each team with one set eq?

Started by seefoo., October 24, 2007, 08:23:52 PM

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neth

Well the only thing i really liked in DA was this arm device allowing to break glass and lights quickly. I wish something like this was integrated.

Farley4Fan

I still see no importance of integrating a permanent gadget into the spies equipment.  I do, however, see an importance of 5 gadgets if need be.  There will always be matches where you don't need camo, and where you don't need camnet.  Why exactly would you force someone to take it?  And yes, noobs like to use camo a lot, but just because it isn't integrated permanently it doesn't mean they can't choose it if they want to. 

Correct, a lot of players don't have good tracking skills, obviously.  But why can't we just give them the choice to use it or not? 

Does anyone even realize how drastic the gameplay would change with permanent gadgets?  Seriously!  Think about how everyone know that the other team will be using camnet, or be using camo!  Merc's will whore EMF, spies will avoid camnet areas at all costs.  The reason why spies currently can walk through a room with a camera in it is because they don't know if merc's have camnet or not, and just assume that they don't.  When a spy is detected on a camnet, they don't always know that the merc even has a camnet to begin with.  Giving them a camnet EVERY match, would be dumb.  Same as giving spies camo, mercs WILL expect to see camo-using spies and they will start using EMF more and more often. 

Something that is great about camo suit is that mercs won't see you, they will never know you are there, and they will never know that you brought camo suit in the first place.  On top of that, camo suit can also be totally useless in dark maps/areas.

I don't see why you would want to force someone to bring a gadget, seems stupid imo.

Gawain

spies should get 5 slots and nothing permanent, mercs should get 4 or 5 slots + permanent mask.
the idea behind this is: sticky and smoke nades are so strong that even the chance the opponent might take one or both of them makes mask mandatory and with practically every merc taking mask they are still a good choice. thing is, the spies could not take smoke and sticky cams so that the merc has totally wasted a slot. if we boost the other gadgets that they become equally strong, this might happen very often and the mercs have a disadvantage. but maybe it could be balanced that this advantage plus the boost is balanced.
the problem with the spies is rather to prevent triple nades; the best way to do so is to limit the nade slots to 2.

Spekkio

That's just based upon how often someone uses an item, which isn't a good basis.

Giving spies camo gives them a natural hard-counter to both camnet and MT. However, the mercs can counter camo by using EMF, laser, and the flashlight. Furthermore, free camo doesn't make triple nades overpowered.

Giving mercs camnet allows map makers to balance maps without the headache of having too much security with camnet, or not enough security without camnet. Plus, as pointed out before, spies with camo have a natural counter to it.

No one HAS to take smoke or cams; therefore, the merc doesn't HAVE to take the mask. Furthermore, the mask does not have any effect whatsoever on map balance, whereas both camo and camnet could.

neth

Quote from: Gawain on October 27, 2007, 11:30:50 PM
spies should get 5 slots and nothing permanent, mercs should get 4 or 5 slots + permanent mask.
the idea behind this is: sticky and smoke nades are so strong that even the chance the opponent might take one or both of them makes mask mandatory and with practically every merc taking mask they are still a good choice. thing is, the spies could not take smoke and sticky cams so that the merc has totally wasted a slot. if we boost the other gadgets that they become equally strong, this might happen very often and the mercs have a disadvantage. but maybe it could be balanced that this advantage plus the boost is balanced.
the problem with the spies is rather to prevent triple nades; the best way to do so is to limit the nade slots to 2.

Totally disagree.

Gawain

bs, mask is mandatory.
how about 4 slots + camo for spies, and 3 slots + mask + camnet for mercs? i think it still leaves enough space different loadouts, but allows for better gadget and map balance.

Cyntrox

Quote from: Gawain on October 28, 2007, 12:04:12 AM
bs, mask is mandatory.
how about 4 slots + camo for spies, and 3 slots + mask + camnet for mercs? i think it still leaves enough space different loadouts, but allows for better gadget and map balance.
No, let's make it smoke + chaff + camo + cam + hbs for spies and camnet + mask + frags + mines + tazer for merc!


Gawain


Spekkio

Quote from: Gawain on October 28, 2007, 12:04:12 AM
bs, mask is mandatory.
how about 4 slots + camo for spies, and 3 slots + mask + camnet for mercs? i think it still leaves enough space different loadouts, but allows for better gadget and map balance.
I don't like the idea of forcing two equipment items.

I have no problem with camo/mask being gimmes. I just think camnet is better for map balancing purposes. You gotta admit, there really isn't a map where camnet is actually balanced. It's either extremely powerful or extremely useless. Plus, the spies can negate mask by just not taking smoke or cams. Spies cannot ever make camnet 100% useless.

Cyntrox


Farley4Fan

I say that there should be absolutely no forcing equipment whatsoever.  I still haven't seen a good point ( other than gas mask being forced ) that it should even be considered.

frvge

I think I like the camo/camnet version Will need to think it over later.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
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Spekkio

Quote from: Papa Skull on October 28, 2007, 12:34:11 AM
I say that there should be absolutely no forcing equipment whatsoever.  I still haven't seen a good point ( other than gas mask being forced ) that it should even be considered.
Allowing map makers to balance maps more easily, giving spies a counter to the often complained about MT/camnet, and averting potential imbalances from giving spies 5 gadgets aren't good enough?

Farley4Fan

You are giving the spies 5 gadgets by forcing one onto them anyways.  Why wouldn't you let the spy choose?

Spekkio

#74
and averting potential imbalances from giving spies 5 gadgets aren't good enough
lrn2read

Although Mr.Mic has made a good case for getting rid of camnet entirely.