Main Menu

Camnet

Started by Spekkio, October 28, 2007, 01:07:46 AM

Previous topic - Next topic

Westfall

Quote from: reason3d on November 04, 2007, 03:23:24 AM
if i could suggest an idea : "smart pucks"

Smart : able to use logic or sense to perform a function .

Puck : a compact device able to be thrown or handled , to be placed on compatible surfaces . the puck can operate functions .

( just my definitions ) ... i really have no idea exactly this could be used for , but i have a similar idea for the mod i am part of . use your imaginations , you might find something useful .



All of the other things we were saying as alternatives weren't our imaginations at all..................

Gawain

after thinking on it for a while, i really don't like the idea of a cam you can't place higher than 1.5m. it seems to similar to sticky cams for me, too. it's power would depend solely on map design, whereas a drone would be similarly powerful on all maps. i can't get what you don't like about the drone idea; there are plenty ways of making drones balanced. if you don't go for drones, plz simpy nerf the existing camnet by removing special visions+laser and boosting camo. a balanced and fun-to-use camnet implementations is possible, take club as an example (though i prefer spytraps for garden).

Spekkio

Placing cams like mines are 100% pointless, too. In order to actually have a vantage point, you need to have the camera reasonably high up to see a significant portion of the map.

Tidenburg

Place cameras like flares then...
(sorry if its already suggested ;) )

this introduces the problem of shooting into places they shouldnt be seeing.

Gawain

cmon guys admit it, 1 observation drone/merc is the superior solution :D
if a drone is too much work for the programmers, removing visions from camnet + proper map design should be sufficient.

Xan

I never personally enjoyed camnet that much. It wasn't much fun to use and it was just annoying to be caught by. I never felt it was that powerful, being caught by it didnt usually give that much of an advantage to the mercs unless they were already nearby.

SITHDUKE

I don't know Xan, I hate being caught by Mercs with camnet. It's like you scan the coridoor with your heartbeat sensor and what not, it's clear so you start moving along the coridoor avoiding cameras and mines. All of a sudden a big yellow eye is staring at you and you feel like you've just wasted your time because the mercs will be on their way to the objectives before you stand a chance of getting to it. It's a problem to me because you spend time and effort evading the mercs but they can just flip through every abusively positioned camera on the map looking for you. I don't think it's even possible to make it to a terminal using a route on Factory that doesn't come into the camnets field of view. I hate nerfing things but it's a pain in the ass the way it is.


goodkebab

despite all that, Camnet is not a be-all end-all tactic.  There are certain routes and techiques to bypass camnet in most cases.  All except coop in Station and River Mall.

SITHDUKE

Every route from spies spawn in Factory will lead you past a camnet at some point.  The only thing you have is camo which will set off camnets MT unless you move slowly and the camo battery drains to fast to get far enough in most cases. What route/technique can you use to bypass all the camnets in Factory Kebab?

Spekkio

You can go underneath A, but usually there's a merc in Main Hall waiting for the reticle ping in case you're going to digger, so that's not really an option.

Gawain

Quote from: Spekkio on November 05, 2007, 01:12:19 PM
You can go underneath A, but usually there's a merc in Main Hall waiting for the reticle ping in case you're going to digger, so that's not really an option.
i like this stealth route (for the people who don't know it, it's shown in kronf's video), but you can still be seen for a little time climbing up and entering digger. without good distraction and snares, stealth is totally screwed on factory. if you want to stand a chance against a good team, you have to hack digger to be able to coop in the generator room and unexpectedly knock out the digger merc sooner or later.

Tr1k

Hi everybody ;)
camnet is a good Gadget versus spies but mercenaries can camped a lot a time,a restriction of use camnet is a {re}solution.
It would be necessary to change place camnet on map RIVER MALL for instance.
The camnet number 3 on RIVER MALL is not fair play  >:(.
to replace the camnet for another gadget is a bad idea i think.
Maybe spies can slashed(hacked) systeme camnet and to make unavailable for 10 secondes or more. why not ?
PS:My english is not really good
GOOD LUCK FOR THIS NEW MODE  ;)

goodkebab



Spies have won regardless of camnet on Factory.  Its a big map which is why camnet is so valuable.  Camo is fairly effective against camnet on catwalk to machine room.  You still have to time your movements.

Dont forget incredibly short 5 sec.  hacks on coops and if mercs are caught in a bad position or necked/cammed an objection can be usually taken.


The vent to digger is ridiculous because you make a noise and cant retreat if you use it. 

Gawain

with equally skilled good teams competing on factory, i estimate the winning chances for the spy team <10%. switching to full aggro in digger at the appropriate time is really your only chance. this map has a general layout problem: 3 sniper's paradises connected with 3 bottlenecks. camnet in corridors is just the straw that broke the camel's back. maybe things would look different without the eax bs and camo having some influence on mt + shorter emf range.

Westfall

Its all about the timing on factory. You can go through A, under A of course, and get into digger. Watch the camnet when you dive in though. Going through the "gooch" as I call it, which connects main with crane, you can hide under the rusted bridge on the hut. Roll to the ground when the camnet isn't on in the room. Of course there is usually some1 sniping that vent anyways. Its always going to be about timing and knowing when you've been seen by camnet to try and create diversions. This is why you have a partner.

I think we still need a better alternative than camnet. While the drone idea is a good idea, there would be things that needed to be fixed on it (since the drone in DA was a POS).

I'm still for security cam viewing. Not overpowering at all and a waste of the mercs time if he is going to go to a booth to check on this.

Maybe just eliminating camnet altogether and not replacing it is a better idea.