Possible Sound Reticule for Spies? New heartbeat suggestions?

Started by Farley4Fan, January 11, 2008, 01:49:20 AM

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Westfall


Gawain

Quote from: Westfall-US on January 19, 2008, 09:38:13 PM
Offering more possibilities is a good reason.
too many possibilities and guessing games are bad for the gameplay.
don't forget that the gadget choice possibilities will increase dramatically with fixed camo sound/influence on mt, fixed snare sound, more reliably flash bang effect, balanced smoke on the spy side and useful tazer, useful shotgun, uzi not causing lags/hit animation tractor beam, maybe phorphorous nades as a replacement for flares, more and vertically placable spytraps etc.
there will also be new maps with new interactive elements. i really don't think this will get boring soon...

Westfall

Quote from: Gawain on January 20, 2008, 01:44:27 PM
Quote from: Westfall-US on January 19, 2008, 09:38:13 PM
Offering more possibilities is a good reason.
too many possibilities and guessing games are bad for the gameplay.

Thats why you make a beta version. TO TEST.

Farley4Fan

Quote from: Gawain on January 20, 2008, 01:44:27 PM
Quote from: Westfall-US on January 19, 2008, 09:38:13 PM
Offering more possibilities is a good reason.
too many possibilities and guessing games are bad for the gameplay.
don't forget that the gadget choice possibilities will increase dramatically with fixed camo sound/influence on mt, fixed snare sound, more reliably flash bang effect, balanced smoke on the spy side and useful tazer, useful shotgun, uzi not causing lags/hit animation tractor beam, maybe phorphorous nades as a replacement for flares, more and vertically placable spytraps etc.
there will also be new maps with new interactive elements. i really don't think this will get boring soon...

Possibilities aren't bad for gameplay.  If guessing games are so bad for gameplay why have gasmask or smoke/sticky cam?  Wouldn't they be bad for gameplay because you would have to guess if they are using smoke or vice versa?  And it's always like a more educated guess than anything.  Like on warehouse, the merc is most likely going to bring gasmask, and the spies are most likely going to bring an aggro loadout to try and gas the mercs.  You can make a good prediction based on the map and the enemy's playstyle.

Tell me how one or two more gadgets would make this a totally random game.  Tell me how adding new moves is going to make this a random game that requires guesswork.  It just won't.

I say we just put this on the things to beta test.  If everyone puts more input or suggestions on how they think this gadget might work, it could turn into something that everyone would like to see.  That is what we would test later.

Gawain

it's pointless for me to take part in this discussion any longer cause you guys simply don't get my point.

Farley4Fan

I do see your point.  But just because I don't agree with it doesn't mean I don't see it.  I can understand your thinking, but you aren't seeing it the way some of us are. 

Westfall

Quote from: Gawain on January 21, 2008, 10:15:48 PM
it's pointless for me to take part in this discussion any longer cause you guys simply don't get my point.

Its not that we don't get your point. Its that your point is specifically opinion based to whatever you want. I wonder how many times I've said "open-mind" on this thread or on this forum in general. Maybe, you aren't getting our point.

Farley4Fan

Gawain thinks that having an open mind means that you are open to small bug fixes and changes.  It's not.  It's thinking outside the box.  The box is CT, it needs to have some things to keep the gameplay fun for a long time.  Even you guys must be able to admit that the game isn't as fun as it once was.  The usual spots, tactics, gadgets, etc...

Westfall

Quote from: Papa Skull on January 23, 2008, 02:11:10 AM
Gawain thinks that having an open mind means that you are open to small bug fixes and changes.  It's not.  It's thinking outside the box.  The box is CT, it needs to have some things to keep the gameplay fun for a long time.  Even you guys must be able to admit that the game isn't as fun as it once was.  The usual spots, tactics, gadgets, etc...

LOL...speak solely for yourself.

Succubus Dryad Of The Undying Comet

Imo, it's the games internal randomness that we don't want. Randomness caused by players is the positive one.

Farley4Fan

#100
Never really thought of it that way.  You are absolutely right!

