The general opinion concerning aggro vs. stealth

Started by Lurch, April 21, 2007, 11:19:16 PM

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Inspired by the recent arguments shown by vets and some "new" folks, I created this poll for both "skilled" and "not so skilled" people to voice their opinion. Remember to vote the option that fits your skill at the game.

Only a mix of stealth and aggro should be a viable option (above average)
3 (13.6%)
Anything but full aggro (above average)
4 (18.2%)
Anything but full stealth (above average)
0 (0%)
Anything goes, from full stealth to full aggro (above average)
12 (54.5%)
Only a mix of stealth and aggro should be a viable option (below average)
1 (4.5%)
Anything but full aggro (below average)
0 (0%)
Anything but full stealth (below average)
0 (0%)
Anything goes, from full stealth to full aggro (below average)
2 (9.1%)

Total Members Voted: 22


Spekkio

What's wrong with snares making those noises?

Overstatement

I was just wondering if it was possible to plant a spy bullet on a merc sliently, without him knowing. Otherwise, if he know he was planted, he would go remove it quickly. I'm always an idealist when I stop playing this game for a while.

Spekkio

Nope, the drawback of spy bullets is that they make noise. The thing is, if he runs to remove it then the mercs are likely out of position which helps you anyway.

Gui Brazil

Now that the poll is pretty much done...

Quote from: Gawain on April 21, 2007, 11:55:46 PM
i voted for the mix, and i'm sure at least 90% of the vets feel the same. 8)

Seems thatyou're really wrong...

Gawain

atm the mix is the strongest way of pwning, and i like that. but id love to see more emphasis put on stealth and gadgets that are rarely used (camo,flares,tazer). the more variety in gameplay, the more long-time fun it is ;)

InvisibleMan999

Quote from: Spekkio on April 24, 2007, 03:55:09 PM
Nope, the drawback of spy bullets is that they make noise. The thing is, if he runs to remove it then the mercs are likely out of position which helps you anyway.

I've never understood why spybullets make noise. They're supposed to be a subtle recon device that isn't merc harmful in any way. I think they should be completely silent.

After all, heartbeat is perfectly silent (well barring EAX gayness anyway).

Overstatement

Yeah, where else, in any media, have you seen the trackee aware that he's been tagged by the opposing force? I think it would be fine for sound to come from the spy gun but not a confirmation beep from the merc.

Also, is quickcaming aggro? I consider it aggro and it's more effective against me than smoke and necks. Deploying cam before the merc shows up as a trap, I don't consider being aggro. So who thinks it's aggro and who doesnt?

Spekkio

#23
LoL...

Bullets and HB sensor are probably the most balanced pieces of equipment there are. Bullets have two functions: they allow you to track a merc while you do whatever, or they can be placed to give you a warning if a merc is coming. With most of the objectives in the game being neutralization, that's a pretty big use.

The drawbacks are that you have a limited number and that they make noise.

The HB sensor is your silent recon device, and you never run out of it. If you don't want to make noise, learn to use it. The drawback, of course, is that you have to have your gun out so you can't just have free reign of the map.

The two items balance their strengths and weaknesses. Silent spy bullets would be ridiculously stupid.

Overstatement

#24
Quote from: Spekkio on April 24, 2007, 10:29:03 PM
Silent spy bullets would be ridiculously stupid.

Yeah probably. But I just want it to be possible to actually plant spy bullets without shocking the merc. To someway, use spy bullets sliently. What if you couldn't do it while he's shocked? You can still plant them on walls but you got to be sneaky for tagging mercs with it.

Edit: When tagging a merc, it's slient.

Spekkio

I think bullets are perfect the way they are. The only thing that needs to be fixed is the (bug?) where mercs don't show up on the radar when they're near one and immobile.

LiVe.To.Di3

I think everything is fine the way it is and bullets should make noise but they shouldnt lol. idk how it would be in real life. i think they would actually make noise when planted or nah they woulndt?!

InvisibleMan999

Quote from: Spekkio on April 24, 2007, 10:29:03 PM

Bullets and HB sensor are probably the most balanced pieces of equipment there are. Bullets have two functions: they allow you to track a merc while you do whatever, or they can be placed to give you a warning if a merc is coming. With most of the objectives in the game being neutralization, that's a pretty big use.

The drawbacks are that you have a limited number and that they make noise.

Well making noise kind of sucks for the stealth spy, because you let on to the merc that you're planning on hacking something, or at least that you're even in the area.

Seeing that bullets are entirely passive, I don't see the problem with making them quiet.

The balance of bullets versus HBS is intact IMO if both are silent. HBS can rapidly scan everything, but requires that your gun be out, while bullets scan only a small area or must be shot directly at the merc. In addition, the bullet, once placed is detectable with EMF and destroyable.

I would still definitely use HBS on some levels over bullet even if they were silent.

Valserp

Quote from: InvisibleMan999 on April 24, 2007, 11:49:30 PM
Quote from: Spekkio on April 24, 2007, 10:29:03 PM

Bullets and HB sensor are probably the most balanced pieces of equipment there are. Bullets have two functions: they allow you to track a merc while you do whatever, or they can be placed to give you a warning if a merc is coming. With most of the objectives in the game being neutralization, that's a pretty big use.

The drawbacks are that you have a limited number and that they make noise.

Well making noise kind of sucks for the stealth spy, because you let on to the merc that you're planning on hacking something, or at least that you're even in the area.

That's pretty much why stealthy spies prefer HBS. Bullets are preferred by the more speedrunning type of people and the noise isn't a problem for that playstyle since the mercs are usually seperated and don't have time to meet up and remove the bullets from themselves. Placing it on a surface makes noise to warn the merc that the spy is setting up an ambush.

Vandalist

concerning "aggro vs stealth" i would say that the gameplay in the later versions of chaos theory was   almost perfect
add cool light&shadow effects with the unreal 3 engine and this mod will be beyond perfection