The Assault Rifle Discussion

Started by Farley4Fan, December 24, 2007, 10:05:43 PM

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Farley4Fan

I'm starting to think that it is a console to PC difference rather than an EAX to no EAX ordeal then.  Because on console, it's much different than you all make it out to be.  I'd say that I can only hear nades being fired from about 100-130 feet away on xbox.  That is with my surround sound set up and everything.  (surround sound works great on CT if you can figure out how to make it work)

  But no matter how elaborate the speaker system, I just can't possibly hear nades fired from across steel squat.  Especially if it is fired from a higher or lower position than I am in.  And usually the nades come from a higher or lower position while hacking.

Spekkio

QuoteI'm starting to think that it is a console to PC difference rather than an EAX to no EAX ordeal then.
Yea, the difference is apparently higher standard of skill to win.

Gawain

Quote from: Spekkio on January 09, 2008, 03:01:55 PM
QuoteI'm starting to think that it is a console to PC difference rather than an EAX to no EAX ordeal then.
Yea, the difference is apparently higher standard of skill to win.
+1
invisibleman, you got it all wrong: you don't wait next to the objective after hacking 2s to resume hacking some seconds later, but you go to another one, hack 2s there and disappear again. you only hack longer when your partner is covering you or the mercs are busy/out of position. if you do this right, the only thing the mercs accomplish is wasting nades.

Farley4Fan

wtf...  A difference like that doesn't make pc better than console, it just makes it different.  In fact, it makes it harder for spies.  So, what?  What's your point?

Gawain

the point is that hack-2s-and-run tactics (or being covered) are the most effective ones on steel thus your problem with not hearing long distance nades doesn't exist for good players.
and no, it's definitely not harder for spies on console, it's for mercs. no need to try the console version to know that...

Farley4Fan

Ffs, go play console (I have played PC) You'll see the difference.  But it doesn't make PC any better.  Doesn't exist for good players?  Wow, you really just don't get it do you?  NO.  It doesn't exist for players on console or w/o EAX (not sure about EAX)  But, on PC you are able to hear long distance nades, while I am not on console.  Same hardware for everyone on console.

psyichic

Quote from: Papa Skull on January 09, 2008, 05:10:47 PM
wtf...  A difference like that doesn't make pc better than console, it just makes it different.  In fact, it makes it harder for spies.  So, what?  What's your point?

but it is also easier for spies on console since you don't have to deal with a merc using a mouse.

InvisibleMan999

Quote from: Gawain on January 09, 2008, 05:16:28 PM
and no, it's definitely not harder for spies on console, it's for mercs. no need to try the console version to know that...

For the most part, it's not harder for spies. Steel squat is the exception. And yeah, you really do have to try the console version to know that.

Succubus Dryad Of The Undying Comet

Harder merc = easier spy.
Harder spy = easier merc.
But, there are so many exceptions, that one may say that this rule doesn't apply at all.

Farley4Fan

Mouse is easier to use as a merc.  But there are definitely people who are great with a thumbstick.  For the most part it really really depends who you play with.  In general, if you play people at or below your skill level, spy is easier.  But then again, if you play with people at or below your skill level as a merc it isn't that difficult either.  So, it really depends who you play with imo.  Of course mercs have an advantage on PC, but spies have some abilities that console players do not.  For instance, crouch roll crouch is a BIG one.  And that you can hear a nade fire from across the map is ALSO a pretty big boost for spies.  Don't forget assigning key combos to just one key seems like to me that there would be no room for mistakes for triple nading and quick camming maybe.

Gawain

assigning scripts to keys is poor and i consider it cheating.
PLZ NOT ANOTHER CONSOLE PLAYERS' SKILL ISN'T LOWER SPAM KKTHXBAI

Farley4Fan

Aside from that, hearing grenades from across the map is a big boost.  So is crouch roll crouch.  On console, spies can't go through a set of laser beams without making noise or alerting mercs of security failures, so it's best to avoid them.  Being able to go through them with no noise being made is a gigantic boost for spies, even though it is somewhat of a bug I believe.  Just because we can't possibly do things that PC players can, it doesn't automatically lower our skill level.

Can you assign crouch roll crouch to just one key?  If so, then omfg...

Gawain

dude, you're really provoking me with your bloody ignorance. i'm not saying that console players play worse because of other game mechanics/controls, but because they are worse players. i don't know about all the players, but all the console folks that i've encountered show their lower understanding of svm pretty obvious in their posts.
the difference on steel can't be that big: good players fire nades in 2-3s after you start hacking (or snipe) anyways and it becomes way harder to get away (especially stealthy so that the merc has no idea where you appear in 15s) when one guy is chasing you and the other one is sniping from a good position, so leaving after hacking 2s sounds like a good solution no matter if you play on pc or xbox, doesn't it?
and no, i don't need console experience to tell that the spies have an overall easier time on console.

InvisibleMan999

Quote from: Gawain on January 09, 2008, 08:30:15 PM
i'm not saying that console players play worse because of other game mechanics/controls, but because they are worse players. i don't know about all the players, but all the console folks that i've encountered show their lower understanding of svm pretty obvious in their posts.
Or quite possibly, their "lower understanding" is due to adapting to a different set of controls and game mechanics (not hearing nades).

Lets see you pick up a console controller and start playing some games. Play some good teams. After you've done that, you can lecture us about how you know everything.



Quote
the difference on steel can't be that big: good players fire nades in 2-3s after you start hacking (or snipe) anyways and it becomes way harder to get away (especially stealthy so that the merc has no idea where you appear in 15s) when one guy is chasing you and the other one is sniping from a good position, so leaving after hacking 2s sounds like a good solution no matter if you play on pc or xbox, doesn't it?
and no, i don't need console experience to tell that the spies have an overall easier time on console.

Yeah, you can just ignorantly make statements about a version of a game that you've never played, based purely on theory and assumption.

It's one thing to tell console players why certain strategies wouldn't work on the PC version, or why something should be a specific way because of PC controls.

However, telling console players how things work on the console version, a version you've never played, is arrogant and short-sighted. Until you've picked up a console controller and played at least 50 hours on the console version, you have absolutely no clue what you're talking about.

What you've said here makes you sound like a fool talking out of his ass. 

Farley4Fan

If a good merc fires a grenade in after 2-3 seconds, then your 2 seconds hacking and leaving method is extremely flawed.

+1 for invisible