Project Stealth

Forums => Public Discussion => Topic started by: I.esus on May 22, 2010, 03:41:21 AM

Title: Playable open-beta test.
Post by: I.esus on May 22, 2010, 03:41:21 AM
So, guys...
Mic told me in March on SCL; "TBH, we're pretty damn close with PS. I'd estimate just a few months out."

So I'm left wondering, it's now nearing the end of May... roughly how far off are you guys from producing a playable open-beta?

"When it's done" is not an acceptable answer.  :-*
Title: Re: Playable open-beta test.
Post by: CurdyMilk on May 22, 2010, 05:52:14 AM
Quote from: I.esus on May 22, 2010, 03:41:21 AM
"When it's done" is not an acceptable answer.  :-*
Yeah it is.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on May 22, 2010, 07:40:05 AM
I say you give a release date and release it to the public unfinished and then laugh when people whine when there are animations missing and no maps.   :D
Title: Re: Playable open-beta test.
Post by: Zedblade on May 22, 2010, 10:50:31 AM
"TBH, we're pretty damn close with PS. I'd estimate just a few months out."

lol
Title: Re: Playable open-beta test.
Post by: Farley4Fan on May 22, 2010, 09:29:08 PM
Zedblade, tell me that you lol'd because it's really only a few weeks out.  Tell me.
Title: Re: Playable open-beta test.
Post by: LennardF1989 on May 22, 2010, 09:53:24 PM
My personal deadline of having something out in the public is begin august, the more official answer is: When we're done and feel like it's ready a for a public beta.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on May 22, 2010, 10:57:00 PM
Lennard, are you BLIND!??!

Quote"When it's done" is not an acceptable answer.
Title: Re: Playable open-beta test.
Post by: LennardF1989 on May 22, 2010, 11:30:33 PM
And I care because?
Title: Re: Playable open-beta test.
Post by: I.esus on May 23, 2010, 06:46:18 AM
"When it's done" isn't good, 'cause people tend to forget all about something and stop paying attention to it (as I have done with Black Mesa Source, with their "When it's done" attitude). Things never get done without some kind of deadline.

Even personal ones, as the one you mentioned Lennard.

It's good to keep the community interested in what you're doing, keep them looking forward to something rather than just sitting back and wondering what's going on/if it will ever be complete, 'cause nothing ever happens.
Title: Re: Playable open-beta test.
Post by: Serg on May 23, 2010, 09:57:49 AM
Quote from: LennardF1989 on May 22, 2010, 09:53:24 PM
My personal deadline of having something out in the public is begin august, ...
Title: Re: Playable open-beta test.
Post by: I.esus on May 23, 2010, 04:09:36 PM
Comic, you made it clear you didn't even read my post properly.

Thanks. :-*
Title: Re: Playable open-beta test.
Post by: Serg on May 23, 2010, 04:14:57 PM
I've read you topic:
Quote from: I.esus... Even personal ones, as the one you mentioned Lennard. ...
I disagree because deadline is a deadline, personal or not. It shows that you have plan to make something done.

I agree with you opinion about
Quote from: I.esus"When it's done" isn't good, 'cause people tend to forget all about something and stop paying attention to it (as I have done with Black Mesa Source, with their "When it's done" attitude). Things never get done without some kind of deadline.

I would also loose my interest if i don't see any progress for a long time
Title: Re: Playable open-beta test.
Post by: LennardF1989 on May 23, 2010, 04:26:31 PM
We could say it's done next week, but we would only let you down if it isn't and we push it forward another week and another week and another one. Therefor, when we feel like it's close to a public release we will mention a date somehow, not a minute earlier.
Title: Re: Playable open-beta test.
Post by: I.esus on May 23, 2010, 04:33:22 PM
Okay, Comic... so you read my post.
But you sure as hell didn't understand it.

And Lennard, you could SAY that, but that's not a deadline, is it? A deadline is a set goal for the team to work toward. Give everyone a little motivation to get things moving a little quicker.

Not all deadlines can be met of course (look at Gran Turismo 5), but even if you can't quite meet the deadline set, if there's enough media releases to keep the people interested, then they'll be willing to wait without forgetting about the whole project.
Title: Re: Playable open-beta test.
Post by: MulleDK19 on May 23, 2010, 04:59:19 PM
Quote from: I.esus on May 23, 2010, 04:33:22 PM
Okay, Comic... so you read my post.
But you sure as hell didn't understand it.

