The Assault Rifle Discussion

Started by Farley4Fan, December 24, 2007, 10:05:43 PM

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psyichic

make suggestions based on balance not on if you deem it realistic or not. SvM is unrealistic so don't go trying to find some way to explain why it should affect gadget X give a balance reason.

Farley4Fan

Yeah it would balance the fact that with EAX fixed or gone you'll have a shot against nades that you can't hear.  If you've played on xbox you will know what I am talking about.  You aren't able to hear nades fired at a distance and by the time you see it you are fucked.  If you could throw down chaff and hopefully disable it in time.  We've already had this discussion though...

Kubanator

I'm not talking balance, I'm talking science. And I didn't say that frags wouldn't explode, they just wouldn't launch. It would just fall out of the gun and land on the ground, which actually would be pretty funny.  :D

Farley4Fan

Hmm...  That'd be pretty interesting, let me think about it a little more.  Maybe they wouldn't launch when you are in a chaff nade's range, but when you get out it would work fine.

Gawain

not hearing mercs fire nades from long range is a good thing, as it gives more stealth and kill opportunities for the merc. if you want to be safe from them, let your teammate cover and warn you, use bullets, more careful timing etc.

psyichic

Quote from: Kubanator on January 07, 2008, 07:05:17 AM
I'm not talking balance, I'm talking science. And I didn't say that frags wouldn't explode, they just wouldn't launch. It would just fall out of the gun and land on the ground, which actually would be pretty funny.  :D

Science has to take a back seat in games. You can't just botch a game because you feel that "science" says you can. The way chaff works now is fine. Making it completely nerf nades would over power it way too much.

InvisibleMan999

Quote from: Gawain on January 07, 2008, 02:35:33 PM
not hearing mercs fire nades from long range is a good thing,

It's really not.

If you've ever tried to play steel squat on xbox or without EAX, you'd know what I mean. It's literally impossible to hack anything with the shutters open, because you can't hear the nade and can't dodge it. You're just simply dead. And the shutters don't stay closed long enough for you to win at it. Such that if you get a couple of frag experts, you've got no chance.

You need to hear nades at long-range.

Gawain

it could be balanced with a slightely different map design, but it's hard to tell without testing.

Spekkio

Quote from: InvisibleMan999 on January 07, 2008, 10:19:12 PM
Quote from: Gawain on January 07, 2008, 02:35:33 PM
not hearing mercs fire nades from long range is a good thing,

It's really not.

If you've ever tried to play steel squat on xbox or without EAX, you'd know what I mean. It's literally impossible to hack anything with the shutters open, because you can't hear the nade and can't dodge it. You're just simply dead. And the shutters don't stay closed long enough for you to win at it. Such that if you get a couple of frag experts, you've got no chance.

You need to hear nades at long-range.
Considering how easy the spies have it on Squat, I'm skeptical.

Farley4Fan

Quote from: Gawain on January 07, 2008, 10:24:51 PM
it could be balanced with a slightely different map design, but it's hard to tell without testing.

Easy the spies have it?  No.  They don't.  How easy the mercs have it.  They can just camp and when they see someone start to hack they just launch a nade through the window.  It's very difficult for the spies to hack anything without hacking a panel or taking out the mercs first.  They see the nade for a split second, they have no idea it is coming, and they have NO time to get out of the room.  It's a MUCH MUCH different experience without EAX superhearing.

And Gawain, you seem to be putting a lot of pressure on the map designers.  Not everything can be balanced by map design.  Like if you make steel squat windows bigger and more open so spies can see the nades faster and react quicker, then you make it much easier for mercs to snipe the spies.

Xris

Quote from: Kubanator on January 07, 2008, 04:52:09 AM
Reloading, due to it being electronic.
Is not, its mechanical.  Maybe jamming could be possible tho ;)

Spekkio

#206
QuoteEasy the spies have it?  No.  They don't.  How easy the mercs have it.  They can just camp and when they see someone start to hack they just launch a nade through the window.  It's very difficult for the spies to hack anything without hacking a panel or taking out the mercs first.  They see the nade for a split second, they have no idea it is coming, and they have NO time to get out of the room.  It's a MUCH MUCH different experience without EAX superhearing.
Yes, how easy the spies have it. The mercs cannot physically cover all the windows and the shutter hacks with grenades simultaneously. If you get the crane hack, then you just keep hitting up the double shutter hack toward the disk.

How about you don't just hack an objective like an idiot when you know a merc is watching? Or if you know a grenade is coming, just assume that it is and get off the hack in 1 second? Mercs DO have a limited amount of frags, you know.

The only thing that makes squat somewhat difficult is the fact that the mercs can still snipe both spy-side objectives and the crane hack after you hack the spy-side shutters. In other words, the mercs can bottle up on the spy side similar to the way mercs can just bottle up on the first floor of club to make things more difficult. But if you make the spy side/crane hack your first priority instead of rushing the top merc side like 99.9% of people do, then you have a much easier time with it.

Kubanator

QuoteIs not, its mechanical.  Maybe jamming could be possible tho

Well, manual reloads are mechanical, but the clip seems to fall out when the shots are fired, so I assume that electronic. Though that could be from training.

BurningDeath

Quote from: Kubanator on January 08, 2008, 02:10:19 AM
QuoteIs not, its mechanical.  Maybe jamming could be possible tho

Well, manual reloads are mechanical, but the clip seems to fall out when the shots are fired, so I assume that electronic. Though that could be from training.
We always had to change the magazines manually when I was at the army. Dont know if you americans got some uber automatic shit for that, but I doubt it.

Kubanator

There's a read out for rate-of-fire, it has the ability to load out with tasers, grenades, flares, etc, it can load 2 different kinds of ammo (sniper and standard), and this isn't the army. This is a highly trained, heavily armed, experianced mercanary group. A privatized equivalent to Special Forces. I don't think that they would want to have a larger reload time.