footsteps > hbs

Started by NoX-Illn, December 12, 2007, 07:30:45 PM

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Westfall

I think the delay comes into effect with the swaggering around the merc is doing unless you have him hold his breath. There is a delay to center in on an object you are picking off. I don't think nipe needs any adjustment from CT style. DA style seemed too fast and just garbage all around. Hit box was shittar.

Gawain

the sniper rifle is pretty balanced:
there's a little delay going into sniper mode
you can't use it when chaffed/ss on head
flashbangs kick you out of sniper mode
you have a way smaller fov when in s.m.
you can't move quickly in s.m.
you can't spam with the rifle

InvisibleMan999

#47
Quote from: Gawain on December 21, 2007, 11:03:03 AM
flashbangs kick you out of sniper mode
you have a way smaller fov when in s.m.
you can't move quickly in s.m.
you can't spam with the rifle

The problem is that all these things are contingent on the time of the delay to switch. Since you can switch fast, these drawbacks are rather negligible.

There's a very short time gap between switching to sniper mode and then headshotting someone, so short that most people choose to use the sniper at medium or even short range instead of just shooting them on autofire.

Even if it means improving the rifle on autofire, I'd like to see sniping used for well, sniping. Not every combat you may run into.

Farley4Fan

COD4 sniping is totally balanced (although it is useless because of the way maps are designed).  It's balanced because someone can't just walk sideways and have little drawbacks, it sways back and forth a lot.  The recoil is perfect for the type of gun and everything.  Seriously guys, go play COD4 if you haven't yet.  Our merc could benefit a lot from its gameplay.

Gawain

cod4 rulez.
but i have to disagree, sniping is useful.
what we could do for ps is adding a random sway that becomes very strong while moving body or mouse so that you actually have to hold breath or use auto/burst. with a smoother mouse implementation and maybe a slightely higher rof this could work out pretty well.

neth

Quote from: InvisibleMan999 on December 21, 2007, 07:02:23 PM
Quote from: Gawain on December 21, 2007, 11:03:03 AM
flashbangs kick you out of sniper mode
you have a way smaller fov when in s.m.
you can't move quickly in s.m.
you can't spam with the rifle

The problem is that all these things are contingent on the time of the delay to switch. Since you can switch fast, these drawbacks are rather negligible.

There's a very short time gap between switching to sniper mode and then headshotting someone, so short that most people choose to use the sniper at medium or even short range instead of just shooting them on autofire.

Even if it means improving the rifle on autofire, I'd like to see sniping used for well, sniping. Not every combat you may run into.

Yea. If we want to make sniping, a real sniping we should do something with this. Now its used to often at very short ranges.

Farley4Fan

Sniping is useless on COD4.  I've got the golden Ak-47 and I'm close to getting the golden dragonuv.  You get the golden guns by completing all challenges for the gun classes.  I've got close to 3,000 headshots.  I know what I'm talking about.  It's a better choice to just walk around with an assault rifle or a sub.  It's not that I'm not good at sniping it's just that most of the maps are designed for medium to close range combat and snipers are meant for long range.  At close range they are so inaccurate, this is how they should be in PS.

BurningDeath

Actual sniping (ie: using a sniper rifle) in CoD 4 can be useful on some maps, one some places (bloc, stairway for example), but on most maps it's useless because machine guns are accurate enough to blast you out of your sniper palladium in no time.

Farley4Fan

The only maps I think it is useful to use a sniper rifle on are Overgrown and Bloc.  But even on those maps it might be a better choice to go with the m16 or the m14.  Countdown is a terrible map, and even though you can use a sniper on it, it is STILL a better choice to camp somewhere in the middle or the the sides with an assault rifle.  Most maps you can just run up the middle with a sub and mow them down if you are good enough.

Spekkio

Only change I'd like to see in regards to sniping is that it should not negate the effect of flashbangs.

psyichic

What Spekkio means is that when you zoom in after you are flashed the flash effect does not persist while in sniping mode meaning that getting flashed does not do anything to your ability to snipe.

I want to see flash bangs have a greater effect when they flash someone using a rifle. Instead of just a momentary drop out of scope I want to see a decent amount of flash effect on the screen because it seems like the way it is now if you are flashed while in scope you hardly get any kind of flash effect on your screen.

InvisibleMan999

The thing that I guess bothers me most about sniping in CT is that it's not really sniping. You're not really lying in wait lining up a shot. It's more like a long-range single snap shot that you do and then you put down the rifle.

I always sort of liked the mechanic in TF2 where your sniper rifle had to "charge up" so it encouraged snipers to actually be snipers and stay zoomed in for a while watching a spot, instead of just snap shotting to sniper mode when they saw an enemy. Now the charge up wouldn't work well for CT, but I was thinking maybe of modifying the sniper sway such that instead of having to hold your breath with the right click, We could just have sniper sway gradually go down the longer you're zoomed in. So there's a lot of sway when you first switch to sniper mode. Moderate sway after like a half second and then after a second or two of being zoomed in, the sway is completely gone and you can free aim. Fire a shot and you get some more sniper sway until it stabilizes again. That way it makes the rifle more of a true sniping weapon and not a medium range replacement for autofire.

AgentX_003

new engine. stop comparing. =/.


-Thanks Murdy for da Sig <3  xD

Gawain

flash should affect snipers in a stronger and more reliable way.
i don't think it's such a good idea to nerf sniping as it's one of the rare moments you can kill a good spy, eg while he's running away or not expecting you (out of hbs range).

InvisibleMan999

Quote from: Gawain on December 23, 2007, 06:33:56 PM
i don't think it's such a good idea to nerf sniping as it's one of the rare moments you can kill a good spy, eg while he's running away or not expecting you (out of hbs range).

Well honestly, I'd like to see sniping become sniping. If you're shooting at a target running away from you at medium range, you should just be using autofire. If that means buffing the rifle's autofire capability a bit to compensate balance wise, I'm fine with that, but I'd rather prefer sniping to be the guy sitting up atop the box on deftech waiting for you to jump the wall then shooting you, as opposed to the "oh look a spy just appeared! zoom, snap shot, dead."

I just hate the fact that sniping is like the pros replacement for any kind of medium range combat. I'd prefer it become a tactical device, where you train your rifle on a vent and then the spy peeks his head out and you shoot him, or you pop the spy from across the level or something.