Main Menu

Escape Move

Started by Test-Subject, December 20, 2007, 11:15:47 PM

Previous topic - Next topic

Farley4Fan

That'd be too easy.  If we go that way the dropoffs would have to be pretty close to eachother. 

InvisibleMan999

Quote from: Papa Skull on January 07, 2008, 01:10:54 AM
That's why I said that the way there could involve stealth, and when you plant it could involve stealth.  Defending it involves no stealth.  And most of the time, to capture that objective, you NEED to defend it.  The other times the mercs don't care or they are preoccupied with other hacks and objectives.

Well at the very least, defending it may require some kind of ambush, which cna be a surprise attack if you happen to come from a direction the merc doesn't expect. Granted, it's pretty limited, but it's better than the disk extraction, where the merc knows exactly where you are and where you're going. Unless of course you decide to go slow crouch and take like 5 minutes to get across the map.

Farley4Fan

Well, ambushing doesn't always equal stealth.  So it is pretty limited, like you said.  I'd like to be able to plant the bomb, leave the room, and trigger when the bomb starts.  It would let you use much more stealth.

Westfall

Quote from: Papa Skull on January 07, 2008, 09:36:27 AM
I'd like to be able to plant the bomb, leave the room, and trigger when the bomb starts.

I brought this idea up in an earlier thread, but don't know how far it got. Devs?

Farley4Fan

Yeah, that's why I'm bringing it up now.  Is because it's an awesome idea and should get some thought atleast.

frvge

I like my option that it's timed better, for balancing purposes. Like you plant it and then you have a window of 5 seconds to move somewhere else before it automatically starts. You can also order it to start earlier.
That way, Mercs will know that the Spy at max at 5 seconds distance of the bomb, when he triggered it.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

neth

Not really, cause merc doesnt usually come instantly but after some time, so in fact spy would get more time to get to another objective if he didnt intend to defend it.

Gawain

there's nothing wrong with bomb objectives besides bad map design and eax superhearing.
you can use the bomb objectives as a pretty good distraction. if you wanna get it against good mercs, you have to defend it most times, but this is a stealth-action-mp...
it's similar with the disk objectives: no1 hinders you to not go right to the drop-off. how about hacking a laptop/placing bomb first? there are tons of ways to bring mercs out of position and to surprise them...

BurningDeath

#83

Quote from: Gawain on January 06, 2008, 11:29:41 PM
you shouldn't be able to make fast moves like dropping in slow-mode. that's one of the game mechanics that would help newer players a lot since it's more coherent.
Dropping doesn't have to be a fast move. I think the slow dropping, where you first hang onto the ledge and slide down slowly should not be shown on the radar when carrying the disc (same goes for MT), whereas rolling down or directly jumping down should, of course.

Gawain

when you're in slow mode, no fast move should be possible at all.
nothing is wrong with a slow drop move for low heights.

BurningDeath

#85
Quote from: Gawain on January 07, 2008, 02:36:42 PM
when you're in slow mode, no fast move should be possible at all.
nothing is wrong with a slow drop move for low heights.
That's what I'm trying to say. ;)


Quote from: Gawain on January 07, 2008, 02:30:20 PM
there's nothing wrong with bomb objectives besides bad map design and eax superhearing.

Yeah .. but it would still be nice to be able to decide for yourself when you want to launch the bomb. Maybe in a restricted time limit, let's say you got 1min. to launch the timer, but it's up to you when you want to do it. To balance it out, I think it'd be good to say the spies can only carry one bomb at a time, and have to refill at ammo-boxes, like in PTs sabo. Could work quite well, I think, well .. it's just an idea.


Gawain

this would severely hurt gameplay and balance.

Farley4Fan


BurningDeath

I don't know, could come out balanced, could not. Devs?

Cyntrox

It would boost patrolling, since the mercs could/should/may disable a bomb before the coundown is started...