And Lennard, you could SAY that, but that's not a deadline, is it? A deadline is a set goal for the team to work toward. Give everyone a little motivation to get things moving a little quicker.

Not all deadlines can be met of course (look at Gran Turismo 5), but even if you can't quite meet the deadline set, if there's enough media releases to keep the people interested, then they'll be willing to wait without forgetting about the whole project.

Where's the deadline? I'll let you know when we find it.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on May 23, 2010, 10:09:48 PM
Lennard I was only joking about you being blind... never mind lol
Title: Re: Playable open-beta test.
Post by: I.esus on May 23, 2010, 11:29:53 PM
Quote from: MulleDK19 on May 23, 2010, 04:59:19 PM
Where's the deadline? I'll let you know when we find it.
You guys should set one, is what I'm saying. Something to work toward.
Stop being a smart ass.
Title: Re: Playable open-beta test.
Post by: Westfall on May 25, 2010, 09:19:23 PM
Quote from: LennardF1989 on May 22, 2010, 11:30:33 PM
And I care because?

If you keep acting like some snob you'll lose numbers to your precious 3 year long mod. People don't like to work with dickheads, which is all you've ever given as an impression. I believe the game continues to get delayed and people leave the team because they listen to what you have to say and take off...hell, I wouldn't want to deal with you either.

To the rest of the PS team, really....How do you put up with this? Especially if you try to promote? I hope you learn from this experience Lennard, because in real life people don't like to deal with your attitude.

Quote from: MulleDK19 on May 23, 2010, 04:59:19 PM
Quote from: I.esus on May 23, 2010, 04:33:22 PM
Okay, Comic... so you read my post.
But you sure as hell didn't understand it.

And Lennard, you could SAY that, but that's not a deadline, is it? A deadline is a set goal for the team to work toward. Give everyone a little motivation to get things moving a little quicker.

Not all deadlines can be met of course (look at Gran Turismo 5), but even if you can't quite meet the deadline set, if there's enough media releases to keep the people interested, then they'll be willing to wait without forgetting about the whole project.

Where's the deadline? I'll let you know when we find it.

So you mean you won't have a deadline because you've been leading people on for almost 3 years now? The whole group's "when it's done" mentality  is just poor attitude. I would love to see you act like that to people who contract you out...if ever.

Quote from: I.esus on May 23, 2010, 11:29:53 PM
Stop being a smart ass.

QFE

I really hope this game works out for you guys in every way, but for some reason I find myself wanting you to fold with how I've seen the progress over the 3 years. The only competent members of the team are Mic, kebab, and frvge (who is only the promoter, and a fine promoter/manager at that). I actually am curious as to how they stuck around all this time.
Title: Re: Playable open-beta test.
Post by: neth on May 25, 2010, 09:45:36 PM
I agree with Westfall, we've been around for a few years and you guys keep showing us that we don't mean much and that basically we should be grateful that you sometimes speak to us.

I don't want to judge anyone but if you make a mod for 3 years and you're not even close to beta you're either lazy or you don't care anymore.
Title: Re: Playable open-beta test.
Post by: frvge on May 25, 2010, 10:36:03 PM
frvge to the rescue...

Ahum. It's easy for anyone on the team to give out deadlines, but because it's still a team effort, it's not very smart to do. As you have seen with the GamesCom problem (I said we'd have something playable, maybe even beta, around October 2009), those things are just wrong. People get work, people get a new girlfriend on top of their work, people get kids that take up time... and people get demotivated and leave, or people give personal projects or friendships/hobbies or w/e a higher priority. Happens all the time.

This means there are plenty of stalls during development. We even had people leave because they came in during a stall and then they left because there wasn't much progress at that time, which messed up the overall progress even more... That's one of the reasons why we only have Lakehouse now, instead of the 3-4 planned maps.

