Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - xCaptainAmazing

#1
Public Discussion / Re: GamesCom
August 03, 2009, 09:56:54 AM
Well it's good that it's going to get a proper showing. If it has a good showing, the hype is going to go up, thus putting more pressure on everyone :P. Seriously though, it will be good. People who don't know about it will learn about it. It would be nice if I could see some footage...
#2
It be so awesome if you guys could make an OSX version.
#3
Public Discussion / Re: Gadget: Spy Rapelling Cord?
January 30, 2009, 08:17:21 PM
Quote from: STON3COLDKILLA on January 30, 2009, 05:57:41 PM
I mentioned the idea in a earlier topic too :P.
That's cool. I did some searching and didn't find anything, but kudos for thinking of it first. I think it does sound pretty interesting, but after all it isn't deathly important that it makes it in.

frvge, I think it's really cool how often you're on here scoping for new ideas by the way. I'm pretty new, but you're nearly the first post in every topic. Very cool 8). LennardF1989 too. Lead Programmer even takes some time to look around. I love it.
#4
Public Discussion / Gadget: Spy Rapelling Cord?
January 30, 2009, 10:15:30 AM
I did some searching and found that mercenary rappelling cords had been suggested at one point (don't know if they made it in), but couldn't find anything that mentioned one for the spies. So, it would go a little like this:

The objective is on the ground in the room you are currently in, or maybe it is just a generic room that you are in. As you are crawling inverted along the ceiling (scenario 2: making your way through a ceiling vent), you decide the most effective way to reach the ground would be a slow, vertical descent (swan dive style). In the case of the inverted crawl, you could simply attach the cord to what you're crawling on and begin the descent. However, in this case you would only be able to go DOWN, as the way you are positioned would make it near impossible to go back up in a timely fashion (requires too much strength). This would also be balanced for gameplay because you wouldn't constantly be zipping up and down in the dark whenever a merc entered the room (would be too easy to stay undetected in such close proximity of the objective).

The above idea alone I think is good to stand on its own; however, the second scenario could be very cool, although require the ability to do co-op moves (don't know if they're in the game). While in the ceiling vent, you could use your buddy to be the guy up top (a la mission impossible) while you vertically descended on the cord. With this bonus, you could go UP and DOWN as your partner would be able to pull you up if needed. This too can be balanced. The man up top is basically a sitting duck, and a well placed grenade could take him out, sending you falling to the ground and being knocked out on impact while the mercs pump you full of bullets. So, while this move would be highly effective in some situations, it would also be highly dangerous/risky because the mercs can essentially kill two birds with one stone if they catch you.

Only one spy is required to have this gadget for this action to be preformed. Spy positions are interchangeable regardless of who has the gadget.

You would not be able to leave the animation until it was completed (ex. you can't drop from cord to ground, or let go of the cord when holding a friend). This is necessary to keep it balanced. I realize the example was lengthy, but I don't believe implementation would be as complicated.

Feedback is appreciated. I really hope I'm not stupid and a similar idea has been mentioned before.
#5
Will do ;D.

/thread
#6
Sounds very cool. Thanks for all the information everybody! Now I can stop bothering everyone!
#7
I myself do not have experience with wiki, otherwise I would be quite willing.

...and if it's not too much trouble I was wondering what kind of game modes (if more than one) would appear in this game.

Thanks.

EDIT:I ask because I just did some searching and was seeing Story Mode and possible Deathmatch. I assume others are probably there, but was wondering if anything new is being mulled around (again, doesn't matter to me, but still cool to know).
#8
Quote from: frvge on January 28, 2009, 10:54:43 AM
1: No, but we hope to have a beta-release for Make Something Unreal Contest at the end of August 2009. It'll be released when it's done. That goes for all stages: beta-versions when we feel like it's ready to be tested and the release version when there are almost no bugs in it.
2: It's a mod, so it requires UT3. Which should be relatively cheap by then.
3: Yes. Although we haven't done much testing yet on different systems.
4: Yes. The subtitle can still change, but I dont see that happening any time soon.
Thanks for the info! I love that this game is being carefully developed. The release date doesn't really matter to me, I just wanted to know roughly how long I would have to hold off before crapping my pants in excitement ;D.

To the other user: Is there a FAQ that I missed? Or was it merely a suggestion? I hope I'm not the idiot that didn't see the stickied thread right now :-\.
#9
This mod looks absolutely amazing, and I have a few of questions:

1. Has a possible release date been targeted yet?

2. Is it standalone or will it require an install of UT3?

3. System requirements probably similar to UT3?

4. Is this the final name (like it matters ;), let's just play!)?

Thanks very much! I love Merc vs. Spy :D!