camnet and bullets/ snares

Started by neth, February 04, 2008, 02:32:11 PM

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Gawain

every mechanic has to be told in the tutorial. but it's questionable if it's reasonable to show teamplay tactics etc. maybe some 3 minute video at the end of the tutorial would be good, showing that it's all about getting the objectives, staying in the shadows, playing actively, using teamplay etc all with some example clips and some inspiration for advanced tactics.

Spekkio

Quote from: InvisibleMan999 on March 14, 2008, 11:00:42 PM
Quote from: Ion.67 on February 06, 2008, 11:59:47 PM
I agree, again. I didn't really like the game when I first played it, because I had no idea where I was getting shot from, or where sounds came from. Now that I know, it is so much fun. That is one of the fun factors of this game, learning everything.

The main way to attract newbies is to have a very detailed tutorial that lets them try stuff out themselves, like finding the source of a sound for instance.

Also no hidden mechanics. None. Everything should be explained.
Name one game that explains all the intermediate and advanced tactics in their manual or tutorial.

Westfall

Quote from: Spekkio on March 15, 2008, 01:49:14 AM
Quote from: InvisibleMan999 on March 14, 2008, 11:00:42 PM
Quote from: Ion.67 on February 06, 2008, 11:59:47 PM
I agree, again. I didn't really like the game when I first played it, because I had no idea where I was getting shot from, or where sounds came from. Now that I know, it is so much fun. That is one of the fun factors of this game, learning everything.

The main way to attract newbies is to have a very detailed tutorial that lets them try stuff out themselves, like finding the source of a sound for instance.

Also no hidden mechanics. None. Everything should be explained.
Name one game that explains all the intermediate and advanced tactics in their manual or tutorial.

Zelda...;)

neth

Im not really sure if tutorial will help. Note that there is a compulsory tutorial in CT which shows how to use visions, launch nades etc. and newbies still dont know these things.

Gawain

so far i found two good suggestions in this thread:
Quote from: Spekkio on February 04, 2008, 08:52:02 PM
As far as camnet: remove special visions from it and allow the spies to shoot it out (merc sees static for 10 sec). This gives the spies two options:

1. You sneak by with camo
2. You shoot it out. Merc knows where you've been, but not exactly where you're going.
best suggestion for camnet so far, though its balance heavily depends on the map design/camnet placement. i think 5s instead of 10s but no cooldown timer would be better.

the other interesting suggestion is having a bullet next to camnet alert the spy when it's activated.

Spekkio

Quote from: Westfall-US on March 15, 2008, 07:55:13 AM
Quote from: Spekkio on March 15, 2008, 01:49:14 AM
Quote from: InvisibleMan999 on March 14, 2008, 11:00:42 PM
Quote from: Ion.67 on February 06, 2008, 11:59:47 PM
I agree, again. I didn't really like the game when I first played it, because I had no idea where I was getting shot from, or where sounds came from. Now that I know, it is so much fun. That is one of the fun factors of this game, learning everything.

The main way to attract newbies is to have a very detailed tutorial that lets them try stuff out themselves, like finding the source of a sound for instance.

Also no hidden mechanics. None. Everything should be explained.
Name one game that explains all the intermediate and advanced tactics in their manual or tutorial.

Zelda...;)
WRONG. It depends on which Zelda you are talking about, but I can come up with at least one thing not explained in the manual for Zelda 1, Zelda 2, LTP, OOT, and TP.

0ctin

Quote from: Westfall-US on February 04, 2008, 09:58:23 PM
Quote from: Spekkio on February 04, 2008, 08:52:02 PM
As far as camnet: remove special visions from it and allow the spies to shoot it out (merc sees static for 10 sec). This gives the spies two options:

1. You sneak by with camo
2. You shoot it out. Merc knows where you've been, but not exactly where you're going.

What about a scrambler Spek? It can scramble the camnet because there are high places you can get to. It might be a giveaway as to the scrambler's spot, but the scrambler can work on the other security devices. Would really maybe even be an optional chaff, b/c u can move around with it like hb sensor.

What about a reallly BRIGHT light which the spy would just shine into the camnet and blind the merc. It would be a give away for sure, but it'd be funny.

Farley4Fan

lmao imagine reflecting light off your watch or something into the camnet  :D

Westfall

Quote from: Spekkio on March 15, 2008, 04:50:18 PM
Quote from: Westfall-US on March 15, 2008, 07:55:13 AM
Quote from: Spekkio on March 15, 2008, 01:49:14 AM
Quote from: InvisibleMan999 on March 14, 2008, 11:00:42 PM
Quote from: Ion.67 on February 06, 2008, 11:59:47 PM
I agree, again. I didn't really like the game when I first played it, because I had no idea where I was getting shot from, or where sounds came from. Now that I know, it is so much fun. That is one of the fun factors of this game, learning everything.

The main way to attract newbies is to have a very detailed tutorial that lets them try stuff out themselves, like finding the source of a sound for instance.

Also no hidden mechanics. None. Everything should be explained.
Name one game that explains all the intermediate and advanced tactics in their manual or tutorial.

Zelda...;)
WRONG. It depends on which Zelda you are talking about, but I can come up with at least one thing not explained in the manual for Zelda 1, Zelda 2, LTP, OOT, and TP.

I was referring to Zelda 1. What wasn't mentioned in the manual(?), which was the best manual EVER

InvisibleMan999

Quote from: Spekkio on March 15, 2008, 01:49:14 AM
Name one game that explains all the intermediate and advanced tactics in their manual or tutorial.

There's a difference between tactics and mechanics. Figuring out where to place mines for instance is tactics, but you know the mechanics to the mines and where you can place them. Just because you know how the pieces move in chess doesn't make you a good chess player. Likely you won't think of all the advanced moves that advanced players make, but you're looking at it more with "wow how'd he think of that?" instead of angrily saying "nobody fucking told me that you could move a queen like a bishop too!"

The mechanics of the game should be plainly explained period.

Spekkio

#70
But Chess isn't a video game. As long as there are errors in coding, there will be hidden mechanics in game that are not found at release. Even one of the simplest fighting games ever, Super Smash Bros Brawl, has "hidden mechanics."

frvge

We don't make errors in our code  ;D We'll call it 'features'. O wait, we're not Microsoft. ::)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

InvisibleMan999

Quote from: Spekkio on March 15, 2008, 08:04:54 PM
But Chess isn't a video game. As long as there are errors in coding, there will be hidden mechanics in game that are not found at release.

Well bugs and hidden mechanics are different things.

Spekkio

#73
Most hidden mechanics arise from bugs and glitches. Some are ultimately good for the game, some are not.

QuoteI was referring to Zelda 1. What wasn't mentioned in the manual(?), which was the best manual EVER
How many hearts you need to upgrade your sword, the fact that typing ZELDA as the name brings you straight to the 2nd quest. The quickest way to earn Rupees. There are no visual cues whatsoever on where you can bomb or burn bushes.

Oh, and none of these:

http://www.gamefaqs.com/console/nes/code/563433.html

Westfall

Quote from: Spekkio on March 16, 2008, 03:18:34 PM
Most hidden mechanics arise from bugs and glitches. Some are ultimately good for the game, some are not.

QuoteI was referring to Zelda 1. What wasn't mentioned in the manual(?), which was the best manual EVER
How many hearts you need to upgrade your sword, the fact that typing ZELDA as the name brings you straight to the 2nd quest. The quickest way to earn Rupees. There are no visual cues whatsoever on where you can bomb or burn bushes.

Oh, and none of these:

http://www.gamefaqs.com/console/nes/code/563433.html

HAHAHAHAHAHA...nice.