If we look at the future, it's a lot brighter. Summer is near, which means the code department can get going again. The latest UDK has Scaleform as middleware, which means HUDs and menus can be implemented in Flash, and Merc Animator comicsserg has been pumping out a lot of first-person Merc animations. We were really behind on that part, but now the todo-list is green for a lot of items.
In the meantime, we've been filling some other stuff that isn't really important, but still a nice-to-have gimmick. And I'm working on a new site full of cool things.

I hope this clears some things up.

Title: Re: Playable open-beta test.
Post by: AgentX_003 on May 26, 2010, 12:00:31 AM
Quote from: Westfall on May 25, 2010, 09:19:23 PM
Quote from: LennardF1989 on May 22, 2010, 11:30:33 PM
And I care because?

If you keep acting like some snob you'll lose numbers to your precious 3 year long mod. People don't like to work with dickheads, which is all you've ever given as an impression. I believe the game continues to get delayed and people leave the team because they listen to what you have to say and take off...hell, I wouldn't want to deal with you either.

To the rest of the PS team, really....How do you put up with this? Especially if you try to promote? I hope you learn from this experience Lennard, because in real life people don't like to deal with your attitude.

Quote from: MulleDK19 on May 23, 2010, 04:59:19 PM
Quote from: I.esus on May 23, 2010, 04:33:22 PM
Okay, Comic... so you read my post.
But you sure as hell didn't understand it.

And Lennard, you could SAY that, but that's not a deadline, is it? A deadline is a set goal for the team to work toward. Give everyone a little motivation to get things moving a little quicker.

Not all deadlines can be met of course (look at Gran Turismo 5), but even if you can't quite meet the deadline set, if there's enough media releases to keep the people interested, then they'll be willing to wait without forgetting about the whole project.

Where's the deadline? I'll let you know when we find it.

So you mean you won't have a deadline because you've been leading people on for almost 3 years now? The whole group's "when it's done" mentality  is just poor attitude. I would love to see you act like that to people who contract you out...if ever.

Quote from: I.esus on May 23, 2010, 11:29:53 PM
Stop being a smart ass.

QFE

I really hope this game works out for you guys in every way, but for some reason I find myself wanting you to fold with how I've seen the progress over the 3 years. The only competent members of the team are Mic, kebab, and frvge (who is only the promoter, and a fine promoter/manager at that). I actually am curious as to how they stuck around all this time.

Unofficial promoter  haii :D , who everyone fails to mention  <- gg.  :( .  Well lets just say when the recession hit i was out of a job for a year and in that entire year I scratched and clawed to find people of the old community as well as try to find talent to help push things along :/ , Forums , old xfire contacts you name it, and even told the vast majority of you  that are on here and more about this but none the less im grateful to frvge first telling me about it but still kinda disappointed that im not recognized =/ just because i may have some disagreements with certain people , you know who you are.
Title: Re: Playable open-beta test.
Post by: w4rl0 on May 28, 2010, 10:04:14 AM
This is good news....Think i could be Beta Tester.
Title: Re: Playable open-beta test.
Post by: Spark Mandriller on May 28, 2010, 10:09:53 AM
Quote from: AgentX_003 on May 26, 2010, 12:00:31 AM
still kinda disappointed that im not recognized =/

:'( :'( :'(
Title: Re: Playable open-beta test.
Post by: LennardF1989 on May 28, 2010, 10:55:21 AM
QuoteIf you keep acting like some snob you'll lose numbers to your precious 3 year long mod. People don't like to work with dickheads, which is all you've ever given as an impression. I believe the game continues to get delayed and people leave the team because they listen to what you have to say and take off...hell, I wouldn't want to deal with you either.

To the rest of the PS team, really....How do you put up with this? Especially if you try to promote? I hope you learn from this experience Lennard, because in real life people don't like to deal with your attitude.
1. I agree with the statement, but may I ask, now that we're talking feedback anyway, why I give you that impression, because I beg to differ.

2. I am not in charge on how the game becomes in the end, that's MR.Mics and Goodkebabs task. I am merely an advisor on what is possible and what the best approach would be. Hence why it's also not my task to promote, I simply throw my opinions into the open in the hope it's picked up and discussed about when I feel it fits the topic. Besides that, I program, the end.

