each team with one set eq?

Started by seefoo., October 24, 2007, 08:23:52 PM

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seefoo.

Quote from: Papa Skull on October 26, 2007, 06:19:39 AM
If you have 5 gadget slots, more gadgets, and less of them ( say 3 for each gadget slot )

i alerady suggested this months ago and no1 liked it.  keep up with the times man you are laggin like an old lady lols  ;D

Gawain

the amount of one gadget could also be used for balancing. why does it have to be always 5 for the spy? reducing the amount of cams and smoke nades to 4 sounds good to me, with 4 or 5 slots.
with a fixed/buffed camo for everyone the mercs will start cycling through visions insanely. maybe reducing emf range a little bit would work out well.

Farley4Fan

Why didn't anyone like it?  It would totally balance out the 5 gadget slot idea.  And if I remember correctly, I liked it.

psyichic

I am saying that integrating anything into the characters will be foolish because people's mentality towards it will change. Not to mention are you just suggesting that we do this because it is "integrated"? I mean that sounds like you are going for a realistic idea. The game isn't about realism as we all know. What is one good GAMEPLAY element that will be positively impacted by integrating the gadgets? I mean by that definition the HBS should also be integrated into the suit since it seems to be integrated into the gun and there is no obvious change in the gun.

Not to mention the choice of gadgets seems odd for people to choose camo. Seefoo I am not saying that camo is bad in any sense. I have always greatly respected players that are quite good with it like yourself but it is not an extremely commonly used gadget. I say leave the system the way it is.

neth

 Camo is not the best choice when you are used to 2 nades. From my experience i can say that i usually take smokes, chaffs, HBS and cams. Tried to take camo instead of cams but its just not my style of playing and it would be very difficult to exchange any other of the 3 gadgets for camo. I know that many ppl I know have similar opinion to mine and camo would have to be buffed drastically to take it. But its very difficult to do it without making it OP. I consider camo to be a cool tech gadget but not very useful. We could ofc give ppl 5 gadgets but IMO that sux

Gawain

i can't see a reason to integrate it. integrating sticky cams would make much more sense balance/gameplay wise if all mercs get mask.

the problem with camo is the activation noise + eax, the too high visibility in medium distance (high resolution) and emf whoring people (ghosting is ok, but too high range). if all these points are fixed and camo is still too weak, it could allow crouching against mt.

kronf

haha lols ya emf ghosting is awesome.

Gawain

Quote from: kronf on October 27, 2007, 06:37:51 PM
haha lols ya emf ghosting is awesome.
what exactly do you mean?
irony detector biep biep...

kronf

Its one of the lamest things in the game.

Spekkio


Spekkio

#55
It makes sense to integrate camo/camnet more from a balance and gameplay perspective.

It is damn hard to design a map that reaches the correct amount of security both with and without camnet. By giving mercs camnet inherently, you have an easier time balancing maps knowing that mercs always have it. I actually think this is a really good solution because the only other solution I can think of to balancing camnet is removing it from the game entirely. Even if you remove the special visions and laser on camnet, you still run into a lot of problems on how to balance maps when the mercs have camnet, and when they don't.

Likewise, an integrated camo can serve as a way to balance out merc visions and abilities without going nuts on completely revamping MT. It will also tend to be more useful if the PS devs put it into the game correctly, not to mention it fits into the whole sneaky spy/stealth thing. Automatic sticky cams don't epitomize that so much.

As a bonus, it makes sense from a stylistic perspective because both the spy and merc model have these gadgets drawn on them no matter what.

It doesn't really have much to do with how often each is used, but what could improve gameplay and help balance out the game.

seefoo.

wow spek agrees something with one of my idea :)

other said cam/mask  that is a good balance i think

Spekkio

I don't like the idea of integrating cam/mask. Camo/mask or camo/camnet is good, with camo/camnet being the best option I think.

mentalmars

by making the camnet a forced gadget
new players can respond better to the gameplay.

a lot of new players dont have good tracking skills
by giving them a gadget that reponse to there needs
there more able to get to the right place in time

for my own example
i sucked at playing the factory (CT) as merc.
my tracking skills wherent that great on that map
so it was the only map where i select the camnet as gadget

for the camosuit.
new players like to be sure about not being seen when they play as a spy
this gadget gives them that, i think they will like it.

(this is from a seen from a new players view)

Cyntrox