Dead Bodies Staying In Game - Interesting~~~

Started by Farley4Fan, December 30, 2007, 07:49:35 AM

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Kurbutti

I'd so enjoy hauling spy corpes around in pursuit of setting up traps.

InvisibleMan999

Well it'd be kidnda nice if it worked like single player bank mission, where carrying a merc with you (dead or alive) made it so you could bypass lasers. I could imagine it'd be reasonably useful to spies to use mercs as a door opener, and the mercs would be the ones hiding the bodies, not the spies.

Having it be backpack only kinda sucks too because that means that you're powering up the backpack, and it really doesn't need a buff.

Cyntrox

Quote from: InvisibleMan999 on December 31, 2007, 02:30:25 AM
Well it'd be kidnda nice if it worked like single player bank mission, where carrying a merc with you (dead or alive) made it so you could bypass lasers. I could imagine it'd be reasonably useful to spies to use mercs as a door opener, and the mercs would be the ones hiding the bodies, not the spies.

Having it be backpack only kinda sucks too because that means that you're powering up the backpack, and it really doesn't need a buff.
Agreed. But perhaps the dead body would still show up on the friend's HUD? That way, if you start moving the body the other merc will know you're still there - which can be used for setting up traps too. I think it'd work.

Farley4Fan

I think it would be awesome to pile up the dead merc bodies.  ;D

It wouldn't be too time consuming to run over a backpack and take it with you into dark area and leave it there.  What if it took like 3 or 4 seconds to refill from your backpack you find on the ground?  Like you bend over and empty the contents of it for about 5 seconds.  That way you could set up traps also.  Like you put the backpack in an area that looks safe.  Then when the merc goes to refill you run up and grab him in the time it takes for him to get the stuff back.

I think that could actually work.

Vega

Letting bodies die and not decay immediately is probably the worst idea that could be implemented into the game.  Having the ability to move them and take items from your previous body is equally bad.  Not only is it extremely silly but it also hurts gameplay.

It's ridiculous to see your old body and be able to take items from it.  It's a 4-player stealth action multiplayer, not a 32-player FPS.  Leaving bodies in a large-scale game makes a little more sense because the game's goal is usually to imitate war or a large battle -- thus having multiple bodies lieing around to give it that war-like atmosphere.  With our small, usually indoor maps, the idea of seeing your self lieing on the ground is just retarded.  "Wait, lemme grab some nades off this body that looks very similar to me.  Good thing the spy can't use these nades against me, he can only move the body lol stupid spy." 

Mic previously mentioned how this could hurt gameplay as players could use the dead body as a key point for defending an objective.  Besides that, hiding a body is simply a lame mechanic to add to this game.  Oh goodie, you can hide a body, put a cam near the body, then trigger the cam to knock-out the merc.  Wow, that was some pretty awesome tactics there.  I'm glad our game turns from "find the spy" to "find the body."  That's a slight exxageration with my last sentence, but it's a stupid mechanic to add nonetheless.

I'm not trying to bash the idea, well I am, but I'm putting forth my opinion because I feel this hurts gameplay in a negative way.

neth

^ I completely agree with that.

I would also add that it destroys the stealth feel of the game.  "wow, many people here"

goodkebab

hmm....i strongly agree that leaving bodies would NOT work for this game.

Perhaps blood splatter marks wouldnt be a bad idea.

(imagine a spy aggro fest and subsequent slaughter with shotgun)

Kurbutti

#22
Well if I'd want to see some violent scenes of death I'd go play F.E.A.R. Really, if you're going to make this game bloody, you should make the bodies stay, at least for some time - otherwise it's a pretty broken immersion IMO. (The biggest letdown in FEAR was that all the decails faded away too fast.) I think it's pretty worthess to make a mention in the feature list saying "Hey we've got some kickass killing game with a perfect atmosphere". if this statement is true for the first ten seconds after a fight. Beyond that, all you see are the bodies, and everything looks as if there hadn't been any fighting taken place at all.

So, why bother creating violent art in the first place, if you're going to leave half out of it right at the handshake? 

Although I agree on having blood and bodies, I disagree that they should be interactive.

Wandering_Youth

My first impression of this idea is that it sounds rather silly. I'm trying to imagine it in my head on how it's going to be like, but it just seems really out of place. Now the backpack seems ok, but that depends on dervs on how many number of items allowed for each gadget/nade. If they give the mercs an adequate amount of gadgets then this idea is scraped, but if the amount allowed for each item is really low then it may work.

Farley4Fan

Wandering has it right.

And how the fuck may I ask that ANYONE ever would get the idea that it would turn the game into a 32 person FPS?  That just doesn't make the slightest sense at all.  How many deaths would you say there are in a game?  Depending on who wins it is usually about 7 deaths.  7 does not equal 32.  And the bodies would be scattered across the map.  I even suggested only backpacks remaining.  Tell me how, Vega, if backpacks remain turn it into a different kind of game.

Get this:

3 lives per merc
6 merc lives total
IF they both brought backpack that would equal 5 total refills because the last guy can't refill on his own dead body right?  Because the game would be over if he died.
IF THEY EVEN had anything left in their backpack when they died you would be able to refilll ONLY that.

Example:
If a merc refills comletely on all of his gadgets before he dies his backpack on his dead body would be empty.  The person who tries to refill on it would get NOTHING because the  backpack would be empty. 

FURTHERMORE, if the spy can hide the backpack because he suspects that there may be some extra frags left in it.



I REALLY do not understand why just having a few backpacks laying around ( that may not even contain anything, and that spies can hide easily ) would alter the game into a 32 person FPS. WTF?  And why would we not want to add dead bodies to add that creepy atmosphere?

Quote from: Vega on December 31, 2007, 10:49:17 AM
"Wait, lemme grab some nades off this body that looks very similar to me.  Good thing the spy can't use these nades against me, he can only move the body lol stupid spy." 

Wait, so now you are using the realism argument?  wow.  Since when has the spy been about killing?  Non lethal force spies only use LETHAL force if they have to.  So, they would just hide the nades (or destroy them) and not use them against the merc anyways, correct?


Cyntrox


Farley4Fan

It's actually not much of a boost really.  Spies can counter it so easily if they choose to.  And even if they didn't counter it, it would only be 2 frags or a couple mines or so.  IF someone has full equipment then obviously they wouldn't be able to refill anything from it.  So, they can't just go right back to where they died and get more gadgets. 

PLUS the fact that it would take 4-5 seconds to refill from the backpack on the ground.  It could be used as traps for spies to set up.  Like I already said, they could put a sticky cam right next to it, then when he goes to refill from it, gas him and run to the next objective.  Or you could use it as a killing trap.  Like you set up the backpack in a nice spot that looks safe to refill from and wait for the merc to go refill from it.  While the merc is refilling, you run up and grab him.

I think it would be fun.

Gawain

once again papaskull shows eveyone his arrogance to read / his inability to comprehend former posts (>vega) and the fact that he has no clue of this game ::)

AgentX_003

Quote from: goodkebab on December 31, 2007, 12:26:13 PM
hmm....i strongly agree that leaving bodies would NOT work for this game.

Perhaps blood splatter marks wouldnt be a bad idea.

(imagine a spy aggro fest and subsequent slaughter with shotgun)

the only prob is that with a new engine in mind, that means correct me im wrong but , Bullets will hit due to stable servers / everything made from scratch, so thus you wouldnt be able to do this run around the mull berry bush with the monkey chasing the weasel =/.


-Thanks Murdy for da Sig <3  xD

Westfall

The dead body thing doesn't work for this game. Nice concept, but necessary for a more "war-based" game.