3. I'm under the impression you can't judge someone's attitude from a forum. It's about competence. Actually, I think everyone on this forum is a dickhead, besides the ones I work closely with on a daily basis. Some even rise above the point of being a dickhead. But that doesn't say anything on how they are in real life (besides Agent, whoes just crazy :P).
Title: Re: Playable open-beta test.
Post by: Spark Mandriller on May 28, 2010, 02:37:08 PM
hhahaha
he asks you to be more friendly

so you insult the entire forum
fuckin' a+ attitude man
Title: Re: Playable open-beta test.
Post by: Succubus Dryad Of The Undying Comet on May 28, 2010, 02:41:07 PM
Hey, I liked his post.
At least he doesn't favor some members over others.
Title: Re: Playable open-beta test.
Post by: LennardF1989 on May 28, 2010, 03:34:14 PM
Quote from: Ambiguous Rocket on May 28, 2010, 02:37:08 PM
hhahaha
he asks you to be more friendly

so you insult the entire forum
fuckin' a+ attitude man
My point is, you can't judge someone's attitude from forum posts, besides of those you work with on a daily basis. Heck, I only know a few forum members more or less personally, whereas of the rest I know only the username.

Also, I didn't really understood that out of his reply. Then again, I'm not under the impression I am unfriendly, whereas Westfall pronounces as if every post I write is dripping of unfriendliness and projected that opinion on the other forum members and the PS devs.

Note that I can life with the fact people don't like me, it happens, I also know people I rather don't ever speak to. It's just that his post was not very detailed on how and why I gave him that impression, which resulted in it being rather insulting. So I felt right about it to make it discussable. So Westfall, if you ever feel like giving me proper feedback, be free to PM me  :-*
Title: Re: Playable open-beta test.
Post by: Farley4Fan on May 28, 2010, 06:35:14 PM
Quote from: Ambiguous Rocket on May 28, 2010, 10:09:53 AM
Quote from: AgentX_003 on May 26, 2010, 12:00:31 AM
still kinda disappointed that im not recognized =/

:'( :'( :'(

omg I lol'd

I agree with Lennard.  You're all just a bunch of dickheads.  Even you, Rocket.  But you're MY dickhead.

:-*  lool
Title: Re: Playable open-beta test.
Post by: Spark Mandriller on May 28, 2010, 08:10:42 PM
Quote from: LennardF1989 on May 28, 2010, 03:34:14 PM
Then again, I'm not under the impression I am unfriendly

You just called the entire forum dickheads!
Title: Re: Playable open-beta test.
Post by: Succubus Dryad Of The Undying Comet on May 28, 2010, 08:23:31 PM
This true.
Title: Re: Playable open-beta test.
Post by: Westfall on May 28, 2010, 09:03:13 PM
Quote from: Volcano Eel on May 28, 2010, 08:10:42 PM
Quote from: LennardF1989 on May 28, 2010, 03:34:14 PM
Then again, I'm not under the impression I am unfriendly

You just called the entire forum dickheads!

LOL
Title: Re: Playable open-beta test.
Post by: MulleDK19 on May 28, 2010, 10:12:22 PM
Quote from: Volcano Eel on May 28, 2010, 08:10:42 PM
Quote from: LennardF1989 on May 28, 2010, 03:34:14 PM
Then again, I'm not under the impression I am unfriendly

You just called the entire forum dickheads!

Quote from: LennardF1989 on May 28, 2010, 10:55:21 AMyou can't judge someone's attitude from a forum.

And it was an opinion, not a fact.
Title: Re: Playable open-beta test.
Post by: Westfall on May 29, 2010, 07:16:43 AM

QuoteI'm under the impression you can't judge someone's attitude from a forum. It's about competence. Actually, I think everyone on this forum is a dickhead

fact is he just called everyone here a dickhead...then says he doesn't think he's unfriendly. So, fact...Leonnard is digging a hole. Fact, he thinks everyone on here aside from the pal workers are dickheads. Fact...doesn't know how to handle people. Fact, bad for the game if you call your fan base dickheads.
Title: Re: Playable open-beta test.
Post by: tigaer on May 29, 2010, 07:56:20 AM
Haha you guy's are pretty hard to please... and that can sometimes come off as dickheaded. There's only a few members here that can actually take a joke. But I love every single one of you. EVERY SINGLE ONE.

