Hey gang.
Been A while since i've been here to check on progress. Just got back from recovering from the cancer that I got from playing Conviction. It was a hard fight indeed....
I've seen some of the new media and noticed that the spy was interacting with some laptops.. Is Remote interaction with certain objects in the map still a go? One of my main peeves about CT is hacking a terminal at close proximity. Almost always met with a grenade at my feet..
One thing I thought of was perhaps a Spy would be required to physically connect some sort of wireless module to the device via USB before he could initiate a hack remotely. Another idea within that would be the possibility for the spy could or could not be allowed to move and act freely as long as he maintained a line of sight and a certain proximity? I'm just thinking that hacking objectives could be more..... objective..
Lets be honest here... Please don't flame me for this but.... Love it or hate it, SCDA did bring some GREAT ideas to the table that far surpassed CT. I (For one) am against giving a spy a shocker weapon simple because of how annoying it is. But i could get around that.
I absolutely love what i'm seeing from you guys though. Every time I lose faith in stealth games in general, I come here to again feel uplifted at this games possibilities.
Now.. you people really need to get picked up by a publisher.... After all this progress, you deserve it.
I like the idea of placing something on the objective and then being able to hack for a wireless glove.
Is remote hacking code-wise possible in the future? Yes.
Will it be in Project Stealth's first release? No.
I really hope that the wireless hacking won't go to the stage where Project Stealth removes "Prox/Las/Pois mines" and "Sticky Cameras"
Remote hacking isn't balanced in my opinion. The spy could just hide somewhere and hack, and the merc would never be able to find him.
Quote from: MulleDK19 on August 01, 2010, 03:24:02 PM
Remote hacking isn't balanced in my opinion. The spy could just hide somewhere and hack, and the merc would never be able to find him.
In theory that's the whole reason remote hacking would be useful at all considering it would take much longer to hack. A little bit of time spent adjusting the range and speed of the hacking and in no time it would be balanced.
Quote from: DreadStunLock on August 01, 2010, 02:46:18 PM
I really hope that the wireless hacking won't go to the stage where Project Stealth removes "Prox/Las/Pois mines" and "Sticky Cameras"
Uh, what?
Quote from: DreadStunLock on August 01, 2010, 02:46:18 PM
I really hope that the wireless hacking won't go to the stage where Project Stealth removes "Prox/Las/Pois mines" and "Sticky Cameras"
Uh, what?
[/quote]
Don't pay attention to Dreadnubzunlock =/..... he's a bit out to lunch .....
Quote from: AgentX_003 on August 01, 2010, 07:26:43 PM
Quote from: DreadStunLock on August 01, 2010, 02:46:18 PM
I really hope that the wireless hacking won't go to the stage where Project Stealth removes "Prox/Las/Pois mines" and "Sticky Cameras"
Uh, what?
Don't pay attention to Dreadnubzunlock =/..... he's a bit out to lunch .....
[/quote]
Oh he was talking about DA where they went too far with simplifying things. No Dread I don't think that the dev team would ever do that :-X lmao
You can add something without taking away other features, something Ubi doesn't know for some reason.
Quote from: Hybrid Circle on August 01, 2010, 07:08:51 AM
Hey gang.
Been A while since i've been here to check on progress. Just got back from recovering from the cancer that I got from playing Conviction. It was a hard fight indeed....
I've seen some of the new media and noticed that the spy was interacting with some laptops.. Is Remote interaction with certain objects in the map still a go? One of my main peeves about CT is hacking a terminal at close proximity. Almost always met with a grenade at my feet..
One thing I thought of was perhaps a Spy would be required to physically connect some sort of wireless module to the device via USB before he could initiate a hack remotely. Another idea within that would be the possibility for the spy could or could not be allowed to move and act freely as long as he maintained a line of sight and a certain proximity? I'm just thinking that hacking objectives could be more..... objective..
Lets be honest here... Please don't flame me for this but.... Love it or hate it, SCDA did bring some GREAT ideas to the table that far surpassed CT. I (For one) am against giving a spy a shocker weapon simple because of how annoying it is. But i could get around that.
I absolutely love what i'm seeing from you guys though. Every time I lose faith in stealth games in general, I come here to again feel uplifted at this games possibilities.
Now.. you people really need to get picked up by a publisher.... After all this progress, you deserve it.
