The Utility Belt!!!

Started by Farley4Fan, December 05, 2007, 10:15:12 PM

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Spekkio

Quote from: Overstatement on December 06, 2007, 12:34:08 AM
I'm not going to tweak equipment to completely eliminate aggro (story is suppose to be a little bit of DM and a little bit of disk hunt). But I'm not going to support aggro (by designing equipment specifically for it), it's against the spirit of the game and I certainly don't want half my games against full aggro.
Huh?

The game genre was named stealth-action. How is highlighting the action part going against the "spirit of the game?"

I swear, sometimes people on here think the spies ought to just hide in a corner and cry for the whole game.

SITHDUKE

With all due respect aggro is a good thing. Yes, it will own you at first but if you learn how to deal with it you become a much better merc in the process. Also your spy aggro should improve if you deal with it alot by trying to counter what you do to counter it. Its a process of learning and improving and unless aggro is unbalanced to the point its BETTER than stealth then that's a balance issue. That's my opinion on it anyways...

neth

If theres a camo for stealthy players why cant there be a belt for aggro ones.

B1nArY_001

Quote from: Spekkio on December 06, 2007, 09:17:30 PM
I swear, sometimes people on here think the spies ought to just hide in a corner and cry for the whole game.

Sitting in a vent the entire game ftw!

Spy: Have you guys seen my partner?
Merc: Nope but I heard some noise behind the fish tank in Pirates...?

Look familiar to anyone?  :D

Tidenburg

Agro should be an option but the stealth route should be a more attractive option for the player. This was where CT and DA failed, by making agro seem quicky, easier and more effective than stealth the veteran players were at two extremes of either shadow hugging dirtbags or flash-bang cracked up spider monkeys.

Gawain

omg aggro is already quite a viable option there's no need at all to boost it, especially not by giving spies a tool to spam. stealth will get a strong boost anyways with fixed sound, mt, darker maps etc.

Succubus Dryad Of The Undying Comet

Or you can drastically nerf aggro. Give less health ( say 2/3 of what they have now) and it's done.

Gawain

Quote from: Kok4f4n on December 06, 2007, 11:38:52 PM
Or you can drastically nerf aggro. Give less health ( say 2/3 of what they have now) and it's done.
why the fuck would we want to nerf aggro???
both aggro and stealth should be viable options. for most intense gameplay, a mixture of both should be the most effective.

Succubus Dryad Of The Undying Comet

Aggro spy talkin'...
You said you wanted to boost stealth, so i suggested to nerf aggro, so the balance evens.

Farley4Fan

LOOK:

PS will have a much more viable option for stealth right?  Darker maps with possibly destructible lighting and camo being much more useful.  ON TOP of that the merc visions will be nerfed to prevent them from whoring them right?  Stealth will already be the prime choice of gameplay with all of these changes being made.

What I'm suggesting is something that helps BOTH playing styles.  It gives aggro players some more gadgets to use for neutralizing, distracting, killing, or whatever else.  AND it gives STEALTHY SPIES who LIVE long enough because they use stealth, some more stuff to use in case they run out and need to escape.  Because generally, the longer you are alive the more your inventory will decrease in numbers right?  It does help stealthy players a bit, maybe not as much as aggro.

IT BENEFITS BOTH PLAYING STYLES, NOT JUST AGGRO!
Quote from: Gawain on December 06, 2007, 11:42:02 PM
both aggro and stealth should be viable options. for most intense gameplay, a mixture of both should be the most effective.

With my suggestion hopefully aggro should be as viable as stealth will be.  Surely you all see how much more effective stealth will be than aggro with all of the changes.

Overstatement

I just have this idea that if we "officially" support aggro with gadgets, it would mean 50% of my games win by aggro. Like the Battlefield games, you die 50% of the time by vehicles and I don't want that. The current aggro percentage is fine by me, I'm just scared this gadget will bump up the ratio.

Aggro has a place to distract/delay the merc but (given even numbers and skill) aggro should usually result in retreat or death of the spy most of the time. In a fight, merc is stronger than spy. What's wrong with thinking that?

To reiterate, the current stealth/aggro ratio is fine. Don't unbalance it by adding aggro-based gadgets.

Farley4Fan

That's where you are wrong.  With the changes that are being made stealth would be used far more than aggro techniques.  Because of the darker maps, possibly destructible lighting, better camo, nerfed visions.  Stealth is going to recieve a big boost while aggro is going to be decreased greatly.  Just adding a gadget that gives you some more grenades and one more security gadget isn't going to give aggro players a lot of new capabilities.  It would just bump that ratio back to where it is now.  Like you like it Overstatement.

Overstatement

Don't I get a huge point for this mod being limited to UT3 players?

frvge

If the maps are darker, it also makes the aggro players' life easier. I think aggro benefits more from the belt than stealthplayers. What you can do, is equipping the belt and then go to a special Spy refill station, inaccessible to mercs. Refilling takes 10 seconds. Less aggro, more stealth.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

Aggro will automatically be buffed when funny punches, insta grenades, and lag charges are removed from the game anyway.