Lmao. Everybody just needs to chill. ;)
Title: Re: Playable open-beta test.
Post by: Westfall on May 29, 2010, 08:11:10 AM
Quote from: tigaer on May 29, 2010, 07:56:20 AM
Haha you guy's are pretty hard to please... and that can sometimes come off as dickheaded. There's only a few members here that can actually take a joke. But I love every single one of you. EVERY SINGLE ONE.

Lmao. Everybody just needs to chill. ;)

it's very easy to take a joke. It is very easy to tell when someone is being snide in their comments. The main point of my original post is that 9/10 time you will get an asshole remark from Leonard. If I really took the time and went through his responses to the community, you the devs would find it very threatening to the foundation surrounding your "community".
Title: Re: Playable open-beta test.
Post by: Ion.67 on May 29, 2010, 09:09:29 AM
Haha.... "we are all just a dickhead"
Title: Re: Playable open-beta test.
Post by: frvge on May 29, 2010, 09:14:14 AM
"Do you know what sucking the heads means?"

Oh, just as some think some things we release is utter crap, I do not plan to censor Lennard. He means well, but at times his wordings can be a bit... weird. We don't want Ubi-esque things where only the CM (that would be me) can interact. Can you imagine Beland posting how the anti-SCC-ers are fucking whiners? For a company, that's bad. As PS, we can allow some more rough discussion and that might not be pleasant for some parties at times. I agree it's not really good for PR tho... but I'm not gonna censor it.
Title: Re: Playable open-beta test.
Post by: Succubus Dryad Of The Undying Comet on May 29, 2010, 09:14:51 AM
Quote from: Ion.67 on May 29, 2010, 09:09:29 AM
Haha.... "we are all just a dickhead"
Now I'm going to go and watch all of his CT vids. 'cause CT won't run on linux.
Title: Re: Playable open-beta test.
Post by: unskilled on May 29, 2010, 10:32:59 AM
Try to run it with Wine  ;D
Title: Re: Playable open-beta test.
Post by: Succubus Dryad Of The Undying Comet on May 29, 2010, 01:51:18 PM
Doesn't run. I may try VBoxing it, but I'm worried about the performance.
Title: Re: Playable open-beta test.
Post by: LennardF1989 on May 29, 2010, 02:46:31 PM
Quote from: Westfall on May 29, 2010, 08:11:10 AM
The main point of my original post is that 9/10 time you will get an asshole remark from Leonard.
Ok, that does it!

That's the second time you call me Leonard! Asshole!

:P
Title: Re: Playable open-beta test.
Post by: unskilled on May 29, 2010, 04:57:36 PM
Quote from: Succubus Dryad Of The Undying Comet on May 29, 2010, 01:51:18 PM
Doesn't run. I may try VBoxing it, but I'm worried about the performance.


If you don't try, you won't know how it will works :) GL
Title: Re: Playable open-beta test.
Post by: Farley4Fan on May 29, 2010, 06:41:45 PM
Quote from: Ion.67 on May 29, 2010, 09:09:29 AM
Haha.... "we are all just a dickhead"

lmao we are all just a dickhead players
Title: Re: Playable open-beta test.
Post by: Succubus Dryad Of The Undying Comet on May 29, 2010, 07:16:36 PM
Thanks. I'll try when I find my DVD.
Title: Re: Playable open-beta test.
Post by: CurdyMilk on May 30, 2010, 05:13:44 AM
This conversation is going quite well.  As I said awhile ago, we are just one big happy family around here.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on May 30, 2010, 05:19:22 AM
Quote from: CurdyMilk on May 30, 2010, 05:13:44 AM
This conversation is going quite well.  As I said awhile ago, we are just one big happy family around here.
Title: Re: Playable open-beta test.
Post by: Westfall on May 30, 2010, 01:23:12 PM
Quote from: LennardF1989 on May 29, 2010, 02:46:31 PM
Quote from: Westfall on May 29, 2010, 08:11:10 AM
The main point of my original post is that 9/10 time you will get an asshole remark from Leonard.
Ok, that does it!

That's the second time you call me Leonard! Asshole!

