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Gamemodes

Started by BurningDeath, December 17, 2007, 10:01:42 PM

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Tidenburg

Never played spy v spy neither do I know how it plays out :)

How would shutting off lights keep you moving? If i'm a merc I couldn't give two sh**s it all the lights are out.

I think my idea would need tweaking in the method of hacking but I like the idea of it :)

Farley4Fan

You would care if the lights are out with nerfed visions, or no visions.  If the map was a little more vertical then you'd be fucked.

Pretty much your idea is like Domination?  It's a common gamemode where whoever controls the most posts for the longest time wins, but the killing affects the scores for your suggestion.  We could make it so that if the spies control that post or hack it or whatever the lights go out in that area.

Tidenburg

Yeah. That'd be quite cool. I don't mean territory control. Once the objective is hacked it closes again and a few seconds later another would open. Once its captured then that is it, the two points are gained and no more, the only way to get points after that would be to get another or kill someone. the key is that stealth is in the terminals whereas agro is in the killing (also stealth ambushes). The aim was to cater for everyone.

I like you idea of once its captured the points are gained and the zone leans more toward the owning parties needs. Things such as camnet, lights and elevators would only work when the zones belong to merc etc.

InvisibleMan999

If you want spies to ambush mercs, the patrol route has to be defined so that spies have a good idea which way the mercs are going. Also, there's  not really much point to allow spies to capture objectives, as their goal should be to kill the mercs. Spies can always outrun mercs, so if it's just a matter of merc or spy can hack an objective that randomly pops up, it's going to just be spies making a mad dash to the objective to outrun the mercs.

In DM basically the mercs need the objectives to keep them moving and the spies have to be the ambushers.  Otherwise it just turns into speed hack instead of DM.

Tidenburg

See development of ideas! ;)

That would solve the problem I had that a merc could just launch a grenade near a terminal to kill the spy. So I suppose we're suggesting a kinda reverse story?

Gawain

Quote from: BurningDeath on December 18, 2007, 08:20:53 PM
Quote from: Gawain on December 18, 2007, 12:34:43 PM
this project is for the vets of the pc story mode ::)
meh ..  :-\
(speechless about such an amout of stupidity)
what exactly is stupid about this statement? and even if this statement was stupid, calling me stupid is a pretty stupid generalization. i don't think someone heading to university to study physics can be that stupid...

AgentX_003

#51
ok as far as deathmatch is concerned, Sith i can say this  that the mercs had no visions except flashlight and flares.


How about implementing this idea.. mercs have no flashlight, only flares.. teaching one to conserve thee equipment and , spies with no visions just utilizing the dark, I've tried this but very few want to play, because everyone is afraid of change.



I agree with everyone else, because as a player myself, i'm sick of people not reading the server names or not looking at what mode is, and then people join and say DM DM DM !!! which brings me to a boiling point when they dont shut up and makes me  want to bring out the katana that i have hanging on my wall.


-Thanks Murdy for da Sig <3  xD

Gawain

you got a katana? if i was living in the same city i would be afraid by now...

Succubus Dryad Of The Undying Comet

Katanz0rz pwn.
Just assume mercs would have gun and flares only, while spies no gadgets, and make the maps seem to be VR training (shiny lines here and there, etc).

InvisibleMan999

Quote from: Tidenburg on December 18, 2007, 09:32:40 PM
That would solve the problem I had that a merc could just launch a grenade near a terminal to kill the spy. So I suppose we're suggesting a kinda reverse story?

Another simple option would just be DM as we have now, but with the option of placing bombs. The bombs have obscenely long timers (2 minutes maybe) and exist solely to prevent mercs from camping. If a bomb goes off, all mercs lose a life. The spy team can only have only one bomb planted at one time to prevent them from trying to just spam bombs.   

Bombs wouldn't really be a normal way of winning since the timers are so long. They'd just be a way for spies to prevent the mercs from camping, though because the timer is so huge, it wouldn't really have the same defense and positioning requirements as story mode. It's just a way for the spy to throw down the gauntlet and say "lets fight here".



SITHDUKE

Spies need awareness of their surroundings. That's the whole point in the third person view. Spies should have a greater awareness of their surroundings and not being able to find your way around because of the darkness would be one of the problems. The mercs wouldn't be scared of the dark because the spies would be just as lost as the mercs. Mercs need flashlight to check the shadows, flares would be good if they show you the whole area but only lasted like 10 seconds.

Anyways I'm not a fan of the game telling me where I should go and when, that's the same basic principle of what's wrong with some sectored maps. The spies have a lack of choice in Warehouse because all the terminals are in a small room. Multiple terminals in one room isn't a choice, it's a lack of options. If a spy could  choose between sector 1 and 2, the mercs couldn't be so overkill defending only 1 sector. Boy did I get offtopic, anyways I made a point somewhere in this post.  ::)

Farley4Fan

Quote from: InvisibleMan999 on December 18, 2007, 11:21:00 PM
Quote from: Tidenburg on December 18, 2007, 09:32:40 PM
That would solve the problem I had that a merc could just launch a grenade near a terminal to kill the spy. So I suppose we're suggesting a kinda reverse story?

Another simple option would just be DM as we have now, but with the option of placing bombs. The bombs have obscenely long timers (2 minutes maybe) and exist solely to prevent mercs from camping. If a bomb goes off, all mercs lose a life. The spy team can only have only one bomb planted at one time to prevent them from trying to just spam bombs.  

Bombs wouldn't really be a normal way of winning since the timers are so long. They'd just be a way for spies to prevent the mercs from camping, though because the timer is so huge, it wouldn't really have the same defense and positioning requirements as story mode. It's just a way for the spy to throw down the gauntlet and say "lets fight here".




Hmmm.... I think current DM would be okay with the option of hacking more panels that affect the map more.  DM on club house as an example.  It is somewhat like story because you constantly see people defending the hack to open up the glass windows.  The glass windows help the spies so they try and hack it.  It's a bad example because opening the glass structure can mean certain death at times, but you get what I mean.

What if for merc they had to go through a really dark area just to be able to switch on an elevator that would help the merc travel between floor levels?  I like it when you have to do risky things to achieve something.

Test-Subject

DM is alrdy popular.... it's doesn't need much changes... why do you try to make DM a "story where the hack don't realy count" mode...

the only thing that ask for fixing is when the spy play I taz the merc and hide for 10 min

Farley4Fan

Just because it was popular doesn't mean that it needs no changes.  DM is very unbalanced and usually turns into a campfest.  The hacks DO count, they affect the map and how the match plays.  If your team hacked a terminal, your team will have the advantage in fighting.

Test-Subject

Quote from: Papa Skull on December 19, 2007, 08:44:10 PM
Just because it was popular doesn't mean that it needs no changes.  DM is very unbalanced and usually turns into a campfest.  The hacks DO count, they affect the map and how the match plays.  If your team hacked a terminal, your team will have the advantage in fighting.

Even with the lights off you can camp... and honestly "Camping" is usualy ppl complaining about somebody else strategie because can can't find a way to get them...

Merc will allways be able to find a corner to stay in... unless you make ur map a huge circle with nothing in it but then maybe you should go get some help