Poll: What is Your Gaming Resolution?

Started by seefoo., March 02, 2008, 09:12:57 PM

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What's your gaming resolution?

640x480 (4:3)
0 (0%)
800x600 (4:3)
3 (7%)
1024x768 (4:3)
8 (18.6%)
1280x800 (16:10)
1 (2.3%)
1280x960 (4:3)
0 (0%)
1280x1024 (5:4)
12 (27.9%)
1440x900 (16:10)
5 (11.6%)
1600x1024 (16:10)
0 (0%)
1600x1200 (4:3)
4 (9.3%)
1600x1280 (5:4)
0 (0%)
1900x1200 (16:10)
2 (4.7%)
Other (Please Specify)
8 (18.6%)

Total Members Voted: 41

Xris

#105
Ok truthfuly, last post was mostly just to piss of Spekkio and im sorry for that.  At the time I was annoyed with him, and it was immature of me to post it.  I have "cooled down" now and I actually agree with him :o in this game the aspect ratio could have balance issues (technically in most games widescreen would have the advantage, but it isn't notcied as much).  Personally I don't care either way how the game is made.  I have widescreen, and i'm used to games at 1024x768 being stretched to fit (I play some old games that don't support wide screen, like CT).

<3 Spekkio (Sorry for being a douche)

PS: just cruious "Steam now supports all 3rd party games for purchase, not just CS:S" is it like DTD(Direct-to-Drive)?

EDIT: you have to agree tho that widescreen > fullscreen for movies  :D

Spekkio

My argument has nothing to do with whether or not widescreen is "better." When I purchase my next computer, I will look into all screen formats and make my decision based upon various factors like IQ, cost, cost of upkeep, and performance in gaming.

Ion.67

Bars are not the answer. Do something else. Seriously.

Cyntrox

Quote from: Ion.67 on March 10, 2008, 10:04:15 PM
Bars are not the answer. Do something else. Seriously.
Got any suggestions?

I think that whether you favor 4:3 or widescreen, the player should be able to choose between stretch and bars... If that's even possible under UT.

Ion.67

That is not a game feature, that is a monitor or video card feature.

No, I don't have any suggestions. The only thing I can think of is how dumb this whole thing is.

Succubus Dryad Of The Undying Comet

How about instead of cutting the screen horizontally, the 16:9-10 users would get less vertical view?
Imo that'd work on less vertical maps (eg. museum).

MR.Mic

Quote from: Liqu1D_133 on March 11, 2008, 12:53:04 AM
How about instead of cutting the screen horizontally, the 16:9-10 users would get less vertical view?
Imo that'd work on less vertical maps (eg. museum).

I think that would be the best option, because horizontal FOV is a lot more important than vertical FOV. Also the difference is less pronounced on the vertical axis between the two aspect ratios.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Ion.67

I still think the advantage would be minimal.

Overstatement

You know that the FOV angle can be any number, right? Another compomise would be to find a number big enough so it won't look stretched in widescreen but small enough so not to give too much of an advantage (there will still be some). 4:3 will still be at the standard 90 degree angle.

Ion.67

Then there is the bioshock problem. It looks zoomed it, and the overall quality of the game is lowered.

Xris

Quote from: Liqu1D_133 on March 11, 2008, 12:53:04 AM
How about instead of cutting the screen horizontally, the 16:9-10 users would get less vertical view?
Imo that'd work on less vertical maps (eg. museum).

you know that fullscreen is already taller then widescreen for monitors of the same size right? therefore the 4:3 ppl would have a less vertical view.  I think what you meant was to give widescreen users vertical bars which would decrease the horizontal which is the extra length on widescreen displays.

Spekkio

Quote from: Ion.67 on March 11, 2008, 01:50:52 AM
Then there is the bioshock problem. It looks zoomed it, and the overall quality of the game is lowered.
The overall quality of the game is not lowered; it's just that all the 16:10 guys whined that they didn't get the extra horizontal FOV that they were used to getting (which also translates into an advantage in MP). Mr.Mic's suggestion is actually the best solution to the problem because the fact that the merc has blind spots to his left and right plays a direct role in spies sneaking up to get a grab.

Succubus Dryad Of The Undying Comet

Quote from: FusionSlayer on March 11, 2008, 02:23:15 AM
Quote from: Liqu1D_133 on March 11, 2008, 12:53:04 AM
How about instead of cutting the screen horizontally, the 16:9-10 users would get less vertical view?
Imo that'd work on less vertical maps (eg. museum).

you know that fullscreen is already taller then widescreen for monitors of the same size right? therefore the 4:3 ppl would have a less vertical view.  I think what you meant was to give widescreen users vertical bars which would decrease the horizontal which is the extra length on widescreen displays.
fullscreen = ?
4:3 has way more vertical view than 16:x, so what i say is (imo) the best option.
16:x users would still have the same horizontal fov that 4:3 players have, but would lack vertical view.

Or you guys can have an option to choose between having vertical(on 4:3)/ horizontal(on 16:x) bars on either 4:3 and 16:x changeable from the menu.

Another option is to just strech the view to 16:x from 4:3, which could look awful.

0ctin

Sorry havent read all of thread, but from what i gather some people dont want widescreen implemented. I think its abit stupid because people with bigger monitors have an advantage aswell. Things are bigger, easier to see. I recently upgraded from a 4:3 screen to a 16:10 one and it annoys me that i cant play CT in a proper 16:10 res. The advantage of a widescreen is nothing compared to someone playing at 640x480 and someone playing and 1600x1200 for example. You get a marginally wider HUD. But people with different size monitor's have the same "advantage". In all honesty i think the balance police have gone slightly mad. A game will never be 100% balanced because of factors like hardware, screen sizes, system setup's etc, so i'd suggest lets try and make the gameplay as balanced as possible so it can counter for all the hardware indeferences etc, but dont limit someone's choices just because they've got better stuff than you.

LennardF1989

#119
Okay, this topic is going the wrong way.

Why do you guys think about possible, yes POSSIBLE! imbalance already, we (the devs) ain't stupid and we actually test stuff before we release it (in this case I mean the imbalance that a widescreen compared to a 4:3 can cause).

I'm a 4:3 user myself, while an other dev might have a widescreen. Ofcourse we are going to compare the different views and see how much advantage a widescreen CAN/MAY have compared to a 4:3 screen. Eventually we'll find a solution that suits all screens in a nice way. Like DA also has widescreen support, when you tick that option on a 4:3 screen, you get those black bars on the top and bottom, but the user can also choose to leave it unchecked, which causes a slight less view on your screen (yes, very slight). So personally, I think having a widescreen gives none to a VERY SLIGHT advantage, since you see a little more on your screen (a view centimeters perhaps).

I'm just saying, don't think about imbalances soo much and just discuss (whiles trying to keep it friendly).

Thank you.