrox

Quote from: Papa Skull on January 09, 2008, 07:45:23 PM
Quote from: Gawain on January 09, 2008, 05:13:03 PM
yap.
this way, the map designer can adjust it better, the mercs have a time bonus against aggro players that plant the bomb when it's obvious, but a harder time if the bomb was planted unsuspectedly.


Wait, what?  How will the game know if the bomb was planted unsuspectedly or obviously?  You mean if it was planted directly that is aggro?  And if it was remotely triggered it is stealth?  Not totally getting it either.  Explain please.

Oh, kok4fan just answered it.  It sounds good I guess.  Both Gawain's and Westfall's ideas sound pretty good to me.  I could do with either.  Although, I'd still like to remotely trigger the bomb timer.
I think what he means is that if the spy planted the bomb in a manner that alerts the merc, the merc would have the full bomb countdown to act on - while if the spy plants silently, the merc will not know of the bomb until, say, 10 seconds have passed.

BurningDeath

No, the game doesn't have to "know" anything. He's just suggesting that the mercs should only get the "BOMB PLACED" after a certain timespan.
Like, the bomb timer is 30sek., but the mercs not alerted until it reaches 20. That way, if a spy gets to the bomb silently, without the merc knowing, he will get those extra seconds as a reward. If the spy was aggro, however, the merc would be there right away, knowing that he probably placed the bomb.

Farley4Fan

Quote from: BurningDeath on January 09, 2008, 08:04:35 PM
No, the game doesn't have to "know" anything. He's just suggesting that the mercs should only get the "BOMB PLACED" after a certain timespan.
Like, the bomb timer is 30sek., but the mercs not alerted until it reaches 20. That way, if a spy gets to the bomb silently, without the merc knowing, he will get those extra seconds as a reward.
This makes perfect sense

If the spy was aggro, however, the merc would be there right away, knowing that he probably placed the bomb.
This does not.  The game still has to decide if the merc knew you were there to give you the proper countdown timer.  How does it know that you were aggro?

BurningDeath

#124
Quote from: Papa Skull on January 09, 2008, 08:21:22 PM
Quote from: BurningDeath on January 09, 2008, 08:04:35 PM
No, the game doesn't have to "know" anything. He's just suggesting that the mercs should only get the "BOMB PLACED" after a certain timespan.
Like, the bomb timer is 30sek., but the mercs not alerted until it reaches 20. That way, if a spy gets to the bomb silently, without the merc knowing, he will get those extra seconds as a reward.
This makes perfect sense

If the spy was aggro, however, the merc would be there right away, knowing that he probably placed the bomb.
This does not.  The game still has to decide if the merc knew you were there to give you the proper countdown timer.  How does it know that you were aggro?
Ehh dude ... why does the game have know anything?

It's simple .. if the spy was running in smashing flash and smokenades, the merc will be right after him. If the spy places the bomb now, the merc knows it and can defuse it quickly, without needing to rely on the alert-message.
If the spy was stealthy and sneaked in, leaving the mercs clueless, he gets those extra seconds, unless the merc happens to come by when he's patrolling. You get the point?

It'd be reward patrolling aswell as stealthy spies, but sure as hell be hard to balance out.

The Darkling

Quote from: Papa Skull on January 09, 2008, 08:21:22 PM
Quote from: BurningDeath on January 09, 2008, 08:04:35 PM
No, the game doesn't have to "know" anything. He's just suggesting that the mercs should only get the "BOMB PLACED" after a certain timespan.
Like, the bomb timer is 30sek., but the mercs not alerted until it reaches 20. That way, if a spy gets to the bomb silently, without the merc knowing, he will get those extra seconds as a reward.
This makes perfect sense

If the spy was aggro, however, the merc would be there right away, knowing that he probably placed the bomb.
This does not.  The game still has to decide if the merc knew you were there to give you the proper countdown timer.  How does it know that you were aggro?



The merc will suspect the spy planted the bomb, if he's agro, so he would find it even before the timer is shown. However if the spy planted the bomb stealthily, the merc wouldn't suspect it and would be surprised by the timer. The countdown is the same in both cases.

Farley4Fan

AH, that's what I thought.  I thought it would be something else, never mind.  Yes, that would be great.

frvge

I think it will give more semi-aggro spies, since they can relocate to another obj while the stealth-bomb is ticking away. Unless they can carry only 1 bomb at the time, like PT.
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InvisibleMan999

Quote from: frvge on January 09, 2008, 09:55:02 PM
I think it will give more semi-aggro spies, since they can relocate to another obj while the stealth-bomb is ticking away. Unless they can carry only 1 bomb at the time, like PT.

Well I'd say you can only have one active bomb at a time, but I wouldn't have them have to run back to the ammo box to get bombs.

I <3 U

#129
Quote from: Papa Skull on December 24, 2007, 02:21:18 AM
Well yes, that is true.  But the faster the merc is made, the faster the spy must be made.  My point is that if escape moves are coupled with ss it wouldn't be unbalanced if the moves are slower than in DA.  It would just make it easier for spies to get places without doing a bunch of button presses.

I disagree, this may sound noob like, but its harder to shoot a spy who's flipping up a ceiling than a spy who has to hang on ledge to get to ceiling. (im not sure if ive put it well enough so an example will do:P)

On club, in lunch spys has to jump from floor to grab onto ceiling ledge, and his WHOLE body is hanging there, so its piss easy, whereas if he flipped, u have a smaller surface area to hit, as hes all curled up, (during escape move) thus making it harder to hit him.

Farley4Fan

Well, it's the same speed as someone who jumped on the ledge and went up.  All that the escape move would do is make it easier to pull off and there aren't any ways you can mess up.

Gawain

just fix the ledge-grab-hitbox and we're set.

Succubus Dryad Of The Undying Comet

Well, the ledge grab hitbox is ok atm, but the grab-ledge-first-and-then-slowly-pull-up is a bit annoying.

Farley4Fan

The hitbox is totally flawed right now.  You can fall right in front of a ledge and you'll just keep falling.

Westfall

Quote from: Papa Skull on January 15, 2008, 04:29:41 PM
The hitbox is totally flawed right now.  You can fall right in front of a ledge and you'll just keep falling.

mmmmm...not really. If you are in slow walk it will catch. If you miss while you are falling, its because you weren't close enough to the ledge.

SOMETIMES the spy will bounce off the ledge instead of grab it. Sometimes the spy will grab it when you don't want him to..and then climb up the ledge. Its very touchy I've noticed.