Sounds to me , someone doesn't take the proper precautions like.. using heart beat to scan the area before going ahead and hacking ..or placing a spy bullet near the closest location of a merc to know when to stop hacking.. =/..
I can has protips?
Quote from: MulleDK19 on August 01, 2010, 03:24:02 PM
Remote hacking isn't balanced in my opinion. The spy could just hide somewhere and hack, and the merc would never be able to find him.
you obviously never played sc:da.
hacking speed decreases with distance and you need those extra seconds the merc is looking for you because you can't shock&run.
Quote from: Rambo on August 02, 2010, 12:30:54 AM
Quote from: MulleDK19 on August 01, 2010, 03:24:02 PM
Remote hacking isn't balanced in my opinion. The spy could just hide somewhere and hack, and the merc would never be able to find him.
you obviously never played sc:da.
hacking speed decreases with distance and you need those extra seconds the merc is looking for you because you can't shock&run.
It just isn't as fun.
Quote from: AgentX_003 on August 01, 2010, 07:48:56 PM
Quote from: Hybrid Circle on August 01, 2010, 07:08:51 AM
Hey gang.
Been A while since i've been here to check on progress. Just got back from recovering from the cancer that I got from playing Conviction. It was a hard fight indeed....
I've seen some of the new media and noticed that the spy was interacting with some laptops.. Is Remote interaction with certain objects in the map still a go? One of my main peeves about CT is hacking a terminal at close proximity. Almost always met with a grenade at my feet..
One thing I thought of was perhaps a Spy would be required to physically connect some sort of wireless module to the device via USB before he could initiate a hack remotely. Another idea within that would be the possibility for the spy could or could not be allowed to move and act freely as long as he maintained a line of sight and a certain proximity? I'm just thinking that hacking objectives could be more..... objective..
Lets be honest here... Please don't flame me for this but.... Love it or hate it, SCDA did bring some GREAT ideas to the table that far surpassed CT. I (For one) am against giving a spy a shocker weapon simple because of how annoying it is. But i could get around that.
I absolutely love what i'm seeing from you guys though. Every time I lose faith in stealth games in general, I come here to again feel uplifted at this games possibilities.
Now.. you people really need to get picked up by a publisher.... After all this progress, you deserve it.
Sounds to me , someone doesn't take the proper precautions like.. using heart beat to scan the area before going ahead and hacking ..or placing a spy bullet near the closest location of a merc to know when to stop hacking.. =/..
Precaution isn't the issue. Variety and continuity is.
Quote from: Hybrid Circle on August 02, 2010, 07:40:32 AM
Quote from: AgentX_003 on August 01, 2010, 07:48:56 PM
Quote from: Hybrid Circle on August 01, 2010, 07:08:51 AM
Hey gang.
Been A while since i've been here to check on progress. Just got back from recovering from the cancer that I got from playing Conviction. It was a hard fight indeed....
I've seen some of the new media and noticed that the spy was interacting with some laptops.. Is Remote interaction with certain objects in the map still a go? One of my main peeves about CT is hacking a terminal at close proximity. Almost always met with a grenade at my feet..
One thing I thought of was perhaps a Spy would be required to physically connect some sort of wireless module to the device via USB before he could initiate a hack remotely. Another idea within that would be the possibility for the spy could or could not be allowed to move and act freely as long as he maintained a line of sight and a certain proximity? I'm just thinking that hacking objectives could be more..... objective..
Lets be honest here... Please don't flame me for this but.... Love it or hate it, SCDA did bring some GREAT ideas to the table that far surpassed CT. I (For one) am against giving a spy a shocker weapon simple because of how annoying it is. But i could get around that.
I absolutely love what i'm seeing from you guys though. Every time I lose faith in stealth games in general, I come here to again feel uplifted at this games possibilities.
Now.. you people really need to get picked up by a publisher.... After all this progress, you deserve it.
Sounds to me , someone doesn't take the proper precautions like.. using heart beat to scan the area before going ahead and hacking ..or placing a spy bullet near the closest location of a merc to know when to stop hacking.. =/..
Precaution isn't the issue. Variety and continuity is.
