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Spy Stealth Weapon

Started by B1nArY_001, February 06, 2008, 11:15:33 PM

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Gawain

with crouch-dive-crouch making noise/pinging the reticule, stealth would become way too slow so that snares become a big boost.
maybe it shouldn't be possible to dive through lasers with this move (=>you have to run at least one step which pings the reticule).

Farley4Fan

That's what I've been saying.  And moving slow can sometimes be a downside to stealth.  Of course, you don't have to move slowly to be stealthy, but sometimes it's required to remain hidden.  You have to make noise to pass through a laser grid.   That's the downside

Spekkio

#62
Quote from: Gawain on February 10, 2008, 10:56:09 PM
with crouch-dive-crouch making noise/pinging the reticule, stealth would become way too slow so that snares become a big boost.
maybe it shouldn't be possible to dive through lasers with this move (=>you have to run at least one step which pings the reticule).
I would be against making snares/chaff mandatory to get around.

The fast dive isn't a glitch. You already have to be moving fast while crouched. It is simply just taking that momentum, standing, and diving. Hell, if Ubi had any sense of coding controls, you'd be able to dive straight from a crouch instead of having to pull a complicated move (and, conversely, be able to roll from a stand instead of always dive). However, I do think that the complication adds to gameplay in this regard, so leave it.

Ion.67

What about the vision glitch when making a hard landing? Either it should stay, or else the landing time should be significantly shorter.

Farley4Fan

We've discussed that before.  We were thinking about adding a feature where a perfectly timed button press would save you from getting shocked from the fall.  I for one would like that, as long as it isn't as easy as the vision glitch was.

Gawain

60-80% of the time it takes in ct to recover from a high fall should be enough. maybe no delay at all if you press/do a roll at just the right moment (hopefully there will be no auto-roll in ps).

Vega

#66
Quote from: InvisibleMan999 on February 10, 2008, 11:38:01 AM
I actually agree with Papa on this one. The disadvantage of running and diving through lasers is that you make noise. If you can do that quietly, that's a bug. It's no different than the vision glitch.

It's entirely different from the vision glitch.  Changing visions has absolutely nothing to do with falling.  Period.  The Crouch-roll-crouch is a skillful approach to the game, regardless if it was intended to be in the game or not.  I think it makes the game more interesting and it requires skill to use, which makes the game more complex but in a desired way.  If anything, the Crouch-roll-crouch is far from a "glitch." 

There are two ways I see this;

1. Crouch-roll-crouch is the player's ability to know how and when to take advantage of the crouching-to-running "silent state."  What do I mean by that?  When a player moves from crouching to then running, I believe there is a small gap where there is no sound.  For the crouch-roll-crouch, the player goes from crouching, to running, to rolling, and then back to crouching -- all the while in the "silent state."  As we all know, rolling produces no sound. The player never leaves the "silent state" of crouching-to-running when he performs the roll, and moves about stealthily and successfully.  It's a not a glitch, simply taking advantage of what's in front of you through knowledge and practice.

2. When doing crouch-to-roll, at the point the spy is about to stand up, the player presses the roll key and successfully performs a roll.  That is; the spy performs a roll before he has finished the transition from crouching to standing up.  Was this meant to be implemented for the PC (rhetorical, do not answer)?  Who knows. 


AgentX_003

Quote from: Gawain on February 11, 2008, 02:13:23 PM
60-80% of the time it takes in ct to recover from a high fall should be enough. maybe no delay at all if you press/do a roll at just the right moment (hopefully there will be no auto-roll in ps).

EVERYONE STOP COMPARING TO SCCT ITS A NEW ENGINE MEANS THIS SHIT WONT HAPPEN


-Thanks Murdy for da Sig <3  xD

Westfall

Quote from: AgentX_003 on February 12, 2008, 05:57:52 AM
Quote from: Gawain on February 11, 2008, 02:13:23 PM
60-80% of the time it takes in ct to recover from a high fall should be enough. maybe no delay at all if you press/do a roll at just the right moment (hopefully there will be no auto-roll in ps).

EVERYONE STOP COMPARING TO SCCT ITS A NEW ENGINE MEANS THIS SHIT WONT HAPPEN

no need for the 14pt font. Really...

Farley4Fan

Vega, it's basically exploiting the controls to get past things you normally shouldn't without making noise or alerting the mercs.  You can do it no matter what gadgets you bring, that's why I suggest making the stealth gun and removing this garbage move.

Gawain

papa, how about you play the ct pc version now that you have a pc and try to master the crouch-dive-crouch "glitch" against decent players? it's not that easy to really take advantage of, for instance, it would be pretty lethal to do without really good recon+awareness, and the move itself requires some training, too.

Spekkio

Quote from: Vega on February 12, 2008, 05:49:06 AM
Quote from: InvisibleMan999 on February 10, 2008, 11:38:01 AM
I actually agree with Papa on this one. The disadvantage of running and diving through lasers is that you make noise. If you can do that quietly, that's a bug. It's no different than the vision glitch.

It's entirely different from the vision glitch.  Changing visions has absolutely nothing to do with falling.  Period.  The Crouch-roll-crouch is a skillful approach to the game, regardless if it was intended to be in the game or not.  I think it makes the game more interesting and it requires skill to use, which makes the game more complex but in a desired way.  If anything, the Crouch-roll-crouch is far from a "glitch." 

There are two ways I see this;

1. Crouch-roll-crouch is the player's ability to know how and when to take advantage of the crouching-to-running "silent state."  What do I mean by that?  When a player moves from crouching to then running, I believe there is a small gap where there is no sound.  For the crouch-roll-crouch, the player goes from crouching, to running, to rolling, and then back to crouching -- all the while in the "silent state."  As we all know, rolling produces no sound. The player never leaves the "silent state" of crouching-to-running when he performs the roll, and moves about stealthily and successfully.  It's a not a glitch, simply taking advantage of what's in front of you through knowledge and practice.

2. When doing crouch-to-roll, at the point the spy is about to stand up, the player presses the roll key and successfully performs a roll.  That is; the spy performs a roll before he has finished the transition from crouching to standing up.  Was this meant to be implemented for the PC (rhetorical, do not answer)?  Who knows.
Vega is wise.

Vega

Quote from: Papa Skull on February 12, 2008, 07:58:52 AM
Vega, it's basically exploiting the controls to get past things you normally shouldn't without making noise or alerting the mercs.  You can do it no matter what gadgets you bring, that's why I suggest making the stealth gun and removing this garbage move.

Neither you nor I know that for sure.  You can say all you want about the xbox version, but I don't enough about the xbox controller's functionality to make a decent enough approach.  So, it doesn't really matter what you say about the xbox version.  I read your defense on the idea, I'm simply stating how it is. 

Cyntrox

Weather or not it is a glitch is irrelevant, the decision to include or exclude it in PS should be based solely on balance reasons.

Spekkio

And I don't think the maneuver is remotely imbalanced. The only people complaining about it are Xbox players, who don't even have it available.