:P

ugh, guilty as charged.....
Title: Re: Playable open-beta test.
Post by: I.esus on May 31, 2010, 04:18:53 PM
This thread reminds me of the Ubisoft forums.

Thanks guys.
The memories were not lost after all.
Title: Re: Playable open-beta test.
Post by: Spekkio on May 31, 2010, 05:22:05 PM
If this were ubi forums 2 ppl would be banned and the thread locked by now.
Title: Re: Playable open-beta test.
Post by: frvge on May 31, 2010, 05:27:07 PM
I want to make an official announcement that 2 people are NOT banned and that this topic is NOT locked.
Title: Re: Playable open-beta test.
Post by: Bubbaganoosh on May 31, 2010, 10:01:32 PM
Been a while since I've been here and to be honest only read the first page but "When it's ready" is a great answer. I'd rather ready than like was said, shit missing and it's broken.

I've said it before but some people here fail at life. These guys do this in their spare time so suck it up and be patient. If you don't like their schedule too fuckin bad.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on June 01, 2010, 05:21:30 AM
Quote from: frvge on May 31, 2010, 05:27:07 PM
I want to make an official announcement that 2 people are NOT banned and that this topic is NOT locked.

lol WHAT DID YOU TO DO WESTFALL!!?

Tie him up and put an apple in his mouth?  Dirty bastard.
Title: Re: Playable open-beta test.
Post by: ChaosTroll on June 06, 2010, 03:30:18 PM
Quote from: I.esus on May 31, 2010, 04:18:53 PM
This thread reminds me of the Ubisoft forums.

Thanks guys.
The memories were not lost after all.

I have an idea. Go learn a skill that the PS dev-team needs. Perfect it, and by the time you're done getting it through your skull you might be able to help them finish up early. Hmm... ever think of that? Next time you think about asking someone for a deadline remember this; If you're working as hard as you can on something, even if you're burnt out and working slower than usual, you're gonna get pissed if someone asks you when it'll be done. The only stress relief for that scenario is A work slower because your work isn't appreciated. or B be a smart ass and get your jollies by saying "it's done when it's done.
Honestly I commend whoever it was for even throwing out the august possibility because that shows they still care enough about the project that they're doing neither A or B just doing what they want to do. So shut your smart "11 post" ass up and go back to ubisoft if ignorance is your forte.
Title: Re: Playable open-beta test.
Post by: Spark Mandriller on June 06, 2010, 11:56:25 PM
Quote from: ChaosTroll on June 06, 2010, 03:30:18 PM
So shut your smart "11 post" ass up and go back to ubisoft if ignorance is your forte.

yeah, who is this razor guy? coming in here and acting all big even though he only has 11 posts. you're not allowed to act big until you have, like, 3581 posts. that's a reasonable number.

Title: Re: Playable open-beta test.
Post by: frvge on June 07, 2010, 12:07:51 AM
That means only 2 people are allowed to act big here. One being me.

With that said: What about going on-topic?
Title: Re: Playable open-beta test.
Post by: Spark Mandriller on June 07, 2010, 12:17:55 AM
he was talking shit about ketsui yesterday. who the fuck does that? shit.

i'd get on topic but the topic is when the beta will be out so i mean i dunno dude when will it be out? who can say? mysteries.


Quote from: Spekkio on May 31, 2010, 05:22:05 PM
If this were ubi forums 2 ppl would be banned and the thread locked by now.

also i just saw this and this is wrong the thread would be deleted and all the mods would be pretending it never happened. none of this just locking stuff.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on June 07, 2010, 01:36:30 AM
Quote from: frvge on June 07, 2010, 12:07:51 AM
That means only 2 people are allowed to act big here. One being me.

With that said: What about going on-topic?

Who's the other guy?
Title: Re: Playable open-beta test.
Post by: ChaosTroll on June 07, 2010, 03:17:31 AM
Quote from: FarleyFan on June 07, 2010, 01:36:30 AM
Who's the other guy?

Beats me
Title: Re: Playable open-beta test.
Post by: I.esus on June 07, 2010, 09:03:47 AM
Guess you don't know who I am, ChaosTroll, but I have a low post count, so I guess that doesn't matter... right? Even though I have multiple Ubi accounts (due to being banned in the nazi-mod Double Agent days), as well as an SCL account, totalling in thousands upon thousands of posts over the past 5 years... thought I'd let you know since you seem to care so much.

