camnet and bullets/ snares

Started by neth, February 04, 2008, 02:32:11 PM

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InvisibleMan999

Quote from: Spekkio on March 16, 2008, 03:18:34 PM
Most hidden mechanics arise from bugs and glitches. Some are ultimately good for the game, some are not.


Or Lazy tutorials. I mean, just go back and check out the PT or CT tutorials and tell me how mechanics aren't explained.

-Coop Moves
-Merc sound reticule
-Spy: What makes sound
-Grabbing a merc
-Using many gadgets
-moving slow to disarm proxies.

And man.... I mean... that's just scratching the surface.

Spekkio

The game certainly should include either a more comprehensive tutorial or a PDF manual that explains things like the sound reticle. But you and some others on here make it sound like every little nook and cranny has to be explained to the player, and that's unrealistic.

InvisibleMan999

Quote from: Spekkio on March 16, 2008, 09:51:10 PM
The game certainly should include either a more comprehensive tutorial or a PDF manual that explains things like the sound reticle. But you and some others on here make it sound like every little nook and cranny has to be explained to the player, and that's unrealistic.

Mechanics should be explained, not tactics. And I think that's an entirely realistic goal.

Ion.67

Just make a standard game manual. No need to explain everything, but certainly more than what is explained in CT.

AgentX_003

Quote from: Ion.67 on March 16, 2008, 11:42:01 PM
Just make a standard game manual. No need to explain everything, but certainly more than what is explained in CT.

there is a flaw with this though, some are hands on learners  and others are Visual / audio learners.


-Thanks Murdy for da Sig <3  xD

Ion.67

Quote from: AgentX_003 on March 17, 2008, 12:13:26 AM
Quote from: Ion.67 on March 16, 2008, 11:42:01 PM
Just make a standard game manual. No need to explain everything, but certainly more than what is explained in CT.

there is a flaw with this though, some are hands on learners  and others are Visual / audio learners.

So? You can't make everyone happy. Do you not buy games if there is no tutorial, only a manual?

I think there should be a tutorial for basics, but the manual should be for everything.

Gawain

a good interactive tutorial would really help to make the svm community grow faster.

AgentX_003

Quote from: Gawain on March 17, 2008, 03:55:26 AM
a good interactive tutorial would really help to make the svm community grow faster.

hence they have a writer for that i believe =) .


-Thanks Murdy for da Sig <3  xD

Farley4Fan

Quote from: InvisibleMan999 on March 16, 2008, 10:18:57 PM
Quote from: Spekkio on March 16, 2008, 09:51:10 PM
The game certainly should include either a more comprehensive tutorial or a PDF manual that explains things like the sound reticle. But you and some others on here make it sound like every little nook and cranny has to be explained to the player, and that's unrealistic.

Mechanics should be explained, not tactics. And I think that's an entirely realistic goal.


Agree 100%

Tactics should be developed by the player himself after learning maps and such.

InvisibleMan999

Quote from: Gawain on March 17, 2008, 03:55:26 AM
a good interactive tutorial would really help to make the svm community grow faster.

Yeah, I mean we don't need to do everything via tutorial. But what we do need to do is have stuff like:

-Tracking the location of a sound.
-Grabbing a merc
-Finding and Disarming a proxy and a laser mine
-Doing crouch/roll/crouch (if it makes it into the game)

That sorta thing.

Gui Brazil

Quote from: InvisibleMan999 on March 17, 2008, 06:31:30 PM
-Doing crouch/roll/crouch (if it makes it into the game)

That's something you should learn playing not on a tutorial. I feel that this is like explaining when to run and when to hide (something you should find out by yourself).

Farley4Fan

If crouch roll crouch is included in the game then it should be in the tutorial because it is a game mechanic.  Hidden things that the devs don't know about obviously won't be.  Things like the night vision switch to smooth your landing fall in the same category.

Ion.67

Why would you need someone to explain that if you roll while hitting crouch, you roll while in the air? That is not something that should be explained.

Gui Brazil

Quote from: Papa Skull on March 17, 2008, 11:13:45 PM
If crouch roll crouch is included in the game then it should be in the tutorial because it is a game mechanic.  Hidden things that the devs don't know about obviously won't be.  Things like the night vision switch to smooth your landing fall in the same category.

It's not a gadget. It's like teaching how to quick cam, how to aggro someone or how to be stealthy..

Ion.67

Quote from: Gui Brazil on March 18, 2008, 01:18:15 AM
Quote from: Papa Skull on March 17, 2008, 11:13:45 PM
If crouch roll crouch is included in the game then it should be in the tutorial because it is a game mechanic.  Hidden things that the devs don't know about obviously won't be.  Things like the night vision switch to smooth your landing fall in the same category.

It's not a gadget. It's like teaching how to quick cam, how to aggro someone or how to be stealthy..

Woohoo!