Few revamped and new releases for the MOTY Awards

Started by frvge, December 20, 2007, 06:21:50 PM

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Farley4Fan

Well, he said maybe.  It doesn't mean that it isn't possible.  You don't even have to use mutators.  You just design the spy gameplay for that gametype so the view is closer.

Cyntrox

I looked more on it as an unofficial thing, I doubt the team is going to spend time on this.

LennardF1989

Quote from: Cyntrox on January 11, 2008, 07:16:01 AM
I looked more on it as an unofficial thing, I doubt the team is going to spend time on this.
Who knows, I'm totally in for new gametypes (DA-hackglove gametypes/the s.m vs s.m) AFTER we have basic gameplay (known as SvM).

Farley4Fan


Farley4Fan

Should I make a new thread about this so we can have a larger scaled discussion?  More people would hear about it and we totally hijacked this thread.  Whoever's idea this was you might want to consider posting a topic about it in the public discussion forum.

LennardF1989

#65
As long as you put in a quote on my line saying that we have no problem with it AFTER we have basic stuff, I'm fine with it.

Edit: Oh, and try and keep the first post updated with links to the ideas further in the thread, that's way easier for us to read. So say someone comes with a CTF gametype, put it in the first post with a link to the initial idea. Thank you.

chiquita

hey guys (I'm still alive) and I'm glad to see this project is too!

I've seen very nice stuff, but my opinion is still KEEP IT AS CLEAR AS POSSIBLE. If you do posters or any other pictures, you can use high detail level.
But ingame, where a lot of stuff comes together it really should be as simple as possible: I'm not thinking about lags or such stuff, but for the optic and reading informations it would be much more pleasant.
Maybe you should contact someone who's working with (industrial) design...

Your stuff looks really nice, but kinda ancient! You mix hightech and you let show all it's details. Think about a simple lamp: do you really want to see all it's cables and wires? At least I do not!

Think about! (But maybe I am just wrong...)

Chiquita

B1nArY_001

The shots are all real-time texture resolutions and the real time models. I just don't have the time to tweak things for high-res PR shots. On the up side, what you see is what you get for the most part  ;)

chiquita

It's a question about design...

I imagined a ninja-spy who uses actually his body and agility but has hightech weapons.
To stress this, he should have no rough edges, even the weapons should be covered in his very dynamic looking suit (except the shockgun)

By contrast is the mercenary. A soldier, very strengh, slow and heavy armed. So far it's more or less okey.
But the gadgets look kinda hyper high-tech stuff of 80's what reminds me to old furniture. They are also overstressed with "useless" decoration.

I think the construction should be hidden. Buildings with laser, but please no decoration where the laser comes out of the wall and such stuff.

I just don't wanna have the feeling being in a stargate movie playing project stealth. ;)

Chiquita

Farley4Fan

Don't worry.  I am sure that the "rough edges" you speak of are only just because of some rendering mistakes.  It should be much smoother than that.

chiquita

Maybe I was just wrong. At the 2nd and 3rd look I liked it much more.
It's just in my imagination it was just much clearer...


chiquita

Can't wait getting my ass kicked again, until I relearn the controls :P
And banana is dreaming all day and night long of this momemt... hihi

Farley4Fan

wth? Lol

It must be an inside joke.

And you aren't the first to hate it at first glance then love it at second glance.

BurningDeath

Quote from: Papa Skull on January 28, 2008, 07:27:17 PM
wth? Lol

It must be an inside joke.
LOLOLOL you don't know chiquita and banana? NEEEB