Oh hey, while we're talking about post counts... you better stop mouthing off like you know something, you '9 post' ass, and stop being a hypocritical fool.

Or is that too hard?
Title: Re: Playable open-beta test.
Post by: Farley4Fan on June 07, 2010, 06:22:38 PM
wtf
Title: Re: Playable open-beta test.
Post by: Succubus Dryad Of The Undying Comet on June 07, 2010, 07:00:11 PM
Quote from: FarleyFan on June 07, 2010, 06:22:38 PM
wtf
pwnt
Title: Re: Playable open-beta test.
Post by: Gawain on June 07, 2010, 11:52:59 PM
feels like back in highschool again...
Title: Re: Playable open-beta test.
Post by: puuusianka on June 08, 2010, 10:47:22 AM
First of all you guys have amazing power to go off the topic. I suggest frvg(if i made mistake im really sorry frvg) that you place this whole thing in general\off topic it would be more appropriate. The lvl of the conversation is going down.

Second thing: I hope you guys(dev team) don't get demotivated while reading such discussions. Both sides are stressed or impatient. I ask you for understandin(that's to dev team and you people). I liked the post where someone said that todo list has a lot of green marks. That means you guys push the whole thing forward and that's great. Though you could show some new media. Becuase honestly until march I was pretty sure that project is DEAD. I'm glad after all,that you guys kept working and sooner or later we'll have our beloved mod.
Title: Re: Playable open-beta test.
Post by: AgentX_003 on June 08, 2010, 11:56:27 AM
Quote from: puuusianka on June 08, 2010, 10:47:22 AM
First of all you guys have amazing power to go off the topic. I suggest frvg(if i made mistake im really sorry frvg) that you place this whole thing in general\off topic it would be more appropriate. The lvl of the conversation is going down.

Second thing: I hope you guys(dev team) don't get demotivated while reading such discussions. Both sides are stressed or impatient. I ask you for understandin(that's to dev team and you people). I liked the post where someone said that todo list has a lot of green marks. That means you guys push the whole thing forward and that's great. Though you could show some new media. Becuase honestly until march I was pretty sure that project is DEAD. I'm glad after all,that you guys kept working and sooner or later we'll have our beloved mod.

*Eh hem *   stand alone game  actually.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on June 08, 2010, 06:51:52 PM
I get the impression that a lot of the stuff they are working on isn't very exciting to us.  By that I mean they are getting stuff that isn't very visual out of the way.  Coding, scripting, etc.  This is what I've seen on the twitter page.  Not saying that the coding isn't great work or important, I'm just saying that people like to see visual progress and if it's not ready for that then fine.  I'm sure there is some stuff that we could actually see and appreciate, like the cool animations that commicserg has been working on.  

Obviously the developers need to put the twitter thing or some new vids/screenshots directly onto the main website.  Why?  A lot of people that I talk to think that the project is dead because they only check the main site and see no glaringly obvious additions.  
Title: Re: Playable open-beta test.
Post by: frvge on June 08, 2010, 10:39:39 PM
We're working on that. We have some new stuff, but it's not ready enough for showing. I'm not going to say it will be 'soon', because I hate being vague like that. Just wait and see.
Title: Re: Playable open-beta test.
Post by: Gawain on June 08, 2010, 10:41:25 PM
Quote from: FarleyFan on June 08, 2010, 06:51:52 PM
Obviously the developers need to put the twitter thing or some new vids/screenshots directly onto the main website.  Why?  A lot of people that I talk to think that the project is dead because they only check the main site and see no glaringly obvious additions.  
qfe
for a nice example of how it's done right you devs should check out unknownworlds.com/ns2
Title: Re: Playable open-beta test.
Post by: tigaer on June 09, 2010, 12:00:31 AM
Quote from: Rambo on June 08, 2010, 10:41:25 PM
Quote from: FarleyFan on June 08, 2010, 06:51:52 PM
Obviously the developers need to put the twitter thing or some new vids/screenshots directly onto the main website.  Why?  A lot of people that I talk to think that the project is dead because they only check the main site and see no glaringly obvious additions.  
qfe
for a nice example of how it's done right you devs should check out unknownworlds.com/ns2

If we had as much done as them we'd probably do that too.