The game was fun to me when the unexpected happened.  Now you can predict what will happen because you already have a lot of experience.  It's never too much of a surprise anymore.  Variety in gadgets and features will offer much more surprises.

Gui Brazil

Quote from: Papa Skull on January 23, 2008, 02:11:10 AM
  Even you guys must be able to admit that the game isn't as fun as it once was.  The usual spots, tactics, gadgets, etc...
I only stopped playing regularly because I got pissed at always having to play with a 250+ ping after 2 years, not because the game "lost its fun". I'd surelly go back if I found that brazilians had started playing again or that misteriously US had gotten closer to brazil and my ping is only 50. haha

Farley4Fan

Lol

Well, I've stop playing it a whole lot because it's not as intense as it once was.  It's gotten pretty predictable.  Is it the people I play with?  Meh, don't think so.  This is just what happens after a game gets years old.  It's not as fresh as it was in the beginning.

Gawain

Quote from: Papa Skull on January 23, 2008, 05:00:41 PM
Lol
Well, I've stop playing it a whole lot because it's not as intense as it once was.  It's gotten pretty predictable.  Is it the people I play with?  Meh, don't think so.  This is just what happens after a game gets years old.  It's not as fresh as it was in the beginning.
it will be fresh: new/fixed graphics, new/fixed sound, new/fixed gadgets (that make actually sense not like your suggestions; fixing the ct ones is enough for the beginning and probably for a long time), better net code, hopefully larger player base, new maps,...

no offence (honestly), but from what you write i can tell with 100% certainty that you aren't at least middle skilled in this game. you didn't even discover 50% of the stuff this game has to offer, and with the "non-open-minded small changes" i suggest the possibilities will increase dramatically. do some math and figure out what only one or two more useful gadgets do to the possible gadget combination.

what would keep this game fresh is lots of competitive players that play in a creative way (which is only possible in a balanced environment and with a better turial and maybe a replay system) and new maps.
the real question is: what made all those great players stop playing ct? certainly not the lack of a fancy sound reticule for spies...

Westfall

Quote from: Gawain on January 23, 2008, 06:10:59 PM
Quote from: Papa Skull on January 23, 2008, 05:00:41 PM
Lol
Well, I've stop playing it a whole lot because it's not as intense as it once was.  It's gotten pretty predictable.  Is it the people I play with?  Meh, don't think so.  This is just what happens after a game gets years old.  It's not as fresh as it was in the beginning.
it will be fresh: new/fixed graphics, new/fixed sound, new/fixed gadgets (that make actually sense not like your suggestions; fixing the ct ones is enough for the beginning and probably for a long time), better net code, hopefully larger player base, new maps,...

no offence (honestly), but from what you write i can tell with 100% certainty that you aren't at least middle skilled in this game. you didn't even discover 50% of the stuff this game has to offer, and with the "non-open-minded small changes" i suggest the possibilities will increase dramatically. do some math and figure out what only one or two more useful gadgets do to the possible gadget combination.

what would keep this game fresh is lots of competitive players that play in a creative way (which is only possible in a balanced environment and with a better turial and maybe a replay system) and new maps.
the real question is: what made all those great players stop playing ct? certainly not the lack of a fancy sound reticule for spies...

I forgot this forum read "be as much of an asshole as possible." Well, you're not quite there yet, but getting closer. Why don't YOU go make a Chaos Theory 2 with all the bug fixes and play it by your lonesome. Project Stealth IS NOT CT. I think you should have to write that on a chalkboard somewhere about 300 times. Maybe then it will sink in.

Playing in creative ways means using different gadgets and manipulating the merc with them, all while maintaining a stealthy style. Why did players stop playing CT you ask? Well, a lot still play (first of all). Second of all.....who the fuck knows. Real life. Ever heard of that one before.....real.....life. Just because you aren't open to any change at all with PS, doesn't mean you have to try and bring others down with you. You keep up with the close-minded statements because that's what you're good at. You have to realize some of us are here to add input to the creation of a new game.....not a sequel.