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Escape Move

Started by Test-Subject, December 20, 2007, 11:15:47 PM

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InvisibleMan999

Delayed bomb countdowns sound pretty cool to me. It'll help out stealthy spies, which is a good thing, since normally bombs are an aggro spy or run-around hack tactic.

Gawain

i can't see the point. the merc already has to leave his position to defuse the bomb (unprepared if the spy sneaked to the bomb place, he may already be too far away) not knowing what the spy is up to after placing the bomb. he just gives away his position for a moment placing the bomb, but that's it. he can have placed a sticky cam at the way to the bomb, hide with camo above/behind a corner, cover aggressively alone or with his partner (which is quite impossible to defend as a merc if you are unprepared), intercept the merc at his way to the bomb, head to another objective (to the one that the merc going to defuse the bomb comes from or to the other one, alone or with his mate), stay hidden close to the bomb, etc.
as you can easily see, bomb objectives already offer quite good stealth opportunities. if you play stealth, the merc has no idea where you placed the bomb and what you are up to in the next second.

i think the whole reason you think someone should change bomb objectives is the poor implementation on museum, but that's just one map...

BurningDeath

Quote from: Gawain on January 07, 2008, 10:33:01 PM
i can't see the point. the merc already has to leave his position to defuse the bomb (unprepared if the spy sneaked to the bomb place, he may already be too far away) not knowing what the spy is up to after placing the bomb. he just gives away his position for a moment placing the bomb, but that's it. he can have placed a sticky cam at the way to the bomb, hide with camo above/behind a corner, cover aggressively alone or with his partner (which is quite impossible to defend as a merc if you are unprepared), intercept the merc at his way to the bomb, head to another objective (to the one that the merc going to defuse the bomb comes from or to the other one, alone or with his mate), stay hidden close to the bomb, etc.
as you can easily see, bomb objectives already offer quite good stealth opportunities. if you play stealth, the merc has no idea where you placed the bomb and what you are up to in the next second.

i think the whole reason you think someone should change bomb objectives is the poor implementation on museum, but that's just one map...
Mhh .. you are thinking too much in CT-map patterns, especially museum. The bomb objective doesn't have to be miles away like in museum. It could be just some rooms further. Think of rivermall with one bomb objective at the High-Fi room. If the spies were to decide when to launch the bomb objectives, there would be plenty of new tactics. (supported by a solid map design, as always)

Well .. it's just an idea anyways, what do you think, devs? Gui? Blob? Zed?

InvisibleMan999

Yeah it'd be pretty cool. Give the mercs something else to patrol, which is good, and gives the spy new tactical options.

Gawain

the mercs already have a big disadvantage when they didn't patrol and the spy sneaked to the bomb objective. a way better way to improve the stealth aspect is to make finding the bomb harder, eg more bomb spots and especially spots that can't all be seen from a central (sniping) point.

Farley4Fan

It would be better if you give the spy a little detonation time starter.

InvisibleMan999

Quote from: Gawain on January 07, 2008, 11:37:01 PM
the mercs already have a big disadvantage when they didn't patrol and the spy sneaked to the bomb objective. a way better way to improve the stealth aspect is to make finding the bomb harder, eg more bomb spots and especially spots that can't all be seen from a central (sniping) point.

Well I can agree with getting rid of the central sniping point. I wouldn't want there to be too many spots, otherwise the game turns into PT sabotage, where you didn't have a damn clue where those modems were most of the time.

Guggle

Yes, an escape move should be added into any kind of situation, as long as it is not made like in DA where you just disappear. Make it a little more realistic, like... no diving through windows, instead, maybe jumping forward and kicking the window out then sliding back on your feet. And another thing, none of that grabbing a vent on the ceiling and flipping into it. Just make a quick jump and turn in the air, grabbing the vent, then pulling yourself up. All that DA crap overpowers the spies way too much. New spies would beat new mercs. Find a way to even it up :).

Kubanator

Diving through windows is realistic. It's not too hard to do. Especially for a highly trained spy.

Farley4Fan

I've jumped through a window before.  I won't get into details but it IS possible.

Westfall

I dive through windows everyday....when I'm runnin away from your Dad....tell your Mom ill call her later.....sorry for the off topic...tired

Gawain

NO to a fucking remote bomb/timer bomb. it's really sad that you don't get why this is bad, but probably you didn't even bother to read my post. what you want is being able to place a bomb, but not give away your position/the bomb in that moment, and start the bomb timer alone when you're at another place. this is just ridiculous. did you actually think about the merc side, the balance, the gameplay, etc?

on the escape moves: i don't think they are good for the gameplay in a game with ss. if you probably have to dive through a window later, you better destroy it with your ss before. that's called planning and makes this game tactical.
i also can't se the point in increasing the vertical agility as the spies are already way more agile then the mercs; if you want to get in a vent etc when the merc is chasing you, you better have a good ss timing. it's already quite easy to get away, no need to change anything. you shouldn't be in this kind of situation anyways...

BurningDeath

#102
Quote from: Gawain on January 08, 2008, 01:55:15 PM
but probably you didn't even bother to read my post.
I did. I even responded to it. huh
Quote from: Gawain on January 08, 2008, 01:55:15 PM
what you want is being able to place a bomb, but not give away your position/the bomb in that moment, and start the bomb timer alone when you're at another place.
Erm .. I've had that idea, yes. I didn't say that I want that in the game. Just an idea for the devs, maybe.
Quote from: Gawain on January 08, 2008, 01:55:15 PM
this is just ridiculous. did you actually think about the merc side, the balance, the gameplay, etc?
Yes I did, and now I'm telling you to re-read my post:

The bomb objective doesn't have to be miles away like in museum. It could be just some rooms further. Think of rivermall with one bomb objective at the High-Fi room. If the spies were to decide when to launch the bomb objectives, there would be plenty of new tactics. (supported by a solid map design, as always)

I'm asking you to stop thinking of Project Stealth as CT1.5 all the time, because there's going to be completely new maps, new techniques, new gadgeds and a whole new feeling to the game - think of the jump PT -> CT if you were there back then.

btw. It's still just an idea, just like the escape moves are. No one says they're going to be implemented and they'll sure as hell NOT be neglected just because you say so. No need to spam every thread with your "no need for change" stuff.

Gawain

there is tons of stuff that need to be changed, but not where things are perfectly fine.

if the bomb objective is in a room close to a central spot/another objective, how about setting a lower timer?? way easier and better solution...

most of the problems guys like you see (and the changes you want) are based on bad map design or on a lack of skill/experience/teamplay.

BurningDeath

Quote from: Gawain on January 08, 2008, 04:33:48 PM
Most of the problems guys like you see (and the changes you want) are based on bad map design or on a lack of skill/experience/teamplay.
haha - that doesn't apply to me, since I've been playing since day one of the SCPT demo - so I can ensure you that I understand that game at least as well as you do. ;)