Quote from: frvgeWe're working on that. We have some new stuff, but it's not ready enough for showing. I'm not going to say it will be 'soon', because I hate being vague like that. Just wait and see.

This. Just wait a little bit longer guys.
Title: Re: Playable open-beta test.
Post by: frvge on June 09, 2010, 12:24:00 AM
Quote from: Rambo on June 08, 2010, 10:41:25 PM
Quote from: FarleyFan on June 08, 2010, 06:51:52 PM
Obviously the developers need to put the twitter thing or some new vids/screenshots directly onto the main website.  Why?  A lot of people that I talk to think that the project is dead because they only check the main site and see no glaringly obvious additions.  
qfe
for a nice example of how it's done right you devs should check out unknownworlds.com/ns2

Actually most of the content there is under the 'fold' for 1024x768 users. It then barely shows more lines of text than our homepage. The content itself is IMO too long. 3 summaries with little pictures would be better.
Title: Re: Playable open-beta test.
Post by: Farley4Fan on June 09, 2010, 01:01:56 AM
Quote from: frvge on June 08, 2010, 10:39:39 PM
We're working on that. We have some new stuff, but it's not ready enough for showing. I'm not going to say it will be 'soon', because I hate being vague like that. Just wait and see.

That's understandable.  That's why I voted for the 'few media updates' on that one poll.  When I'm doing a project I don't show what I'm doing every step of the way, but then again, I don't have a bunch of people that are so curious about my project.   :D
Title: Re: Playable open-beta test.
Post by: Cronky on June 09, 2010, 02:03:15 AM
I'm sure something Epic just happened...

I just don't know what.
Title: Re: Playable open-beta test.
Post by: tigaer on June 09, 2010, 02:17:34 AM
Quote from: Cronky on June 09, 2010, 02:03:15 AM
I'm sure something Epic just happened...

I just don't know what.

Actually, yeah. I just got done looking at some potentially epic things mulledk has been doing.
Title: Re: Playable open-beta test.
Post by: Serg on June 09, 2010, 08:57:28 AM
Actually I agree with FrleayFan on:

Quote from: FarleyFan on June 08, 2010, 06:51:52 PM
A lot of people that I talk to think that the project is dead because they only check the main site and see no glaringly obvious additions.  
Title: Re: Playable open-beta test.
Post by: LennardF1989 on June 09, 2010, 09:54:46 AM
Quote from: FarleyFan on June 09, 2010, 01:01:56 AM
Quote from: frvge on June 08, 2010, 10:39:39 PM
We're working on that. We have some new stuff, but it's not ready enough for showing. I'm not going to say it will be 'soon', because I hate being vague like that. Just wait and see.

That's understandable.  That's why I voted for the 'few media updates' on that one poll.  When I'm doing a project I don't show what I'm doing every step of the way, but then again, I don't have a bunch of people that are so curious about my project.   :D
So, what is your project, actually? I vote for a fanbase of FarleyFan's project!
Title: Re: Playable open-beta test.
Post by: Gawain on June 09, 2010, 01:12:57 PM
Quote from: frvge on June 09, 2010, 12:24:00 AM
Quote from: Rambo on June 08, 2010, 10:41:25 PM
Quote from: FarleyFan on June 08, 2010, 06:51:52 PM
Obviously the developers need to put the twitter thing or some new vids/screenshots directly onto the main website.  Why?  A lot of people that I talk to think that the project is dead because they only check the main site and see no glaringly obvious additions.  
qfe
for a nice example of how it's done right you devs should check out unknownworlds.com/ns2
Actually most of the content there is under the 'fold' for 1024x768 users. It then barely shows more lines of text than our homepage. The content itself is IMO too long. 3 summaries with little pictures would be better.

there is also a main advertisement page aka www.naturalselection2.com which does exactly that ;)
Title: Re: Playable open-beta test.
Post by: ChaosTroll on June 10, 2010, 09:09:42 AM
Unfortunately.
Title: Re: Playable open-beta test.
Post by: puuusianka on June 11, 2010, 10:07:12 AM
May I say "The case is closed?"