Few revamped and new releases for the MOTY Awards

Started by frvge, December 20, 2007, 06:21:50 PM

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Succubus Dryad Of The Undying Comet

They do already in CT. Also, i'd like to see two states of proxies:
One that acts normal, and one thatexplodes with extra sharpnel, causing the spy to SLOWLY (half life/ minute) lose health. The explosion would less damage than normal, so even if the spy would go right through the mine, he would still be able to escape the merc (if not hit).
btw - i'd like to get informed when the host changes the default map settings (lives, time, etc).

B1nArY_001

#16
Quote from: Gawain on January 03, 2008, 09:06:49 PM
QuoteFew revamped and new releases for the MOTY Awards
...

on the mine topic: proxy and laser mines should both feature a blinking light.

Ahhh I see in the topic, well that would be referring to the turntables.

Proxy will blink but laser will not. Similar to the setup that CT used.

Edit: That is not set in stone however. It will be tested to see if the different shapes the lights form is enough. If not, then they will blink. Until it is tested it's all conjecture as to whether or not they need to blink. Don't worry about it though, I think we should be able to determine what is needed :)

frvge

The turntables are the 'new' things. As far as I know, noone has seen a full 360 degree spin yet.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

neth


frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Laser mine should not blink.  Proxies only.

Still looks awesome.

Westfall


Gawain

i think it should. it already makes no sound. poison mines are the ones for a stealthy approach imo.

Farley4Fan

Turn on thermal when you suspect a mine is nearby.  Even if you don't hear it.  If you don't see the laser then that's your fault.

Westfall

Quote from: Papa Skull on January 07, 2008, 01:50:11 AM
Turn on thermal when you suspect a mine is nearby.  Even if you don't hear it.  If you don't see the laser then that's your fault.

QFT

BurningDeath

Quote from: Westfall-US on January 07, 2008, 10:46:16 AM
Quote from: Papa Skull on January 07, 2008, 01:50:11 AM
Turn on thermal when you suspect a mine is nearby.  Even if you don't hear it.  If you don't see the laser then that's your fault.

QFT
Yep. The mines are quite balanced right now imo, no need to change them. ;)

Gawain

it would be a change for design coherency, but i really don't think it makes a noticable difference in the gameplay.

Guggle

What exactly is a neutral mine? I don't believe that you should add the glow to the other mines either. I don't know about you, but I put my poison mines in shadows, because they blend with the dark. I think that these mines should have the same advantage.

BurningDeath

Quote from: Guggle on January 08, 2008, 07:10:49 AM
What exactly is a neutral mine? I don't believe that you should add the glow to the other mines either. I don't know about you, but I put my poison mines in shadows, because they blend with the dark. I think that these mines should have the same advantage.
Neutral means that it's chaffed and cannot go off. ;)

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.