Dont Listen to him he just likes to be the Pro of the Forum :P now I go have my lunch ^^
Quote from: Rambo on August 02, 2010, 12:30:54 AM
Quote from: MulleDK19 on August 01, 2010, 03:24:02 PM
Remote hacking isn't balanced in my opinion. The spy could just hide somewhere and hack, and the merc would never be able to find him.
you obviously never played sc:da.
hacking speed decreases with distance and you need those extra seconds the merc is looking for you because you can't shock&run.
No, I didn't... And now I know why.
the problem with sc:da wasn't necessarily the remote hacking of the lack of gadget-spam.
it was rather the sum of so many problems that took the fun out of playing the mp part of the game for any serious pc gamer, yet alone a ct vet:
-unfixed balance issues (3 spies on 1 merc, proximity sensor too precise,...)
-total lack of a proper server browser (seriously, what where they thinking?)
-way too high system requirements (at that time)
-focussing 99% on casual console-gamers
wrapped up, i see a future for a game mode similar to sc:da, but done right.
I simply hated only having 1 Gadget.
What's the point of having so many if you're limited to only 1 at a time.
Flashbangs alone were never enough in CT to get an objective (Well... most of the time). Why would being able to stand 10 feet away and hack change that aspect?
in my experience the few good teams always won their spy rounds which renders your point invalid.
Right. Using examples that actually point in the wrong direction of how I was thinking of it isn't how you express stuff.
I simply found it not fun.
Not that you couldn't win.
WHOOPS. Wrong situation.
What I usually found in DA was that the spy would pick a spot to hack from, the merc would come stumbling in, then the merc would guess where the spy was hacking from by lobbing grenades in the usual spots or shooting through the ceiling and using his drones, and if he didn't get the spy from guessing then he would use his presence detector (lawl) to search the room while he was blindfolded with his thumb in his ass until he found the spy.
I think remote hacking can easily be made into a good gameplay mechanic. The first way is to not make a billion little nooks and crannys for the spy to hide/hack from. I swear to God. There was this one map (called Docks I think) and inside the warehouse area there was an objective. There was scaffolding all over the objective. The spy literally had at least 15 good hiding places in the scaffolding. The merc was then forced to lob nades and use drones.
To remedy this just make it so that the there are only a few hiding places in range of the objective that can actually view the objective from and hack. That was kind of a complex sentence, but it could be simplified like this: don't put fucking scaffolding right by an objective.
Another good idea would be to make the spy need to place something on the objective before hacking, someone said this earlier in the thread.
The spy's glove should show up on EMF, not the whole spy.
I liked DA's idea of making the spy take it back to the spawn point. I also liked messing with Mercs with the glove, but if I'm going to give away my position to do that then it should annoy the mercs a lot more than just making their screen a little fuzzy.
Quote from: Farley4Fan on August 04, 2010, 09:59:28 PMhe would use his presence detector (lawl) to search the room while he was blindfolded with his thumb in his ass until he found the spy.
Isn't that kinda counter-productive?
Quote from: MulleDK19 on August 09, 2010, 03:49:28 AM
Quote from: Farley4Fan on August 04, 2010, 09:59:28 PMhe would use his presence detector (lawl) to search the room while he was blindfolded with his thumb in his ass until he found the spy.
Isn't that kinda counter-productive?
Not in the least if you have a presence detector to do all the searching for you. I didn't need my right thumb for moving the camera stick around. PC players didn't even need their whole right hand. I figured a nice, warm, safe place would be in the ass.
I agree. Remote hacking would be made so much better without the proxy sensor. Either that, or the merc could have a proxy sensor that can be placed alot like a remote mine, but cannot be carried.
I also hated that the terminals were always in the same spot every game. It should be randomized. This would reduce the feeling of the matches feeling the same, and it would shift tactics on both sides.
SCDA had alot of interesting things that should seriously be put future projects. Even though the sum of most of those parts wasn't good enough for some of you, it's just a few more additions to the already awesome progress.
PS- I could see this getting a release on steam and possibly XBLA and PSN. It could easily sell for 1200 to 1600 spacebucks. I'm just saying. This project needs more recognition.
Mercs had a proxy sensor that could be placed in CT and afaik will be in PS (I would guess they are, don't really know).
Terminals being randomized isn't a good idea. It would lead to one team having a random advantage over the other team. Plus, when they are in the same spot it leads to people developing strategies. If they are random, it would be kind of hard to develop a plan of action for a given map.